Player Matchup

Hachiman
Hachiman
NeonHood
Hachiman
Level 68
God Stats
68W - 49L
1,545 SR
Queue Stats
69W - 61L
1,434 Elo+
Party 1
Bellona
Bellona
Pyrobotz
Bellona
Level 80
God Stats
2W - 0L
1,722 SR
Queue Stats
65W - 60L
1,428 Elo+
Party 1
Ao Kuang
Ao Kuang
keltal0421
Ao Kuang
Level 97
God Stats
3W - 2L
1,540 SR
Queue Stats
81W - 95L
1,458 Elo+
Solo
Team Averages
Level 82
1,602 SR
1,440 Elo+

VS

Team Averages
Level 87
1,500 SR
1,466 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Årgon
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NeonHood
Hachiman
10
1 / 0 / 7
7,551
755
8,658
6,361
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Pyrobotz
Bellona
11
4 / 1 / 5
8,126
813
6,590
8,875
7,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
keltal0421
Ao Kuang
10
4 / 2 / 4
7,768
777
4,997
9,023
6,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 1 / 2
7,336
734
8,328
6,511
2,380
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sobek
 
Sobek
7
0 / 5 / 1
6,258
626
4,900
10,845
8,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
Årgon
He Bo
10
2 / 3 / 0
7,324
732
5,064
6,642
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
9
Kills
3
3
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
1
2
2
L
Sobek
 
Sobek
0
5
1
0.1
W
Hachiman
NeonHood
Hachiman
1
0
7
4.5
W
Bellona
Pyrobotz
Bellona
4
1
5
6.5
W
Ao Kuang
keltal0421
Ao Kuang
4
2
4
3
L
He Bo
Årgon
He Bo
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,245
Damage
18,292
24,259
Taken
23,998
16,916
Mitigated
13,266
8,351
Healing
2,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
8,328
2,457
0
490
6,511
2,380
0
629
5,674
0
27,647
L
Sobek
 
Sobek
4,900
548
0
1,366
10,845
8,902
0
2,558
8,007
8,100
0
W
Hachiman
NeonHood
Hachiman
8,658
5,549
0
2,913
6,361
2,545
244
2,226
4,135
0
35,220
W
Bellona
Pyrobotz
Bellona
6,590
1,079
0
2,075
8,875
7,883
210
3,555
5,320
0
18,834
W
Ao Kuang
keltal0421
Ao Kuang
4,997
987
0
3,363
9,023
6,488
0
4,578
4,445
17,015
0
L
He Bo
Årgon
He Bo
5,064
375
200
732
6,642
1,984
0
2,143
4,297
28,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,445
Gold Earned
20,918
100
Minions Killed
80
0
Camps Cleared
0
566,739
Distance Traveled
469,567
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,336
734
40
4
0
147,927
3
L
Sobek
6,258
626
2
0
0
152,785
0
W
Hachiman
7,551
755
53
5
0
171,044
0
W
Bellona
8,126
813
24
2
0
205,856
1
W
Ao Kuang
7,768
777
23
2
0
189,839
2
L
He Bo
7,324
732
38
4
0
168,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role