Player Matchup

Khepri
Khepri
CraftKing1
Khepri
Level 145
God Stats
0W - 1L
1,605 SR
Queue Stats
36W - 33L
1,562 Elo+
Party 1
Yemoja
Yemoja
DarkDac
Yemoja
Level 127
God Stats
1W - 2L
1,464 SR
Queue Stats
19W - 21L
1,514 Elo+
Party 1
Shiva
Shiva
NettieGreen
Shiva
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,558 Elo+
Party 1
Zeus
Zeus
PaTo_NeNe
Zeus
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 22L
1,464 Elo+
Solo
King Arthur
King Arthur
Rv2600
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,496 Elo+
Party 1
Team Averages
Level 101
1,514 SR
1,519 Elo+

VS

Team Averages
Level 139
1,615 SR
1,612 Elo+
Hel
Hel
ArthurBoom
Hel
Level 127
God Stats
1W - 0L
1,540 SR
Queue Stats
48W - 34L
1,613 Elo+
Solo
Janus
Janus
GhoulWrangler90
Janus
Level 113
God Stats
3W - 1L
1,597 SR
Queue Stats
302W - 313L
1,485 Elo+
Solo
Ah Puch
Ah Puch
IAmComingForYou
Ah Puch
Level 165
God Stats
1W - 0L
1,814 SR
Queue Stats
62W - 45L
1,575 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jonibaz
Kumbhakarna
Level 146
God Stats
3W - 2L
1,633 SR
Queue Stats
116W - 97L
1,635 Elo+
Party 2
Pele
Pele
Kevinbaz
Pele
Level 143
God Stats
1W - 0L
1,492 SR
Queue Stats
54W - 20L
1,751 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CraftKing1
Khepri
16
3 / 7 / 6
9,878
617
7,346
23,645
33,095
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yemoja
DarkDac
Yemoja
16
1 / 6 / 8
9,794
612
6,489
25,632
26,642
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 9 / 7
9,251
578
15,759
25,920
22,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
18
2 / 8 / 7
10,363
648
32,974
15,869
8,319
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Rv2600
King Arthur
16
3 / 9 / 6
9,865
617
18,880
29,842
36,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 30
11,723
733
12,945
23,099
15,497
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 20
10,766
673
19,949
15,626
8,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
15 / 1 / 23
13,497
844
37,546
13,933
8,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Jonibaz
Kumbhakarna
19
4 / 1 / 31
12,364
773
9,495
31,643
29,977
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pele
20
14 / 3 / 16
13,207
825
31,521
28,997
16,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
159
10
Kills
39
39
Deaths
11
34
Assists
120
Player
Kills
Deaths
Assists
KDA
W
4
1
30
19
L
Khepri
CraftKing1
Khepri
3
7
6
0.86
L
Yemoja
DarkDac
Yemoja
1
6
8
0.83
W
2
5
20
2.4
W
15
1
23
26.5
W
Kumbhakarna
Jonibaz
Kumbhakarna
4
1
31
19.5
W
Pele
14
3
16
7.33
L
1
9
7
0.5
L
Zeus
2
8
7
0.69
L
King Arthur
Rv2600
King Arthur
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,448
Damage
111,456
120,908
Taken
113,298
127,561
Mitigated
78,824
27,449
Healing
72,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,945
450
31,240
17,159
23,099
15,497
1,854
10,711
12,200
26,515
0
L
Khepri
CraftKing1
Khepri
7,346
160
1,212
1,520
23,645
33,095
21
15,822
7,453
9,522
0
L
Yemoja
DarkDac
Yemoja
6,489
1,880
10,025
4,448
25,632
26,642
163
17,837
7,383
11,696
0
W
19,949
478
1,076
693
15,626
8,334
1,709
8,224
7,355
33,287
0
W
37,546
2,357
2,910
3,178
13,933
8,631
2,013
5,603
8,074
63,872
0
W
Kumbhakarna
Jonibaz
Kumbhakarna
9,495
782
4,230
4,101
31,643
29,977
358
9,654
21,774
23,444
0
W
Pele
31,521
6,503
2,934
4,806
28,997
16,385
1,929
12,617
15,936
0
48,947
L
15,759
1,452
334
4,373
25,920
22,593
128
16,923
8,679
0
31,296
L
Zeus
32,974
1,943
549
301
15,869
8,319
232
11,564
4,083
59,366
0
L
King Arthur
Rv2600
King Arthur
18,880
1,547
1,595
3,092
29,842
36,912
0
16,191
13,375
0
30,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,151
Gold Earned
61,557
153
Minions Killed
175
0
Camps Cleared
0
1,264,273
Distance Traveled
1,651,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,723
733
26
2
0
329,391
0
L
Khepri
9,878
617
9
1
0
265,251
0
L
Yemoja
9,794
612
25
2
0
222,032
0
W
Janus
10,766
673
41
3
0
317,275
0
W
Ah Puch
13,497
844
56
4
0
318,380
0
W
Kumbhakarna
12,364
773
25
2
0
342,867
0
W
Pele
13,207
825
27
2
0
343,706
0
L
Shiva
9,251
578
26
2
0
251,856
0
L
Zeus
10,363
648
76
5
0
257,540
0
L
King Arthur
9,865
617
17
1
0
267,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role