Player Matchup

Hercules
Hercules
Silver II
GSPTHEGOAT
Hercules
Silver II
Level 109
God Stats
1W - 1L
1,287 SR
Queue Stats
100W - 111L
1,156 MMR
Party 2
Agni
Agni
Gold IV
SOSA Freezy
Agni
Gold IV
Level 129
God Stats
12W - 13L
1,497 SR
Queue Stats
281W - 318L
1,339 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
SPECIMEN9480
Danzaburou
Bronze III
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,337 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,428 SR
1,277 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,571 SR
1,335 MMR
Ra
Ra
Gold III
BackholeEatr
Ra
Gold III
Level 140
God Stats
5W - 3L
1,593 SR
Queue Stats
99W - 114L
1,256 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
LoordDragon
Baron Samedi
Gold V
Level 149
God Stats
17W - 15L
1,580 SR
Queue Stats
423W - 453L
1,401 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
MASSIOTA_
Gilgamesh
Silver I
Level 154
God Stats
21W - 21L
1,541 SR
Queue Stats
341W - 359L
1,347 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GSPTHEGOAT
Hercules
11
8 / 1 / 3
8,846
885
8,043
6,769
6,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 1 / 8
8,001
800
8,008
6,019
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
SPECIMEN9480
Danzaburou
11
1 / 2 / 8
8,235
824
6,654
9,026
3,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThothBacchusAthenaHou YiScylla

VS

Bans
AchillesCharonChaacGebCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 0
7,719
772
6,300
7,435
2,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
LoordDragon
Baron Samedi
8
0 / 2 / 3
6,746
675
3,602
4,471
3,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gilgamesh
MASSIOTA_
Gilgamesh
9
1 / 4 / 1
6,880
688
7,214
14,906
9,480
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
4
4
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Hercules
GSPTHEGOAT
Hercules
8
1
3
9.5
L
Baron Samedi
LoordDragon
Baron Samedi
0
2
3
0.75
L
Gilgamesh
MASSIOTA_
Gilgamesh
1
4
1
0.38
W
2
1
8
6
W
Danzaburou
SPECIMEN9480
Danzaburou
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,705
Damage
17,116
21,814
Taken
26,812
12,684
Mitigated
15,963
5,754
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,300
308
215
548
7,435
2,746
0
2,545
4,773
31,399
0
W
Hercules
GSPTHEGOAT
Hercules
8,043
2,954
0
2,006
6,769
6,998
290
3,146
3,623
0
18,660
L
Baron Samedi
LoordDragon
Baron Samedi
3,602
119
195
1,033
4,471
3,737
0
1,087
3,229
13,098
0
L
Gilgamesh
MASSIOTA_
Gilgamesh
7,214
1,172
0
3,137
14,906
9,480
0
4,695
9,801
0
15,082
W
8,008
798
0
652
6,019
2,099
65
1,721
4,232
31,652
0
W
Danzaburou
SPECIMEN9480
Danzaburou
6,654
2,411
0
3,096
9,026
3,587
340
4,949
3,927
0
33,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,082
Gold Earned
21,345
122
Minions Killed
70
0
Camps Cleared
0
570,398
Distance Traveled
485,115
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,719
772
48
5
0
161,862
0
W
Hercules
8,846
885
23
2
0
192,400
2
L
Baron Samedi
6,746
675
11
1
0
148,760
0
L
Gilgamesh
6,880
688
11
1
0
174,493
0
W
Agni
8,001
800
46
5
0
195,789
3
W
Danzaburou
8,235
824
53
5
0
182,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role