Player Matchup

Awilix
Awilix
BoomBoomFIREANTS
Awilix
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,670 Elo+
Party 3
Shiva
Shiva
Havoc11384
Shiva
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 224L
1,545 Elo+
Party 3
King Arthur
King Arthur
PEWPEWBULLETANT
King Arthur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,670 Elo+
Party 3
Tiamat
Tiamat
TheJman2002
Tiamat
Level 34
God Stats
3W - 3L
1,338 SR
Queue Stats
11W - 20L
1,264 Elo+
Solo
Gilgamesh
Gilgamesh
Xo-_Nightshade
Gilgamesh
Level 83
God Stats
6W - 1L
1,734 SR
Queue Stats
89W - 104L
1,485 Elo+
Party 3
Team Averages
Level 45
1,514 SR
1,527 Elo+

VS

Team Averages
Level 43
1,472 SR
1,454 Elo+
Merlin
Merlin
Benimarusu
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,436 Elo+
Party 1
Neith
Neith
Code040
Neith
Level 41
God Stats
1W - 2L
1,475 SR
Queue Stats
66W - 58L
1,443 Elo+
Party 1
Awilix
Awilix
MAGGEMAA
Awilix
Level 29
God Stats
0W - 2L
1,317 SR
Queue Stats
17W - 26L
1,425 Elo+
Party 2
Chaac
Chaac
Rattakk
Chaac
Level 47
God Stats
3W - 1L
1,878 SR
Queue Stats
91W - 69L
1,523 Elo+
Solo
Bacchus
Bacchus
Vividrainz
Bacchus
Level 76
God Stats
1W - 1L
1,189 SR
Queue Stats
17W - 24L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 4
10,577
622
21,738
13,841
6,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
14
4 / 2 / 6
9,025
531
6,602
14,580
13,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
PEWPEWBULLETANT
King Arthur
17
1 / 3 / 0
9,749
573
8,086
15,222
8,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
13
0 / 2 / 5
8,186
482
3,364
10,559
6,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Xo-_Nightshade
Gilgamesh
15
3 / 2 / 6
9,945
585
9,098
15,913
18,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Benimarusu
Merlin
14
1 / 5 / 2
8,633
508
9,392
11,273
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Code040
Neith
14
2 / 2 / 3
8,324
490
4,655
9,991
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Awilix
MAGGEMAA
Awilix
14
5 / 3 / 2
8,982
528
7,335
15,011
5,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Rattakk
Chaac
14
1 / 5 / 1
8,232
484
9,906
18,854
19,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
Vividrainz
Bacchus
9
1 / 4 / 5
7,079
416
6,727
14,833
14,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
18
Kills
10
10
Deaths
19
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Benimarusu
Merlin
1
5
2
0.4
W
10
1
4
12
L
Neith
Code040
Neith
2
2
3
1.75
W
Shiva
4
2
6
3.5
L
Awilix
MAGGEMAA
Awilix
5
3
2
2
W
King Arthur
PEWPEWBULLETANT
King Arthur
1
3
0
0.33
L
Chaac
Rattakk
Chaac
1
5
1
0.3
W
Tiamat
0
2
5
1.25
L
Bacchus
Vividrainz
Bacchus
1
4
5
0.88
W
Gilgamesh
Xo-_Nightshade
Gilgamesh
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,888
Damage
38,015
70,115
Taken
69,962
54,576
Mitigated
47,313
15,885
Healing
15,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Benimarusu
Merlin
9,392
524
0
1,472
11,273
4,232
0
1,250
9,822
62,323
0
W
21,738
9,110
0
996
13,841
6,855
0
3,841
10,000
0
93,928
L
Neith
Code040
Neith
4,655
1,223
0
3,130
9,991
3,562
1,012
0
9,991
0
65,079
W
Shiva
6,602
635
739
3,794
14,580
13,993
133
4,564
10,016
0
32,708
L
Awilix
MAGGEMAA
Awilix
7,335
3,733
0
5,892
15,011
5,416
0
212
14,648
0
69,074
W
King Arthur
PEWPEWBULLETANT
King Arthur
8,086
1,718
0
2,773
15,222
8,310
0
1,437
13,785
0
96,572
L
Chaac
Rattakk
Chaac
9,906
1,864
0
2,932
18,854
19,131
0
754
16,945
0
56,176
W
Tiamat
3,364
344
0
3,069
10,559
6,955
48
5,973
4,586
50,549
0
L
Bacchus
Vividrainz
Bacchus
6,727
1,498
0
1,975
14,833
14,972
0
950
13,614
24,667
0
W
Gilgamesh
Xo-_Nightshade
Gilgamesh
9,098
2,511
0
4,514
15,913
18,463
0
304
15,609
400
58,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,482
Gold Earned
41,250
485
Minions Killed
462
0
Camps Cleared
0
1,779,550
Distance Traveled
1,643,205
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,633
508
131
8
0
298,469
0
W
Awilix
10,577
622
123
7
0
425,530
1
L
Neith
8,324
490
120
7
0
291,934
0
W
Shiva
9,025
531
33
2
0
374,675
0
L
Awilix
8,982
528
95
6
0
388,173
2
W
King Arthur
9,749
573
147
9
0
371,137
0
L
Chaac
8,232
484
80
5
0
329,850
1
W
Tiamat
8,186
482
98
6
0
313,467
5
L
Bacchus
7,079
416
36
2
0
334,779
6
W
Gilgamesh
9,945
585
84
5
0
294,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role