Player Matchup

Aphrodite
Aphrodite
AlexBlackwind
Aphrodite
Level 106
God Stats
2W - 3L
1,545 SR
Queue Stats
143W - 143L
1,507 Elo+
Solo
Xbalanque
Xbalanque
AsylumNinja
Xbalanque
Level 45
God Stats
1W - 0L
1,219 SR
Queue Stats
3W - 4L
1,296 Elo+
Solo
Ravana
Ravana
DeviantLakes
Ravana
Level 108
God Stats
5W - 2L
1,394 SR
Queue Stats
87W - 78L
1,512 Elo+
Party 1
Anubis
Anubis
Rage-_-Zerox
Anubis
Level 100
God Stats
21W - 13L
1,626 SR
Queue Stats
429W - 382L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
xx_BigChung_xx
Sun Wukong
Level 60
God Stats
35W - 27L
1,596 SR
Queue Stats
78W - 71L
1,509 Elo+
Party 1
Team Averages
Level 84
1,476 SR
1,457 Elo+

VS

Team Averages
Level 79
1,582 SR
1,426 Elo+
Zeus
Zeus
gr3nt0s32
Zeus
Level 60
God Stats
1W - 3L
1,444 SR
Queue Stats
181W - 191L
1,503 Elo+
Solo
Arachne
Arachne
iM1iki
Arachne
Level 37
God Stats
2W - 2L
1,689 SR
Queue Stats
13W - 28L
1,289 Elo+
Solo
Medusa
Medusa
krrauller
Medusa
Level 146
God Stats
22W - 14L
1,550 SR
Queue Stats
412W - 423L
1,409 Elo+
Solo
Ne Zha
Ne Zha
vG3rm4n_RVG
Ne Zha
Level 92
God Stats
4W - 3L
1,508 SR
Queue Stats
259W - 241L
1,502 Elo+
Solo
Guan Yu
Guan Yu
千俞Nz419
Guan Yu
Level 58
God Stats
1W - 1L
1,720 SR
Queue Stats
29W - 42L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlexBlackwind
Aphrodite
13
3 / 2 / 8
8,614
574
5,630
13,719
12,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
AsylumNinja
Xbalanque
13
1 / 4 / 1
7,534
502
3,222
9,798
3,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
17
11 / 0 / 7
10,262
684
16,208
8,417
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
13
5 / 5 / 3
8,449
563
10,974
12,265
6,841
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
xx_BigChung_xx
Sun Wukong
14
2 / 1 / 3
8,353
557
9,061
16,032
15,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
2 / 7 / 2
7,605
507
10,455
10,843
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
iM1iki
Arachne
12
4 / 6 / 3
7,668
511
8,151
16,015
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
krrauller
Medusa
15
4 / 2 / 1
9,097
606
9,416
7,989
2,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
10
1 / 5 / 4
7,105
474
5,637
13,148
9,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
千俞Nz419
Guan Yu
14
1 / 2 / 0
7,796
520
8,842
15,639
17,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
22
Kills
12
12
Deaths
22
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AlexBlackwind
Aphrodite
3
2
8
3.5
W
Xbalanque
AsylumNinja
Xbalanque
1
4
1
0.38
W
Ravana
11
0
7
14.5
W
Anubis
5
5
3
1.3
L
Zeus
2
7
2
0.43
L
Arachne
iM1iki
Arachne
4
6
3
0.92
L
Medusa
krrauller
Medusa
4
2
1
2.25
L
Ne Zha
1
5
4
0.6
W
Sun Wukong
xx_BigChung_xx
Sun Wukong
2
1
3
3.5
L
Guan Yu
千俞Nz419
Guan Yu
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,095
Damage
42,501
60,231
Taken
63,634
41,746
Mitigated
37,823
19,271
Healing
11,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AlexBlackwind
Aphrodite
5,630
1,299
2,681
6,012
13,719
12,353
105
3,341
10,378
30,011
0
W
Xbalanque
AsylumNinja
Xbalanque
3,222
1,572
0
1,960
9,798
3,719
1,123
0
9,798
0
49,367
W
Ravana
16,208
4,029
0
1,151
8,417
3,035
356
2,157
6,260
0
90,831
W
Anubis
10,974
99
0
4,046
12,265
6,841
392
4,629
7,636
69,880
0
L
Zeus
10,455
1,397
0
1,195
10,843
2,957
0
3,352
7,491
60,290
0
L
Arachne
iM1iki
Arachne
8,151
6,007
0
2,683
16,015
5,178
0
9,046
6,969
0
46,425
L
Medusa
krrauller
Medusa
9,416
5,148
0
3,481
7,989
2,957
860
655
7,334
0
80,654
L
Ne Zha
5,637
987
0
1,531
13,148
9,518
0
3,269
9,879
0
22,742
W
Sun Wukong
xx_BigChung_xx
Sun Wukong
9,061
1,247
0
3,421
16,032
15,798
153
446
15,586
74
64,333
L
Guan Yu
千俞Nz419
Guan Yu
8,842
1,550
238
2,507
15,639
17,213
0
486
15,153
0
60,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,212
Gold Earned
39,271
497
Minions Killed
406
0
Camps Cleared
0
1,411,378
Distance Traveled
1,428,419
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,614
574
45
3
0
287,378
4
W
Xbalanque
7,534
502
87
6
0
268,912
0
W
Ravana
10,262
684
129
9
0
326,002
0
W
Anubis
8,449
563
132
9
0
270,599
1
L
Zeus
7,605
507
99
7
0
259,879
3
L
Arachne
7,668
511
59
4
0
315,881
0
L
Medusa
9,097
606
129
9
0
278,251
4
L
Ne Zha
7,105
474
32
2
0
270,639
6
W
Sun Wukong
8,353
557
104
7
0
258,487
1
L
Guan Yu
7,796
520
87
6
0
303,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role