Player Matchup

Ishtar
Ishtar
HaFenSko
Ishtar
Level 44
God Stats
2W - 2L
1,669 SR
Queue Stats
27W - 8L
1,754 Elo+
Solo
Guan Yu
Guan Yu
OUW_BEAST
Guan Yu
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,487 Elo+
Party 1
Loki
Loki
Yoshihiko04
Loki
Level 207
God Stats
40W - 42L
1,544 SR
Queue Stats
177W - 180L
1,495 Elo+
Solo
Tiamat
Tiamat
kartynezusz
Tiamat
Level 163
God Stats
1W - 9L
1,245 SR
Queue Stats
445W - 455L
1,529 Elo+
Solo
Atlas
Atlas
tofsla_i_vifsla
Atlas
Level 142
God Stats
0W - 1L
1,839 SR
Queue Stats
120W - 136L
1,443 Elo+
Party 1
Team Averages
Level 116
1,559 SR
1,542 Elo+

VS

Team Averages
Level 135
1,620 SR
1,551 Elo+
Loki
Loki
GreenShadow007
Loki
Level 146
God Stats
3W - 0L
1,702 SR
Queue Stats
82W - 71L
1,585 Elo+
Solo
Janus
Janus
Rashedris
Janus
Level 125
God Stats
12W - 11L
1,527 SR
Queue Stats
96W - 84L
1,533 Elo+
Party 2
King Arthur
King Arthur
SPLENDOR1
King Arthur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 115L
1,527 Elo+
Party 2
Kuzenbo
Kuzenbo
SmileODT
Kuzenbo
Level 155
God Stats
313W - 286L
1,605 SR
Queue Stats
437W - 400L
1,562 Elo+
Solo
Danzaburou
Danzaburou
abooofahad
Danzaburou
Level 141
God Stats
2W - 0L
1,766 SR
Queue Stats
298W - 323L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HaFenSko
Ishtar
9
1 / 3 / 2
5,773
577
5,589
8,390
3,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
OUW_BEAST
Guan Yu
8
0 / 4 / 1
4,762
476
2,756
8,099
4,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 0
5,607
561
2,423
8,666
2,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
9
0 / 2 / 0
5,201
520
4,449
4,442
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 1 / 0
5,061
506
1,894
7,661
3,674
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,038
604
4,280
8,014
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Rashedris
Janus
10
1 / 0 / 1
5,514
551
852
3,862
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SPLENDOR1
King Arthur
11
1 / 0 / 2
6,232
623
5,104
8,080
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
SmileODT
Kuzenbo
9
2 / 0 / 4
5,219
522
3,478
5,743
4,973
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
abooofahad
Danzaburou
10
5 / 2 / 1
6,509
651
6,553
7,442
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
11
11
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Ishtar
HaFenSko
Ishtar
1
3
2
0.67
L
Guan Yu
OUW_BEAST
Guan Yu
0
4
1
0.13
W
Janus
Rashedris
Janus
1
0
1
1.5
W
King Arthur
SPLENDOR1
King Arthur
1
0
2
2
W
Kuzenbo
SmileODT
Kuzenbo
2
0
4
4
L
2
1
0
2
W
Danzaburou
abooofahad
Danzaburou
5
2
1
2.75
L
Tiamat
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,111
Damage
20,267
37,258
Taken
33,141
16,631
Mitigated
16,484
9,723
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,280
1,880
0
3,658
8,014
2,595
0
1,423
6,591
0
43,029
L
Ishtar
HaFenSko
Ishtar
5,589
3,457
0
2,893
8,390
3,291
0
646
7,744
0
37,395
L
Guan Yu
OUW_BEAST
Guan Yu
2,756
301
54
916
8,099
4,698
0
1,834
6,239
0
12,111
W
Janus
Rashedris
Janus
852
100
0
711
3,862
1,157
0
1,659
2,203
41,032
0
W
King Arthur
SPLENDOR1
King Arthur
5,104
938
0
1,500
8,080
5,434
0
1,894
6,186
0
42,982
W
Kuzenbo
SmileODT
Kuzenbo
3,478
1,314
0
2,072
5,743
4,973
162
1,367
4,376
16,960
0
L
2,423
407
0
2,162
8,666
2,907
0
132
8,534
0
50,926
W
Danzaburou
abooofahad
Danzaburou
6,553
1,957
0
2,430
7,442
2,325
0
0
7,442
0
39,921
L
Tiamat
4,449
203
0
865
4,442
2,061
0
1,656
2,750
36,100
0
L
1,894
883
0
2,833
7,661
3,674
0
0
7,661
27,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,404
Gold Earned
29,512
273
Minions Killed
305
0
Camps Cleared
0
909,927
Distance Traveled
1,027,177
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,038
604
73
7
0
214,224
0
L
Ishtar
5,773
577
74
7
0
172,274
0
L
Guan Yu
4,762
476
16
2
0
207,476
0
W
Janus
5,514
551
91
9
0
207,611
2
W
King Arthur
6,232
623
71
7
0
190,670
0
W
Kuzenbo
5,219
522
17
2
0
213,443
3
L
Loki
5,607
561
67
7
0
197,309
0
W
Danzaburou
6,509
651
53
5
0
201,229
0
L
Tiamat
5,201
520
73
7
0
165,896
3
L
Atlas
5,061
506
43
4
0
166,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role