Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
BluntJoker
Artio
Level 154
God Stats
1W - 1L
1,728 SR
Queue Stats
103W - 95L
1,552 Elo+
Party 2
Cerberus
Cerberus
Caseation
Cerberus
Level 138
God Stats
0W - 2L
1,295 SR
Queue Stats
102W - 95L
1,557 Elo+
Party 2
Geb
Geb
ExKitty
Geb
Level 145
God Stats
9W - 9L
1,584 SR
Queue Stats
903W - 826L
1,524 Elo+
Solo
Jing Wei
Jing Wei
leeroy182
Jing Wei
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 39L
1,557 Elo+
Party 2
Team Averages
Level 122
1,521 SR
1,538 Elo+

VS

Team Averages
Level 117
1,487 SR
1,470 Elo+
Tsukuyomi
Tsukuyomi
AbsolTCG
Tsukuyomi
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
DamZebra
Danzaburou
Level 83
God Stats
7W - 2L
1,540 SR
Queue Stats
240W - 243L
1,502 Elo+
Solo
Amaterasu
Amaterasu
Rochy229
Amaterasu
Level 123
God Stats
2W - 3L
1,333 SR
Queue Stats
294W - 310L
1,468 Elo+
Party 3
Charon
Charon
Silver_Crow21121
Charon
Level 128
God Stats
2W - 0L
1,564 SR
Queue Stats
67W - 69L
1,505 Elo+
Party 3
Eset
Eset
baconsqurriel70
Eset
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 4 / 7
7,720
772
6,740
9,892
7,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
13
0 / 5 / 9
8,111
811
4,957
15,321
15,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Caseation
Cerberus
9
0 / 3 / 3
6,622
662
5,898
7,547
6,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Geb
14
3 / 4 / 3
7,868
787
12,441
11,590
6,824
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
leeroy182
Jing Wei
16
5 / 3 / 3
8,495
850
8,422
9,003
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AbsolTCG
Tsukuyomi
15
6 / 4 / 12
9,052
905
13,668
12,954
7,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
DamZebra
Danzaburou
17
8 / 1 / 9
10,668
1,067
13,044
7,907
4,813
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Amaterasu
Rochy229
Amaterasu
14
1 / 2 / 15
8,181
818
5,190
12,113
12,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
1 / 2 / 17
8,922
892
7,174
12,066
11,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 15
8,303
830
10,789
10,848
6,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
10
Kills
19
19
Deaths
12
25
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
7
1.38
W
Tsukuyomi
AbsolTCG
Tsukuyomi
6
4
12
3
L
Artio
0
5
9
0.9
L
Cerberus
Caseation
Cerberus
0
3
3
0.5
W
Danzaburou
DamZebra
Danzaburou
8
1
9
12.5
L
Geb
3
4
3
1.13
W
Amaterasu
Rochy229
Amaterasu
1
2
15
4.25
W
1
2
17
4.75
W
3
3
15
3.5
L
Jing Wei
leeroy182
Jing Wei
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,458
Damage
49,865
53,353
Taken
55,888
41,497
Mitigated
42,969
16,087
Healing
18,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,740
963
862
1,739
9,892
7,663
0
3,220
6,672
1,779
9,172
W
Tsukuyomi
AbsolTCG
Tsukuyomi
13,668
3,605
277
1,577
12,954
7,360
887
5,222
7,732
0
23,240
L
Artio
4,957
260
2,390
3,978
15,321
15,816
0
5,150
10,171
11,277
0
L
Cerberus
Caseation
Cerberus
5,898
214
130
1,789
7,547
6,872
0
2,411
5,136
11,510
0
W
Danzaburou
DamZebra
Danzaburou
13,044
4,363
1,207
2,291
7,907
4,813
3,583
4,194
3,713
0
38,359
L
Geb
12,441
377
1,005
1,928
11,590
6,824
462
4,249
7,341
22,566
0
W
Amaterasu
Rochy229
Amaterasu
5,190
2,294
855
4,002
12,113
12,494
2,173
5,285
6,828
0
10,221
W
7,174
772
2,024
1,914
12,066
11,342
1,244
3,414
8,652
17,418
0
W
10,789
839
1,687
2,333
10,848
6,960
1,078
6,467
4,381
14,310
0
L
Jing Wei
leeroy182
Jing Wei
8,422
6,043
241
2,025
9,003
4,322
1,214
2,933
6,070
0
21,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,816
Gold Earned
45,126
94
Minions Killed
102
0
Camps Cleared
0
758,009
Distance Traveled
949,534
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,720
772
7
1
0
166,605
0
W
Tsukuyomi
9,052
905
17
2
0
210,088
1
L
Artio
8,111
811
8
1
0
180,621
0
L
Cerberus
6,622
662
21
2
0
74,429
0
W
Danzaburou
10,668
1,067
49
5
0
174,613
0
L
Geb
7,868
787
21
2
0
162,220
0
W
Amaterasu
8,181
818
8
1
0
197,485
0
W
Charon
8,922
892
19
2
0
191,677
0
W
Eset
8,303
830
9
1
0
175,671
1
L
Jing Wei
8,495
850
37
4
0
174,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role