Player Matchup

Apollo
Apollo
Bakamemo
Apollo
Level 69
God Stats
1W - 1L
1,244 SR
Queue Stats
186W - 190L
1,409 Elo+
Party 1
Sobek
Sobek
Loliabuse360
Sobek
Level 5
God Stats
4W - 7L
1,326 SR
Queue Stats
12W - 13L
1,241 Elo+
Party 1
Baron Samedi
Baron Samedi
OniChain
Baron Samedi
Level 75
God Stats
4W - 3L
1,634 SR
Queue Stats
136W - 118L
1,437 Elo+
Party 1
Team Averages
Level 50
1,401 SR
1,363 Elo+

VS

Team Averages
Level 37
1,430 SR
1,355 Elo+
Pele
Pele
guapowebb
Pele
Level 44
God Stats
2W - 4L
1,269 SR
Queue Stats
55W - 74L
1,270 Elo+
Solo
Vamana
Vamana
suixidaI
Vamana
Level 29
God Stats
1W - 4L
1,443 SR
Queue Stats
36W - 52L
1,410 Elo+
Party 2
Nu Wa
Nu Wa
valek slams
Nu Wa
Level 39
God Stats
5W - 5L
1,579 SR
Queue Stats
28W - 47L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bakamemo
Apollo
16
12 / 2 / 10
13,811
863
18,400
14,304
6,327
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 1 / 16
11,303
706
4,932
17,583
16,460
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
OniChain
Baron Samedi
17
10 / 0 / 8
13,878
867
18,780
11,353
11,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
0 / 8 / 2
9,841
615
6,891
15,571
5,995
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
suixidaI
Vamana
13
2 / 7 / 1
11,022
689
10,653
18,976
16,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
1 / 7 / 1
10,628
664
14,065
16,627
6,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
22
Kills
3
3
Deaths
22
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
Bakamemo
Apollo
12
2
10
8.5
W
0
1
16
8
W
Baron Samedi
OniChain
Baron Samedi
10
0
8
14
L
Pele
0
8
2
0.13
L
Vamana
suixidaI
Vamana
2
7
1
0.36
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,112
Damage
31,609
43,240
Taken
51,174
34,381
Mitigated
29,244
19,662
Healing
5,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Bakamemo
Apollo
18,400
13,025
0
4,417
14,304
6,327
2,161
3,950
10,022
0
62,061
W
4,932
401
0
6,806
17,583
16,460
94
5,143
11,774
22,610
0
W
Baron Samedi
OniChain
Baron Samedi
18,780
1,847
2,742
5,697
11,353
11,594
625
4,157
6,767
70,247
0
L
Pele
6,891
655
0
1,057
15,571
5,995
0
8,368
7,203
0
26,448
L
Vamana
suixidaI
Vamana
10,653
4,739
0
1,599
18,976
16,519
119
6,618
12,358
0
34,782
L
14,065
2,549
70
2,616
16,627
6,730
0
9,267
7,360
48,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,992
Gold Earned
31,491
159
Minions Killed
124
0
Camps Cleared
0
824,861
Distance Traveled
764,752
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,811
863
68
4
0
280,239
0
W
Sobek
11,303
706
17
1
0
273,600
0
W
Baron Samedi
13,878
867
74
5
0
271,022
0
L
Pele
9,841
615
41
3
0
257,032
1
L
Vamana
11,022
689
28
2
0
276,984
4
L
Nu Wa
10,628
664
55
3
0
230,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role