Player Matchup

Scylla
Scylla
HURTSx684x
Scylla
Level 17
God Stats
0W - 4L
1,138 SR
Queue Stats
48W - 66L
1,407 Elo+
Party 1
Bacchus
Bacchus
MasTerHOrnanD0
Bacchus
Level 123
God Stats
5W - 3L
1,589 SR
Queue Stats
32W - 22L
1,561 Elo+
Solo
Achilles
Achilles
SAVAGEx684x
Achilles
Level 68
God Stats
31W - 35L
1,496 SR
Queue Stats
128W - 167L
1,428 Elo+
Party 1
Ao Kuang
Ao Kuang
TTVchewy745
Ao Kuang
Level 97
God Stats
2W - 1L
1,806 SR
Queue Stats
58W - 52L
1,452 Elo+
Solo
Fenrir
Fenrir
jayxrem
Fenrir
Level 65
God Stats
11W - 8L
1,659 SR
Queue Stats
71W - 60L
1,464 Elo+
Solo
Team Averages
Level 74
1,538 SR
1,462 Elo+

VS

Team Averages
Level 93
1,554 SR
1,549 Elo+
Chernobog
Chernobog
 
Chernobog
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Headism
Chang'e
Level 149
God Stats
37W - 30L
1,523 SR
Queue Stats
140W - 170L
1,427 Elo+
Solo
Awilix
Awilix
KingofLies6554
Awilix
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 201L
1,494 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cyrusthang
Morgan Le Fay
Level 67
God Stats
6W - 4L
1,521 SR
Queue Stats
35W - 17L
1,624 Elo+
Solo
Cthulhu
Cthulhu
paybackwizard
Cthulhu
Level 3
God Stats
2W - 0L
1,725 SR
Queue Stats
2W - 0L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HURTSx684x
Scylla
14
0 / 0 / 2
8,286
921
1,515
1,264
402
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 3
8,953
995
7,411
11,592
16,735
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
SAVAGEx684x
Achilles
15
2 / 1 / 4
9,336
1,037
8,896
7,392
8,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
TTVchewy745
Ao Kuang
15
3 / 6 / 2
10,227
1,136
14,003
17,334
10,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
jayxrem
Fenrir
14
3 / 7 / 2
9,335
1,037
10,444
15,258
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

221

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
1 / 1 / 13
9,661
1,073
8,122
7,471
3,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Headism
Chang'e
15
0 / 2 / 10
9,052
1,006
6,794
10,727
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 1 / 9
10,103
1,123
8,101
7,229
3,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
cyrusthang
Morgan Le Fay
16
10 / 1 / 6
11,336
1,260
11,853
7,319
4,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
15
0 / 4 / 5
8,823
980
8,895
11,459
11,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
9
Kills
16
16
Deaths
9
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
1
13
7.5
L
Scylla
HURTSx684x
Scylla
0
0
2
1
W
Chang'e
Headism
Chang'e
0
2
10
2.5
W
5
1
9
9.5
L
1
2
3
1.25
L
Achilles
SAVAGEx684x
Achilles
2
1
4
4
L
Ao Kuang
TTVchewy745
Ao Kuang
3
6
2
0.67
W
Morgan Le Fay
cyrusthang
Morgan Le Fay
10
1
6
13
L
Fenrir
jayxrem
Fenrir
3
7
2
0.57
W
Cthulhu
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,269
Damage
43,765
52,840
Taken
44,205
45,182
Mitigated
26,266
8,952
Healing
11,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
8,122
5,241
0
1,498
7,471
3,385
0
4,454
2,846
0
27,767
L
Scylla
HURTSx684x
Scylla
1,515
126
0
0
1,264
402
0
657
526
7,982
0
W
Chang'e
Headism
Chang'e
6,794
463
5,202
3,971
10,727
4,212
0
3,858
6,160
25,603
0
W
8,101
3,094
0
0
7,229
3,513
0
4,066
2,805
0
13,743
L
7,411
478
0
822
11,592
16,735
0
5,382
5,919
21,739
0
L
Achilles
SAVAGEx684x
Achilles
8,896
2,120
0
1,084
7,392
8,907
0
4,198
3,069
0
17,668
L
Ao Kuang
TTVchewy745
Ao Kuang
14,003
3,660
0
5,837
17,334
10,220
0
7,310
9,735
43,534
0
W
Morgan Le Fay
cyrusthang
Morgan Le Fay
11,853
1,156
0
335
7,319
4,112
0
3,840
2,991
20,934
0
L
Fenrir
jayxrem
Fenrir
10,444
1,730
0
1,209
15,258
8,918
0
8,450
6,330
0
19,134
W
Cthulhu
8,895
1,090
0
836
11,459
11,044
0
5,719
4,897
17,091
372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,137
Gold Earned
48,975
145
Minions Killed
152
7
Camps Cleared
5
725,545
Distance Traveled
902,024
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,661
1,073
70
8
3
175,308
0
L
Scylla
8,286
921
18
2
0
56,374
0
W
Chang'e
9,052
1,006
40
4
0
171,361
0
W
Awilix
10,103
1,123
9
1
2
203,276
0
L
Bacchus
8,953
995
19
2
0
165,202
0
L
Achilles
9,336
1,037
14
2
1
163,500
0
L
Ao Kuang
10,227
1,136
77
9
6
166,628
0
W
Morgan Le Fay
11,336
1,260
13
1
0
179,326
0
L
Fenrir
9,335
1,037
17
2
0
173,841
0
W
Cthulhu
8,823
980
20
2
0
172,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role