Player Matchup

Neith
Neith
Bary McCokener
Neith
Level 49
God Stats
1W - 4L
1,570 SR
Queue Stats
43W - 46L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
Curi0
Baron Samedi
Level 27
God Stats
17W - 16L
1,480 SR
Queue Stats
23W - 23L
1,519 Elo+
Party 1
Kukulkan
Kukulkan
Summ Tingg Wong
Kukulkan
Level 63
God Stats
33W - 32L
1,602 SR
Queue Stats
67W - 66L
1,459 Elo+
Party 1
Achilles
Achilles
Todd Lerphondlr
Achilles
Level 65
God Stats
4W - 3L
1,629 SR
Queue Stats
61W - 62L
1,460 Elo+
Party 1
Anhur
Anhur
UrJennaTulls
Anhur
Level 62
God Stats
3W - 3L
1,849 SR
Queue Stats
74W - 71L
1,460 Elo+
Party 1
Team Averages
Level 53
1,626 SR
1,471 Elo+

VS

Team Averages
Level 80
1,478 SR
1,480 Elo+
Nemesis
Nemesis
CJJN
Nemesis
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 112L
1,428 Elo+
Party 2
Ra
Ra
DanielH118446
Ra
Level 44
God Stats
4W - 2L
1,344 SR
Queue Stats
43W - 36L
1,509 Elo+
Solo
Merlin
Merlin
DocEvilWasHere
Merlin
Level 58
God Stats
3W - 1L
1,798 SR
Queue Stats
106W - 87L
1,517 Elo+
Solo
Sol
Sol
ISpxcyI
Sol
Level 81
God Stats
3W - 6L
1,250 SR
Queue Stats
114W - 140L
1,503 Elo+
Party 2
Serqet
Serqet
Waterzombie422
Serqet
Level 108
God Stats
6W - 3L
1,500 SR
Queue Stats
100W - 138L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,644
554
6,483
7,827
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Curi0
Baron Samedi
9
2 / 3 / 1
6,120
510
3,343
9,766
6,370
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
12
1 / 4 / 2
6,920
577
5,512
6,558
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
9
1 / 7 / 1
6,026
502
5,114
13,960
11,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 3
6,274
523
4,985
12,674
3,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CJJN
Nemesis
11
4 / 2 / 6
7,021
585
7,251
11,373
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
9 / 1 / 4
8,968
747
10,339
10,094
8,083
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 5
7,886
657
5,780
3,930
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
10
2 / 1 / 3
6,406
534
6,663
5,502
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 3
6,543
545
4,271
8,895
6,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
20
20
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Nemesis
CJJN
Nemesis
4
2
6
3.5
L
Baron Samedi
Curi0
Baron Samedi
2
3
1
0.83
W
9
1
4
11
W
5
1
5
7.5
W
Sol
2
1
3
3.5
L
Kukulkan
1
4
2
0.5
L
Achilles
1
7
1
0.21
L
0
4
3
0.38
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,437
Damage
34,304
50,785
Taken
39,794
27,380
Mitigated
21,830
11,446
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,483
2,480
0
1,350
7,827
2,721
96
3,547
3,957
0
43,718
W
Nemesis
CJJN
Nemesis
7,251
2,830
0
1,921
11,373
3,896
0
2,372
8,959
0
42,646
L
Baron Samedi
Curi0
Baron Samedi
3,343
294
869
2,307
9,766
6,370
0
5,245
4,356
17,037
0
W
10,339
1,492
624
6,718
10,094
8,083
60
1,773
7,549
62,883
0
W
5,780
345
0
545
3,930
1,398
200
1,538
2,392
44,348
0
W
Sol
6,663
2,503
0
1,919
5,502
2,094
1,712
1,372
4,130
41,731
4,919
L
Kukulkan
5,512
129
0
952
6,558
2,425
0
2,834
3,546
54,439
0
L
Achilles
5,114
1,270
0
2,122
13,960
11,985
0
7,375
6,389
0
24,627
L
4,985
2,651
0
3,846
12,674
3,879
0
2,735
9,803
0
52,139
W
4,271
425
0
1,178
8,895
6,359
20
1,800
7,053
0
15,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,984
Gold Earned
36,824
309
Minions Killed
338
0
Camps Cleared
0
1,112,711
Distance Traveled
1,280,888
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,644
554
78
7
0
225,784
0
W
Nemesis
7,021
585
65
5
0
300,411
1
L
Baron Samedi
6,120
510
19
2
0
210,825
0
W
Ra
8,968
747
94
8
0
230,021
4
W
Merlin
7,886
657
88
7
0
242,204
2
W
Sol
6,406
534
66
6
0
231,226
0
L
Kukulkan
6,920
577
99
8
0
244,047
0
L
Achilles
6,026
502
28
2
0
199,979
0
L
Anhur
6,274
523
85
7
0
232,076
0
W
Serqet
6,543
545
25
2
0
277,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role