Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CM_Ayexern
Medusa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,428 Elo+
Solo
Agni
Agni
JisatsuMatt
Agni
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 20L
1,424 Elo+
Party 1
Mulan
Mulan
SoulR3aperNinja
Mulan
Level 155
God Stats
0W - 1L
1,442 SR
Queue Stats
63W - 61L
1,515 Elo+
Party 1
Fenrir
Fenrir
Tebans02
Fenrir
Level 129
God Stats
0W - 1L
1,513 SR
Queue Stats
26W - 14L
1,552 Elo+
Solo
Team Averages
Level 96
1,491 SR
1,484 Elo+

VS

Team Averages
Level 102
1,446 SR
1,618 Elo+
Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DarkUV
Ares
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,733 Elo+
Party 2
Kumbhakarna
Kumbhakarna
FuzzTheD
Kumbhakarna
Level 156
God Stats
1W - 1L
1,298 SR
Queue Stats
139W - 143L
1,581 Elo+
Solo
Charybdis
Charybdis
ProFeetSniffer
Charybdis
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,797 Elo+
Party 2
King Arthur
King Arthur
Souza Gass13
King Arthur
Level 115
God Stats
6W - 6L
1,433 SR
Queue Stats
381W - 356L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 1 / 4
8,428
843
8,302
4,325
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
CM_Ayexern
Medusa
13
1 / 4 / 7
7,315
732
9,017
10,224
5,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 2 / 4
7,924
792
9,166
5,257
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 6
7,634
763
6,451
13,041
15,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
Tebans02
Fenrir
13
2 / 5 / 7
7,316
732
5,020
13,086
14,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
8 / 1 / 6
9,745
975
12,493
5,724
2,792
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ares
DarkUV
Ares
11
1 / 5 / 7
7,131
713
2,720
8,799
9,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
FuzzTheD
Kumbhakarna
14
0 / 2 / 13
8,471
847
4,946
10,587
9,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
ProFeetSniffer
Charybdis
16
4 / 1 / 12
9,165
917
13,009
8,980
4,860
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Souza Gass13
King Arthur
14
4 / 3 / 6
8,438
844
6,815
13,199
12,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
61
12
Kills
17
17
Deaths
12
28
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
1
4
6
W
Skadi
 
Skadi
8
1
6
11
L
Medusa
CM_Ayexern
Medusa
1
4
7
1.13
W
Ares
DarkUV
Ares
1
5
7
0.9
W
Kumbhakarna
FuzzTheD
Kumbhakarna
0
2
13
3.25
L
3
2
4
2.5
W
Charybdis
ProFeetSniffer
Charybdis
4
1
12
10
L
2
5
6
1
W
King Arthur
Souza Gass13
King Arthur
4
3
6
2.33
L
Fenrir
Tebans02
Fenrir
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,956
Damage
39,983
45,933
Taken
47,289
40,573
Mitigated
39,514
12,310
Healing
14,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,302
751
70
1,313
4,325
3,301
0
625
3,700
22,160
0
W
Skadi
 
Skadi
12,493
4,183
337
1,417
5,724
2,792
63
2,517
3,168
0
28,558
L
Medusa
CM_Ayexern
Medusa
9,017
3,534
728
2,546
10,224
5,384
0
2,077
8,147
0
15,141
W
Ares
DarkUV
Ares
2,720
346
673
565
8,799
9,955
0
4,057
4,660
4,006
0
W
Kumbhakarna
FuzzTheD
Kumbhakarna
4,946
48
2,279
2,778
10,587
9,777
0
3,379
7,029
12,568
0
L
9,166
222
1,248
1,355
5,257
2,215
0
1,480
3,777
22,784
0
W
Charybdis
ProFeetSniffer
Charybdis
13,009
6,083
979
2,865
8,980
4,860
1,889
3,842
5,099
0
28,946
L
6,451
988
718
1,104
13,041
15,198
0
1,580
11,461
0
9,191
W
King Arthur
Souza Gass13
King Arthur
6,815
187
1,465
1,622
13,199
12,130
0
3,673
9,264
0
15,612
L
Fenrir
Tebans02
Fenrir
5,020
708
568
2,660
13,086
14,475
0
1,904
11,182
0
9,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,617
Gold Earned
42,950
104
Minions Killed
132
0
Camps Cleared
0
903,796
Distance Traveled
942,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,428
843
44
4
0
173,409
0
W
Skadi
9,745
975
36
4
0
189,577
0
L
Medusa
7,315
732
16
2
0
178,299
0
W
Ares
7,131
713
4
0
0
152,973
0
W
Kumbhakarna
8,471
847
15
2
0
198,139
0
L
Agni
7,924
792
33
3
0
191,374
0
W
Charybdis
9,165
917
50
5
0
194,577
0
L
Mulan
7,634
763
3
0
0
169,355
0
W
King Arthur
8,438
844
27
3
0
207,034
0
L
Fenrir
7,316
732
8
1
0
191,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role