Player Matchup

Kuzenbo
Kuzenbo
Silver III
Didimaister
Kuzenbo
Silver III
Level 163
God Stats
4W - 4L
1,435 SR
Queue Stats
249W - 301L
1,006 MMR
Solo
Anubis
Anubis
Silver I
HOPMTPABKA
Anubis
Silver I
Level 103
God Stats
14W - 19L
1,518 SR
Queue Stats
68W - 83L
1,110 MMR
Solo
Bellona
Bellona
Silver IV
MadEddie
Bellona
Silver IV
Level 132
God Stats
1W - 2L
1,541 SR
Queue Stats
139W - 197L
825 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,498 SR
980 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,337 SR
1,272 MMR
Bakasura
Bakasura
Bronze III
MotSarT
Bakasura
Bronze III
Level 107
God Stats
0W - 3L
1,302 SR
Queue Stats
15W - 18L
1,238 MMR
Party 1
Thor
Thor
Bronze III
Perec2012
Thor
Bronze III
Level 107
God Stats
0W - 3L
1,210 SR
Queue Stats
36W - 42L
1,238 MMR
Party 1
Tiamat
Tiamat
Bronze III
flash007
Tiamat
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,338 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Didimaister
Kuzenbo
14
5 / 5 / 11
11,633
831
9,686
14,655
16,879
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
HOPMTPABKA
Anubis
16
9 / 4 / 11
13,378
956
22,249
14,642
7,363
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
MadEddie
Bellona
15
9 / 5 / 10
12,392
885
11,282
16,285
14,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AchillesThothDiscordiaMorgan Le FayBacchus

VS

Bans
HeraCharonIshtarAtlasChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MotSarT
Bakasura
14
8 / 8 / 3
11,810
844
13,717
18,525
9,449
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
14
4 / 7 / 8
11,415
815
6,251
17,428
9,223
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Tiamat
flash007
Tiamat
12
2 / 8 / 8
10,265
733
13,676
16,556
7,947
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
23
Kills
14
14
Deaths
23
32
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Didimaister
Kuzenbo
5
5
11
2.1
W
Anubis
HOPMTPABKA
Anubis
9
4
11
3.63
W
Bellona
MadEddie
Bellona
9
5
10
2.8
L
Bakasura
MotSarT
Bakasura
8
8
3
1.19
L
Thor
4
7
8
1.14
L
Tiamat
flash007
Tiamat
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,217
Damage
33,644
45,582
Taken
52,509
38,262
Mitigated
26,619
10,306
Healing
4,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Didimaister
Kuzenbo
9,686
3,142
0
957
14,655
16,879
417
3,259
9,129
24,418
0
W
Anubis
HOPMTPABKA
Anubis
22,249
796
0
6,736
14,642
7,363
1,055
4,860
8,501
80,623
0
W
Bellona
MadEddie
Bellona
11,282
2,743
0
2,613
16,285
14,020
916
4,379
9,962
1,715
36,250
L
Bakasura
MotSarT
Bakasura
13,717
7,895
0
1,906
18,525
9,449
0
11,088
7,437
0
27,751
L
Thor
6,251
1,048
0
1,546
17,428
9,223
0
11,120
6,308
0
21,683
L
Tiamat
flash007
Tiamat
13,676
1,728
0
1,135
16,556
7,947
0
11,240
5,316
41,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,403
Gold Earned
33,490
174
Minions Killed
113
0
Camps Cleared
0
663,993
Distance Traveled
683,063
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,633
831
15
1
0
228,688
10
W
Anubis
13,378
956
106
8
0
222,124
2
W
Bellona
12,392
885
53
4
0
213,181
1
L
Bakasura
11,810
844
50
4
0
250,530
0
L
Thor
11,415
815
22
2
0
218,891
4
L
Tiamat
10,265
733
41
3
0
213,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role