Player Matchup

Bacchus
Bacchus
GROCK420
Bacchus
Level 108
God Stats
6W - 5L
1,722 SR
Queue Stats
304W - 275L
1,500 Elo+
Party 2
Janus
Janus
ImJusBetter4525
Janus
Level 74
God Stats
12W - 18L
1,499 SR
Queue Stats
53W - 62L
1,443 Elo+
Party 3
Mercury
Mercury
LTzus
Mercury
Level 108
God Stats
2W - 1L
1,751 SR
Queue Stats
8W - 8L
1,507 Elo+
Party 3
Heimdallr
Heimdallr
RigidRL
Heimdallr
Level 87
God Stats
2W - 4L
1,458 SR
Queue Stats
130W - 115L
1,574 Elo+
Solo
Bellona
Bellona
Tribãl
Bellona
Level 103
God Stats
2W - 2L
1,557 SR
Queue Stats
157W - 149L
1,540 Elo+
Party 2
Team Averages
Level 96
1,598 SR
1,513 Elo+

VS

Team Averages
Level 126
1,527 SR
1,494 Elo+
Kali
Kali
Adawgdaboss
Kali
Level 140
God Stats
1W - 0L
1,333 SR
Queue Stats
70W - 108L
1,413 Elo+
Solo
King Arthur
King Arthur
Lxrd-_-Raiza
King Arthur
Level 162
God Stats
5W - 7L
1,452 SR
Queue Stats
149W - 163L
1,469 Elo+
Solo
Bacchus
Bacchus
Mitch07
Bacchus
Level 102
God Stats
2W - 1L
1,448 SR
Queue Stats
129W - 132L
1,488 Elo+
Party 1
Anhur
Anhur
WessaIAm
Anhur
Level 85
God Stats
6W - 4L
1,660 SR
Queue Stats
49W - 42L
1,573 Elo+
Party 1
Hades
Hades
elanglkido
Hades
Level 141
God Stats
20W - 10L
1,743 SR
Queue Stats
78W - 61L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GROCK420
Bacchus
13
2 / 5 / 0
8,572
408
9,341
20,105
21,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 2 / 2
9,484
452
6,334
8,694
4,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
LTzus
Mercury
18
2 / 1 / 0
10,316
491
5,120
15,441
7,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
RigidRL
Heimdallr
16
2 / 2 / 1
9,922
472
12,603
12,837
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Tribãl
Bellona
15
0 / 0 / 2
9,950
474
11,332
24,956
35,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 6
9,826
468
10,016
21,722
11,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Lxrd-_-Raiza
King Arthur
17
4 / 1 / 0
11,213
534
15,775
19,683
22,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Mitch07
Bacchus
15
1 / 0 / 9
9,912
472
8,913
11,015
15,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
WessaIAm
Anhur
16
3 / 2 / 3
10,512
501
8,791
14,005
6,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
17
1 / 0 / 4
10,303
491
13,914
11,713
6,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
10
10
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
L
Bacchus
GROCK420
Bacchus
2
5
0
0.4
L
0
2
2
0.5
L
Mercury
LTzus
Mercury
2
1
0
2
W
King Arthur
Lxrd-_-Raiza
King Arthur
4
1
0
4
W
Bacchus
Mitch07
Bacchus
1
0
9
5.5
L
Heimdallr
RigidRL
Heimdallr
2
2
1
1.25
L
Bellona
Tribãl
Bellona
0
0
2
1
W
Anhur
WessaIAm
Anhur
3
2
3
2.25
W
Hades
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,730
Damage
57,409
82,033
Taken
78,138
74,121
Mitigated
62,350
23,390
Healing
24,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,016
4,617
0
3,244
21,722
11,677
0
4,291
17,313
0
92,299
L
Bacchus
GROCK420
Bacchus
9,341
701
0
5,285
20,105
21,702
0
8,669
11,436
31,785
0
L
6,334
87
0
1,752
8,694
4,025
0
3,764
4,930
79,983
0
L
Mercury
LTzus
Mercury
5,120
1,856
0
2,355
15,441
7,060
0
2,627
12,814
0
111,530
W
King Arthur
Lxrd-_-Raiza
King Arthur
15,775
2,961
0
1,365
19,683
22,239
0
3,234
16,389
584
93,990
W
Bacchus
Mitch07
Bacchus
8,913
1,315
0
3,416
11,015
15,580
0
3,021
7,897
28,422
0
L
Heimdallr
RigidRL
Heimdallr
12,603
6,023
0
5,628
12,837
5,899
686
4,125
8,712
0
92,236
L
Bellona
Tribãl
Bellona
11,332
5,904
0
8,370
24,956
35,435
122
4,666
20,290
0
81,858
W
Anhur
WessaIAm
Anhur
8,791
5,702
0
6,491
14,005
6,391
0
1,874
12,131
0
92,507
W
Hades
13,914
1,699
2,475
7,071
11,713
6,463
190
3,798
7,725
95,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,244
Gold Earned
51,766
611
Minions Killed
582
0
Camps Cleared
0
2,118,828
Distance Traveled
2,256,880
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,826
468
109
5
0
503,716
4
L
Bacchus
8,572
408
28
1
0
414,536
7
L
Janus
9,484
452
144
7
0
427,753
0
L
Mercury
10,316
491
151
7
0
483,909
0
W
King Arthur
11,213
534
137
7
0
399,998
5
W
Bacchus
9,912
472
30
1
0
468,154
5
L
Heimdallr
9,922
472
144
7
0
387,144
5
L
Bellona
9,950
474
144
7
0
405,486
1
W
Anhur
10,512
501
116
6
0
457,741
4
W
Hades
10,303
491
190
9
0
427,271
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role