Player Matchup

Thanatos
Thanatos
Gold I
Arturo bike2934
Thanatos
Gold I
Level 102
God Stats
15W - 19L
1,569 SR
Queue Stats
451W - 442L
1,602 MMR
Solo
Medusa
Medusa
Gold III
BL4CKMagneto
Medusa
Gold III
Level 149
God Stats
102W - 97L
1,607 SR
Queue Stats
336W - 330L
1,552 MMR
Party 1
Agni
Agni
Gold I
JaylessJanus
Agni
Gold I
Level 163
God Stats
23W - 19L
1,609 SR
Queue Stats
184W - 186L
1,711 MMR
Party 1
Cthulhu
Cthulhu
Gold V
TonyM0ntana7608
Cthulhu
Gold V
Level 62
God Stats
2W - 1L
1,643 SR
Queue Stats
65W - 66L
1,602 MMR
Solo
Amaterasu
Amaterasu
Gold I
zardward2015
Amaterasu
Gold I
Level 155
God Stats
6W - 7L
1,560 SR
Queue Stats
502W - 509L
1,601 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,598 SR
1,614 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,454 SR
1,610 MMR
Gilgamesh
Gilgamesh
Gold III
Angello287
Gilgamesh
Gold III
Level 125
God Stats
2W - 3L
1,609 SR
Queue Stats
35W - 32L
1,632 MMR
Solo
Artio
Artio
Gold I
Daavviidd999
Artio
Gold I
Level 84
God Stats
4W - 8L
1,123 SR
Queue Stats
359W - 355L
1,603 MMR
Solo
Ra
Ra
Gold II
IBeMeep
Ra
Gold II
Level 149
God Stats
1W - 1L
1,343 SR
Queue Stats
186W - 184L
1,576 MMR
Solo
Nemesis
Nemesis
Silver I
StonyMoney99943
Nemesis
Silver I
Level 59
God Stats
1W - 0L
1,568 SR
Queue Stats
8W - 2L
1,604 MMR
Solo
Ullr
Ullr
Gold II
This Is Scrappy
Ullr
Gold II
Level 155
God Stats
9W - 6L
1,630 SR
Queue Stats
97W - 90L
1,636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
1 / 5 / 0
6,863
458
5,150
15,071
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
13
0 / 3 / 0
7,419
495
7,366
10,668
4,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 0
6,865
458
9,888
9,033
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
6,408
427
5,424
11,827
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amaterasu
zardward2015
Amaterasu
12
0 / 6 / 1
7,222
481
4,915
18,052
14,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ThothSurtrKukulkanMaman BrigitteAchilles

VS

Bans
Ao KuangAthenaSusanoBacchusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Angello287
Gilgamesh
15
7 / 0 / 4
10,103
674
15,019
17,508
17,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 0 / 5
7,349
490
6,499
16,954
13,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 0 / 2
8,716
581
7,060
8,017
4,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 5
9,050
603
7,734
13,058
5,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 0 / 1
8,716
581
7,288
11,706
5,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
19
19
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Angello287
Gilgamesh
7
0
4
9
L
Thanatos
1
5
0
0.2
L
Medusa
0
3
0
0
W
0
0
5
2.5
W
4
0
2
5
L
0
4
0
0
W
5
1
5
7.5
W
3
0
1
3.5
L
0
1
0
0
L
Amaterasu
zardward2015
Amaterasu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
43,600
64,651
Taken
67,243
37,999
Mitigated
45,315
20,080
Healing
27,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Angello287
Gilgamesh
15,019
5,261
0
4,942
17,508
17,276
7
821
16,687
0
79,772
L
Thanatos
5,150
1,358
0
8,263
15,071
6,260
0
1,295
13,517
0
57,621
L
Medusa
7,366
2,425
0
3,508
10,668
4,997
216
1,415
9,168
0
64,254
W
6,499
865
2,908
5,057
16,954
13,080
0
5,637
11,317
22,645
0
W
7,060
788
4,688
5,407
8,017
4,442
302
5,201
2,816
74,878
0
L
9,888
753
0
750
9,033
3,368
0
4,373
4,486
60,544
0
W
7,734
3,059
0
1,072
13,058
5,457
489
2,067
10,991
0
78,322
W
7,288
2,528
0
3,417
11,706
5,060
546
1,922
9,784
0
73,261
L
5,424
591
85
2,018
11,827
8,648
0
5,266
6,275
24,615
0
L
Amaterasu
zardward2015
Amaterasu
4,915
2,993
0
5,456
18,052
14,726
605
707
16,568
0
51,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,777
Gold Earned
43,934
414
Minions Killed
503
0
Camps Cleared
0
1,384,058
Distance Traveled
1,590,982
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,103
674
117
8
0
295,361
6
L
Thanatos
6,863
458
97
6
0
293,811
1
L
Medusa
7,419
495
107
7
0
264,478
0
W
Artio
7,349
490
12
1
0
318,410
0
W
Ra
8,716
581
138
9
0
338,171
2
L
Agni
6,865
458
104
7
0
275,738
0
W
Nemesis
9,050
603
105
7
0
343,466
2
W
Ullr
8,716
581
131
9
0
295,574
0
L
Cthulhu
6,408
427
29
2
0
281,243
6
L
Amaterasu
7,222
481
77
5
0
268,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role