Player Matchup

Artemis
Artemis
Dhakros11
Artemis
Level 88
God Stats
15W - 19L
1,471 SR
Queue Stats
108W - 145L
1,394 Elo+
Solo
Geb
Geb
Goldenflash95x
Geb
Level 83
God Stats
0W - 2L
1,228 SR
Queue Stats
50W - 36L
1,572 Elo+
Party 1
Bellona
Bellona
Hamper Creep
Bellona
Level 86
God Stats
1W - 2L
1,538 SR
Queue Stats
31W - 39L
1,487 Elo+
Solo
Susano
Susano
JanZombieRolls
Susano
Level 149
God Stats
1W - 4L
1,397 SR
Queue Stats
128W - 137L
1,498 Elo+
Party 1
Poseidon
Poseidon
fabio_silva1996
Poseidon
Level 105
God Stats
136W - 131L
1,499 SR
Queue Stats
146W - 141L
1,452 Elo+
Solo
Team Averages
Level 102
1,426 SR
1,481 Elo+

VS

Team Averages
Level 95
1,589 SR
1,494 Elo+
Medusa
Medusa
Joebo493
Medusa
Level 126
God Stats
2W - 4L
1,498 SR
Queue Stats
126W - 138L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
NachowTaco
Sun Wukong
Level 67
God Stats
8W - 1L
1,980 SR
Queue Stats
53W - 32L
1,493 Elo+
Solo
Merlin
Merlin
TheHottestHotRyu
Merlin
Level 89
God Stats
4W - 9L
1,410 SR
Queue Stats
364W - 340L
1,516 Elo+
Solo
Arachne
Arachne
creeeeeeemy
Arachne
Level 104
God Stats
3W - 8L
1,558 SR
Queue Stats
26W - 26L
1,473 Elo+
Solo
Chaac
Chaac
xIAxiumIx
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 73L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dhakros11
Artemis
12
1 / 3 / 2
7,171
478
4,489
9,544
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 1 / 2
6,440
429
3,107
8,695
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bellona
Hamper Creep
Bellona
13
2 / 0 / 0
8,108
541
8,907
15,079
15,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 6 / 3
7,641
509
8,045
14,038
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
16
2 / 1 / 1
9,184
612
5,876
10,055
4,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Joebo493
Medusa
13
2 / 1 / 3
8,577
572
5,469
9,083
3,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
NachowTaco
Sun Wukong
13
3 / 3 / 2
7,742
516
8,164
12,691
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 2
8,760
584
6,000
5,262
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
creeeeeeemy
Arachne
15
4 / 2 / 2
8,519
568
9,175
12,302
4,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
xIAxiumIx
Chaac
13
0 / 2 / 1
7,346
490
6,453
13,486
8,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
9
Kills
11
11
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
Dhakros11
Artemis
1
3
2
0.67
L
2
1
2
3
L
Bellona
Hamper Creep
Bellona
2
0
0
2
L
2
6
3
0.58
W
Medusa
Joebo493
Medusa
2
1
3
3.5
W
Sun Wukong
NachowTaco
Sun Wukong
3
3
2
1.33
W
2
1
2
3
W
Arachne
creeeeeeemy
Arachne
4
2
2
2.5
L
Poseidon
2
1
1
2.5
W
Chaac
xIAxiumIx
Chaac
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,424
Damage
35,261
57,411
Taken
52,824
34,148
Mitigated
26,799
20,390
Healing
16,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Dhakros11
Artemis
4,489
923
0
2,494
9,544
2,991
585
493
9,051
0
43,571
L
3,107
897
166
2,994
8,695
5,908
162
0
8,695
18,848
0
L
Bellona
Hamper Creep
Bellona
8,907
2,868
30
6,134
15,079
15,344
474
0
15,079
0
57,674
L
8,045
2,166
0
3,767
14,038
5,829
0
1,925
12,113
0
54,515
W
Medusa
Joebo493
Medusa
5,469
1,815
0
1,281
9,083
3,630
992
1,544
7,539
0
57,553
W
Sun Wukong
NachowTaco
Sun Wukong
8,164
2,158
0
3,790
12,691
7,649
302
3,179
9,512
0
43,969
W
6,000
232
0
1,177
5,262
2,014
126
1,763
3,499
67,356
0
W
Arachne
creeeeeeemy
Arachne
9,175
6,482
0
4,052
12,302
4,901
411
2,497
9,805
0
69,735
L
Poseidon
5,876
571
0
4,805
10,055
4,076
0
3,582
6,473
97,709
0
W
Chaac
xIAxiumIx
Chaac
6,453
2,376
0
5,780
13,486
8,605
217
0
13,486
0
47,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,544
Gold Earned
40,944
420
Minions Killed
416
0
Camps Cleared
0
1,389,930
Distance Traveled
1,541,174
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,171
478
73
5
0
276,901
0
L
Geb
6,440
429
14
1
0
208,977
0
L
Bellona
8,108
541
76
5
0
298,943
0
L
Susano
7,641
509
83
6
0
303,945
0
W
Medusa
8,577
572
91
6
0
316,611
0
W
Sun Wukong
7,742
516
53
4
0
302,991
0
W
Merlin
8,760
584
118
8
0
279,227
2
W
Arachne
8,519
568
93
6
0
345,383
0
L
Poseidon
9,184
612
174
12
0
301,164
6
W
Chaac
7,346
490
61
4
0
296,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role