Player Matchup

Bakasura
Bakasura
Notttrash
Bakasura
Level 61
God Stats
2W - 2L
1,591 SR
Queue Stats
40W - 32L
1,458 Elo+
Party 1
Cthulhu
Cthulhu
Noxrammas
Cthulhu
Level 67
God Stats
19W - 22L
1,461 SR
Queue Stats
52W - 50L
1,440 Elo+
Solo
Yu Huang
Yu Huang
Skeeter719
Yu Huang
Level 121
God Stats
4W - 5L
1,355 SR
Queue Stats
108W - 110L
1,434 Elo+
Party 1
Bacchus
Bacchus
coolbone01
Bacchus
Level 57
God Stats
4W - 1L
1,826 SR
Queue Stats
16W - 15L
1,472 Elo+
Party 1
Medusa
Medusa
rodrigolakers10
Medusa
Level 62
God Stats
1W - 3L
1,467 SR
Queue Stats
9W - 11L
1,407 Elo+
Solo
Team Averages
Level 74
1,540 SR
1,442 Elo+

VS

Team Averages
Level 69
1,529 SR
1,415 Elo+
Fenrir
Fenrir
 
Fenrir
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Juice1064
Janus
Level 84
God Stats
6W - 3L
1,466 SR
Queue Stats
120W - 113L
1,424 Elo+
Solo
Charon
Charon
MrN00dle
Charon
Level 58
God Stats
5W - 1L
1,690 SR
Queue Stats
19W - 21L
1,424 Elo+
Solo
Izanami
Izanami
Shortyxjayde
Izanami
Level 83
God Stats
5W - 5L
1,503 SR
Queue Stats
87W - 87L
1,359 Elo+
Solo
Mulan
Mulan
SkyRevengerr
Mulan
Level 64
God Stats
14W - 14L
1,488 SR
Queue Stats
89W - 98L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Notttrash
Bakasura
7
1 / 1 / 1
4,064
813
1,817
4,952
1,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
Noxrammas
Cthulhu
3
0 / 1 / 0
2,873
575
302
1,879
888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
Skeeter719
Yu Huang
7
1 / 0 / 0
4,077
815
1,495
2,734
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
coolbone01
Bacchus
6
0 / 0 / 1
3,381
676
999
2,739
1,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 0 / 0
1,118
224
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 1 / 0
3,481
696
565
3,343
1,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Juice1064
Janus
7
0 / 0 / 0
3,881
776
1,317
2,664
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
MrN00dle
Charon
6
0 / 0 / 1
4,049
810
1,348
1,391
626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Shortyxjayde
Izanami
7
1 / 1 / 0
4,023
805
891
2,689
733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 0 / 0
4,654
931
1,174
2,416
1,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
2
2
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
0
0
W
Janus
Juice1064
Janus
0
0
0
0
W
Charon
MrN00dle
Charon
0
0
1
0.5
L
Bakasura
Notttrash
Bakasura
1
1
1
1.5
L
Cthulhu
Noxrammas
Cthulhu
0
1
0
0
W
Izanami
Shortyxjayde
Izanami
1
1
0
1
L
Yu Huang
Skeeter719
Yu Huang
1
0
0
1
W
1
0
0
1
L
Bacchus
coolbone01
Bacchus
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,613
Damage
5,295
12,304
Taken
12,503
5,146
Mitigated
4,210
3,873
Healing
3,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
565
71
0
370
3,343
1,025
0
441
2,822
0
15,511
W
Janus
Juice1064
Janus
1,317
52
0
1,100
2,664
675
0
1,054
1,526
21,573
0
W
Charon
MrN00dle
Charon
1,348
281
0
357
1,391
626
274
313
1,078
8,943
0
L
Bakasura
Notttrash
Bakasura
1,817
1,129
0
1,251
4,952
1,629
0
541
4,411
0
19,760
L
Cthulhu
Noxrammas
Cthulhu
302
137
0
822
1,879
888
0
0
1,743
3,122
0
W
Izanami
Shortyxjayde
Izanami
891
739
0
554
2,689
733
705
686
1,893
0
25,083
L
Yu Huang
Skeeter719
Yu Huang
1,495
33
0
750
2,734
809
0
1,153
1,469
25,183
0
W
1,174
230
0
1,266
2,416
1,151
0
302
2,114
0
22,820
L
Bacchus
coolbone01
Bacchus
999
378
0
1,050
2,739
1,820
0
859
1,880
8,395
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,513
Gold Earned
20,088
116
Minions Killed
181
0
Camps Cleared
0
388,178
Distance Traveled
552,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,481
696
28
6
0
129,094
0
W
Janus
3,881
776
48
10
0
118,299
0
W
Charon
4,049
810
17
3
0
94,121
0
L
Bakasura
4,064
813
55
11
0
125,790
0
L
Cthulhu
2,873
575
8
2
0
40,552
0
W
Izanami
4,023
805
46
9
0
96,923
0
L
Yu Huang
4,077
815
46
9
0
107,794
0
W
Mulan
4,654
931
42
8
0
114,388
0
L
Bacchus
3,381
676
7
1
0
114,042
0
L
Medusa
1,118
224
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role