Player Matchup

Atlas
Atlas
IIbestofdabestII
Atlas
Level 129
God Stats
3W - 2L
1,795 SR
Queue Stats
568W - 485L
1,568 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ROGUENES12
Morgan Le Fay
Level 127
God Stats
3W - 2L
1,692 SR
Queue Stats
139W - 130L
1,496 Elo+
Party 1
Achilles
Achilles
TennoLadd
Achilles
Level 106
God Stats
1W - 2L
1,490 SR
Queue Stats
121W - 99L
1,581 Elo+
Solo
Tsukuyomi
Tsukuyomi
acnalogia919
Tsukuyomi
Level 144
God Stats
0W - 5L
1,513 SR
Queue Stats
80W - 78L
1,543 Elo+
Party 1
Anhur
Anhur
jack2000-2003
Anhur
Level 124
God Stats
5W - 9L
1,550 SR
Queue Stats
97W - 100L
1,450 Elo+
Solo
Team Averages
Level 126
1,608 SR
1,527 Elo+

VS

Team Averages
Level 111
1,491 SR
1,531 Elo+
Ra
Ra
Jolteon
Ra
Level 125
God Stats
1W - 1L
1,280 SR
Queue Stats
18W - 18L
1,524 Elo+
Solo
Da Ji
Da Ji
Launchables
Da Ji
Level 45
God Stats
2W - 4L
1,500 SR
Queue Stats
13W - 24L
1,479 Elo+
Party 2
Izanami
Izanami
Miishilo
Izanami
Level 120
God Stats
5W - 1L
1,794 SR
Queue Stats
103W - 105L
1,512 Elo+
Party 2
Bacchus
Bacchus
MotiionSiikness
Bacchus
Level 144
God Stats
25W - 23L
1,482 SR
Queue Stats
302W - 269L
1,580 Elo+
Party 2
Achilles
Achilles
zach_cowboys
Achilles
Level 122
God Stats
3W - 2L
1,399 SR
Queue Stats
109W - 91L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,093
473
3,825
13,529
11,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
ROGUENES12
Morgan Le Fay
12
1 / 4 / 0
7,649
510
6,695
8,031
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
TennoLadd
Achilles
14
1 / 4 / 0
8,551
570
7,941
16,884
11,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
acnalogia919
Tsukuyomi
12
0 / 5 / 3
7,262
484
7,298
15,098
5,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 5 / 1
7,978
532
5,924
13,637
5,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 1
10,130
675
9,339
9,225
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 5
8,665
578
3,285
13,245
5,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Miishilo
Izanami
14
4 / 1 / 7
9,603
640
10,152
8,086
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 12
8,878
592
8,346
15,318
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
zach_cowboys
Achilles
16
5 / 1 / 2
10,209
681
11,832
12,450
9,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
21
21
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
7
0
1
7.5
W
3
3
5
1.83
W
Izanami
Miishilo
Izanami
4
1
7
7.5
W
2
0
12
8
L
Morgan Le Fay
ROGUENES12
Morgan Le Fay
1
4
0
0.25
L
Achilles
TennoLadd
Achilles
1
4
0
0.25
L
Tsukuyomi
acnalogia919
Tsukuyomi
0
5
3
0.3
L
2
5
1
0.5
W
Achilles
zach_cowboys
Achilles
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,683
Damage
42,954
67,179
Taken
58,324
36,924
Mitigated
38,072
15,419
Healing
19,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,825
1,580
0
2,366
13,529
11,152
0
3,911
9,522
34,502
0
W
9,339
1,191
1,921
4,413
9,225
4,464
357
5,025
4,149
93,396
0
W
3,285
637
0
1,588
13,245
5,436
0
1,100
12,145
0
68,196
W
Izanami
Miishilo
Izanami
10,152
6,603
0
1,683
8,086
2,620
1,655
1,292
6,794
0
70,808
W
8,346
1,326
969
4,968
15,318
15,562
92
3,416
11,889
20,473
0
L
Morgan Le Fay
ROGUENES12
Morgan Le Fay
6,695
1,178
0
896
8,031
3,367
56
4,835
3,196
65,042
0
L
Achilles
TennoLadd
Achilles
7,941
2,383
0
6,167
16,884
11,588
0
2,270
13,814
0
63,456
L
Tsukuyomi
acnalogia919
Tsukuyomi
7,298
1,723
0
2,209
15,098
5,649
0
3,804
11,099
0
64,135
L
5,924
3,061
0
3,781
13,637
5,168
981
3,030
10,607
0
64,423
W
Achilles
zach_cowboys
Achilles
11,832
3,165
0
4,012
12,450
9,990
496
212
11,433
261
67,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,533
Gold Earned
47,485
483
Minions Killed
501
0
Camps Cleared
0
1,531,223
Distance Traveled
1,592,200
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,093
473
41
3
0
304,893
2
W
Ra
10,130
675
158
11
0
322,500
0
W
Da Ji
8,665
578
96
6
0
297,845
2
W
Izanami
9,603
640
123
8
0
307,813
0
W
Bacchus
8,878
592
13
1
0
339,977
3
L
Morgan Le Fay
7,649
510
128
9
0
320,914
3
L
Achilles
8,551
570
120
8
0
314,251
2
L
Tsukuyomi
7,262
484
89
6
0
335,873
1
L
Anhur
7,978
532
105
7
0
255,292
1
W
Achilles
10,209
681
111
7
0
324,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role