Player Matchup

Sun Wukong
Sun Wukong
Cocobmk
Sun Wukong
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,352 Elo+
Party 2
Charybdis
Charybdis
Koncealment
Charybdis
Level 20
God Stats
2W - 1L
1,607 SR
Queue Stats
16W - 11L
1,352 Elo+
Party 2
Sobek
Sobek
Luk3ling
Sobek
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,352 Elo+
Party 2
Artio
Artio
MrTumness
Artio
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,352 Elo+
Party 2
Zeus
Zeus
aSnugglyBear
Zeus
Level 104
God Stats
3W - 1L
1,649 SR
Queue Stats
13W - 9L
1,352 Elo+
Party 2
Team Averages
Level 51
1,551 SR
1,352 Elo+

VS

Team Averages
Level 22
1,407 SR
1,328 Elo+
Awilix
Awilix
AlexisTexas4ever
Awilix
Level 39
God Stats
5W - 8L
1,437 SR
Queue Stats
49W - 56L
1,382 Elo+
Party 1
Sol
Sol
AngryyPandaa
Sol
Level 27
God Stats
22W - 23L
1,405 SR
Queue Stats
72W - 82L
1,365 Elo+
Party 1
Ao Kuang
Ao Kuang
DaZestyPickle
Ao Kuang
Level 34
God Stats
6W - 8L
1,457 SR
Queue Stats
83W - 96L
1,489 Elo+
Solo
Izanami
Izanami
MazikeenPoe
Izanami
Level 3
God Stats
0W - 4L
1,238 SR
Queue Stats
7W - 13L
1,238 Elo+
Party 1
Maui
Maui
MrSunflower
Maui
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 15L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cocobmk
Sun Wukong
19
7 / 2 / 27
11,982
1,198
18,877
12,018
13,472
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Koncealment
Charybdis
19
13 / 2 / 18
12,428
1,243
31,687
12,351
6,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Luk3ling
Sobek
18
1 / 2 / 24
11,650
1,165
4,864
12,926
17,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
MrTumness
Artio
19
8 / 0 / 28
12,403
1,240
17,446
17,478
24,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
15 / 1 / 18
13,764
1,376
29,317
6,494
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

279

VS

Team 2 Tickets

57

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 9 / 1
11,256
1,126
16,055
25,492
12,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
0 / 9 / 5
9,890
989
13,650
19,795
8,705
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
DaZestyPickle
Ao Kuang
16
2 / 6 / 3
10,541
1,054
13,787
22,288
14,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
MazikeenPoe
Izanami
15
0 / 9 / 2
9,380
938
7,224
20,705
9,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
0 / 11 / 3
9,522
952
5,500
22,601
13,507
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
21
44
Kills
7
7
Deaths
44
115
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
9
1
0.61
L
0
9
5
0.28
W
Sun Wukong
Cocobmk
Sun Wukong
7
2
27
10.25
L
Ao Kuang
DaZestyPickle
Ao Kuang
2
6
3
0.58
W
Charybdis
Koncealment
Charybdis
13
2
18
11
W
Sobek
Luk3ling
Sobek
1
2
24
6.5
L
Izanami
MazikeenPoe
Izanami
0
9
2
0.11
L
0
11
3
0.14
W
Artio
MrTumness
Artio
8
0
28
22
W
15
1
18
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,191
Damage
56,216
61,267
Taken
110,881
65,151
Mitigated
57,984
9,995
Healing
8,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,055
5,597
0
701
25,492
12,265
0
10,372
14,863
0
30,591
L
13,650
3,599
0
2,817
19,795
8,705
0
8,333
11,267
32,924
0
W
Sun Wukong
Cocobmk
Sun Wukong
18,877
2,377
387
737
12,018
13,472
0
7,045
4,732
0
31,634
L
Ao Kuang
DaZestyPickle
Ao Kuang
13,787
3,975
0
2,757
22,288
14,005
0
9,811
12,273
33,177
0
W
Charybdis
Koncealment
Charybdis
31,687
16,632
0
1,933
12,351
6,229
0
4,788
7,519
0
52,101
W
Sobek
Luk3ling
Sobek
4,864
845
0
1,231
12,926
17,621
0
8,206
4,599
6,794
0
L
Izanami
MazikeenPoe
Izanami
7,224
5,445
0
1,320
20,705
9,502
0
9,553
10,806
0
21,165
L
5,500
1,901
148
850
22,601
13,507
0
9,105
13,082
18,564
0
W
Artio
MrTumness
Artio
17,446
1,880
1,094
3,598
17,478
24,801
0
9,540
7,647
24,114
3,037
W
29,317
5,133
0
1,015
6,494
3,028
0
2,528
3,833
49,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,227
Gold Earned
50,589
146
Minions Killed
159
6
Camps Cleared
7
960,107
Distance Traveled
859,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,256
1,126
28
3
1
213,539
0
L
Sol
9,890
989
28
3
2
165,339
0
W
Sun Wukong
11,982
1,198
27
3
0
194,616
0
L
Ao Kuang
10,541
1,054
34
3
1
194,337
0
W
Charybdis
12,428
1,243
48
5
3
174,819
0
W
Sobek
11,650
1,165
4
0
0
188,368
0
L
Izanami
9,380
938
32
3
1
134,758
0
L
Maui
9,522
952
37
4
2
151,337
0
W
Artio
12,403
1,240
22
2
1
228,692
0
W
Zeus
13,764
1,376
45
5
2
173,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role