Player Matchup

Sobek
Sobek
Silver I
CaptainStafa
Sobek
Silver I
Level 124
God Stats
5W - 5L
1,569 SR
Queue Stats
194W - 202L
1,466 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
Frenchy l17l
Ix Chel
Bronze III
Level 62
God Stats
0W - 1L
1,567 SR
Queue Stats
0W - 2L
1,440 MMR
Solo
Xbalanque
Xbalanque
Silver II
OutlawMist59106
Xbalanque
Silver II
Level 44
God Stats
12W - 10L
1,402 SR
Queue Stats
28W - 30L
1,476 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 77
1,513 SR
1,461 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,567 SR
1,514 MMR
Danzaburou
Danzaburou
Gold II
Guayowest
Danzaburou
Gold II
Level 137
God Stats
5W - 4L
1,484 SR
Queue Stats
394W - 402L
1,547 MMR
Party 2
Mulan
Mulan
Gold III
Hogoka17
Mulan
Gold III
Level 59
God Stats
9W - 6L
1,636 SR
Queue Stats
122W - 124L
1,405 MMR
Solo
Ra
Ra
Gold III
Jaguar_PR
Ra
Gold III
Level 144
God Stats
3W - 2L
1,582 SR
Queue Stats
230W - 223L
1,591 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
9,740
749
6,575
16,759
20,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Frenchy l17l
Ix Chel
13
1 / 2 / 4
9,749
750
5,463
9,359
4,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
OutlawMist59106
Xbalanque
11
1 / 4 / 4
9,314
716
9,410
13,710
6,276
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Ne ZhaAchillesPersephoneBacchus

VS

Bans
AtlasKuzenboCharonBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Guayowest
Danzaburou
13
3 / 2 / 4
11,107
854
14,296
8,665
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Hogoka17
Mulan
13
3 / 1 / 4
10,596
815
9,557
13,810
14,767
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 2 / 6
11,168
859
9,948
5,848
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
5
Kills
9
9
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Ix Chel
Frenchy l17l
Ix Chel
1
2
4
1.5
W
Danzaburou
Guayowest
Danzaburou
3
2
4
2.5
W
Mulan
Hogoka17
Mulan
3
1
4
5
W
3
2
6
3
L
Xbalanque
OutlawMist59106
Xbalanque
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,448
Damage
33,801
39,828
Taken
28,323
31,081
Mitigated
21,628
7,314
Healing
6,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,575
244
0
3,506
16,759
20,449
0
3,991
12,768
13,026
0
L
Ix Chel
Frenchy l17l
Ix Chel
5,463
351
514
762
9,359
4,356
0
3,308
5,978
37,437
0
W
Danzaburou
Guayowest
Danzaburou
14,296
7,733
0
1,526
8,665
4,259
1,934
3,847
4,575
0
63,275
W
Mulan
Hogoka17
Mulan
9,557
1,498
0
3,779
13,810
14,767
376
4,721
8,609
0
22,258
W
9,948
622
719
643
5,848
2,602
896
2,984
2,651
56,524
0
L
Xbalanque
OutlawMist59106
Xbalanque
9,410
4,984
0
2,532
13,710
6,276
0
2,897
10,813
0
54,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,803
Gold Earned
32,871
131
Minions Killed
182
0
Camps Cleared
0
723,736
Distance Traveled
778,876
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,740
749
8
1
0
249,469
2
L
Ix Chel
9,749
750
54
4
0
241,148
0
W
Danzaburou
11,107
854
75
6
0
238,106
0
W
Mulan
10,596
815
23
2
0
272,185
2
W
Ra
11,168
859
84
6
0
268,585
3
L
Xbalanque
9,314
716
69
5
0
233,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role