Player Matchup

Ne Zha
Ne Zha
PipeSabe
Ne Zha
Level 151
God Stats
17W - 20L
1,479 SR
Queue Stats
483W - 454L
1,455 Elo+
Solo
Thanatos
Thanatos
QUENCHINSTAR
Thanatos
Level 127
God Stats
9W - 6L
1,500 SR
Queue Stats
25W - 26L
1,488 Elo+
Party 1
Janus
Janus
XPIXER
Janus
Level 88
God Stats
29W - 25L
1,552 SR
Queue Stats
53W - 56L
1,468 Elo+
Party 1
Xbalanque
Xbalanque
fidel1109
Xbalanque
Level 123
God Stats
6W - 1L
1,759 SR
Queue Stats
58W - 61L
1,482 Elo+
Party 1
Nike
Nike
yarispaans
Nike
Level 89
God Stats
28W - 19L
1,593 SR
Queue Stats
35W - 30L
1,479 Elo+
Party 1
Team Averages
Level 116
1,577 SR
1,474 Elo+

VS

Team Averages
Level 80
1,465 SR
1,453 Elo+
Ymir
Ymir
ElBany
Ymir
Level 79
God Stats
46W - 44L
1,437 SR
Queue Stats
141W - 148L
1,441 Elo+
Solo
Chang'e
Chang'e
FiddIerDiddIer
Chang'e
Level 101
God Stats
1W - 1L
1,824 SR
Queue Stats
165W - 163L
1,500 Elo+
Party 2
Tyr
Tyr
ScrunklyMonkey
Tyr
Level 79
God Stats
0W - 2L
1,305 SR
Queue Stats
67W - 73L
1,440 Elo+
Party 2
Olorun
Olorun
WrinkleStinkle
Olorun
Level 99
God Stats
3W - 3L
1,598 SR
Queue Stats
172W - 156L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
drakonia7274
Cliodhna
Level 42
God Stats
0W - 3L
1,162 SR
Queue Stats
43W - 61L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
PipeSabe
Ne Zha
13
1 / 0 / 11
8,747
547
8,307
14,386
13,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
QUENCHINSTAR
Thanatos
15
7 / 2 / 3
8,791
549
6,025
13,105
5,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
XPIXER
Janus
15
3 / 1 / 4
8,582
536
9,628
7,891
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
fidel1109
Xbalanque
14
6 / 0 / 5
8,439
527
12,509
10,831
4,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 2 / 1
8,795
550
9,635
10,703
8,464
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElBany
Ymir
14
2 / 3 / 0
9,140
571
5,903
16,189
14,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 5 / 1
7,925
495
7,199
11,399
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
6,897
431
3,750
15,959
14,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 6 / 0
7,048
441
5,819
11,775
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
drakonia7274
Cliodhna
11
2 / 2 / 1
7,229
452
6,538
11,095
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
19
Kills
5
5
Deaths
19
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
ElBany
Ymir
2
3
0
0.67
L
1
5
1
0.3
W
Ne Zha
PipeSabe
Ne Zha
1
0
11
6.5
W
Thanatos
QUENCHINSTAR
Thanatos
7
2
3
4.25
L
0
3
0
0
L
0
6
0
0
W
Janus
XPIXER
Janus
3
1
4
5
L
Cliodhna
drakonia7274
Cliodhna
2
2
1
1.25
W
Xbalanque
fidel1109
Xbalanque
6
0
5
8.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,104
Damage
29,209
56,916
Taken
66,417
35,412
Mitigated
40,303
26,893
Healing
19,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
ElBany
Ymir
5,903
2,061
0
3,438
16,189
14,458
0
0
16,189
65,478
8,837
L
7,199
593
1,218
3,504
11,399
3,874
0
3,807
7,326
64,089
0
W
Ne Zha
PipeSabe
Ne Zha
8,307
2,166
316
5,333
14,386
13,541
328
4,538
9,848
0
31,463
W
Thanatos
QUENCHINSTAR
Thanatos
6,025
625
0
8,130
13,105
5,382
142
1,591
11,514
0
65,219
L
3,750
385
0
3,787
15,959
14,025
37
2,324
13,489
75
15,230
L
5,819
3,143
360
2,886
11,775
4,063
399
319
11,454
53,308
2,901
W
Janus
XPIXER
Janus
9,628
124
0
2,550
7,891
3,261
129
4,536
3,355
72,135
0
L
Cliodhna
drakonia7274
Cliodhna
6,538
833
0
4,300
11,095
3,883
0
2,648
8,331
0
48,590
W
Xbalanque
fidel1109
Xbalanque
12,509
5,201
0
6,113
10,831
4,764
1,015
2,428
8,403
0
64,150
W
9,635
1,776
0
4,451
10,703
8,464
293
5,664
5,039
0
68,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,354
Gold Earned
38,239
442
Minions Killed
413
0
Camps Cleared
0
1,611,263
Distance Traveled
1,594,424
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,140
571
118
7
0
267,706
4
L
Chang'e
7,925
495
113
7
0
309,152
0
W
Ne Zha
8,747
547
26
2
0
342,418
5
W
Thanatos
8,791
549
75
5
0
333,022
4
L
Tyr
6,897
431
11
1
0
343,344
0
L
Olorun
7,048
441
99
6
0
295,069
0
W
Janus
8,582
536
139
9
0
335,206
3
L
Cliodhna
7,229
452
72
5
0
379,153
0
W
Xbalanque
8,439
527
98
6
0
290,596
2
W
Nike
8,795
550
104
7
0
310,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role