Player Matchup

Janus
Janus
Silver III
 
Janus
Silver III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
Joselo029
Osiris
Silver I
Level 119
God Stats
2W - 1L
1,701 SR
Queue Stats
175W - 178L
1,261 MMR
Solo
Geb
Geb
Silver I
SEALTeamTwo
Geb
Silver I
Level 172
God Stats
65W - 46L
1,553 SR
Queue Stats
179W - 193L
1,242 MMR
Solo
Fenrir
Fenrir
Silver I
droxxxtarck
Fenrir
Silver I
Level 151
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 40L
1,230 MMR
Solo
Sol
Sol
Silver I
tayybabyy012
Sol
Silver I
Level 157
God Stats
16W - 10L
1,604 SR
Queue Stats
160W - 177L
1,263 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,572 SR
1,299 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,522 SR
1,253 MMR
Morgan Le Fay
Morgan Le Fay
Silver I
CH4C4L K9
Morgan Le Fay
Silver I
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 255L
1,251 MMR
Solo
Hachiman
Hachiman
Bronze I
Otto-Sharks
Hachiman
Bronze I
Level 63
God Stats
0W - 1L
1,285 SR
Queue Stats
17W - 27L
1,209 MMR
Solo
Sobek
Sobek
Silver I
Prosaiko117
Sobek
Silver I
Level 129
God Stats
1W - 2L
1,699 SR
Queue Stats
55W - 57L
1,236 MMR
Solo
Mercury
Mercury
Silver I
ShadeX565
Mercury
Silver I
Level 89
God Stats
4W - 3L
1,797 SR
Queue Stats
64W - 72L
1,275 MMR
Solo
Jing Wei
Jing Wei
Silver II
accadianz
Jing Wei
Silver II
Level 72
God Stats
8W - 5L
1,326 SR
Queue Stats
36W - 36L
1,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
2 / 1 / 3
5,505
688
4,105
3,101
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Joselo029
Osiris
10
1 / 0 / 0
5,847
731
1,699
5,128
3,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 0 / 3
4,526
566
1,776
4,665
2,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
9
3 / 0 / 1
5,430
679
3,286
6,920
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 2 / 0
4,913
614
1,787
4,170
1,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SusanoBakasuraChernobog

VS

Bans
Maman BrigitteAphroditeSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CH4C4L K9
Morgan Le Fay
8
1 / 0 / 0
4,679
585
3,573
3,785
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Otto-Sharks
Hachiman
3
0 / 5 / 0
3,261
408
535
4,234
1,078
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
4,470
559
2,479
8,193
5,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
ShadeX565
Mercury
10
0 / 1 / 2
5,183
648
1,969
7,051
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
accadianz
Jing Wei
8
1 / 0 / 1
4,779
597
2,374
3,841
1,141
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
6
Kills
3
3
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
3
3.5
L
Morgan Le Fay
CH4C4L K9
Morgan Le Fay
1
0
0
1
W
Osiris
Joselo029
Osiris
1
0
0
1
L
Hachiman
Otto-Sharks
Hachiman
0
5
0
0
L
1
0
0
1
W
0
0
3
1.5
L
Mercury
ShadeX565
Mercury
0
1
2
1
L
Jing Wei
accadianz
Jing Wei
1
0
1
1.5
W
Fenrir
3
0
1
3.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,653
Damage
10,930
23,984
Taken
27,104
11,251
Mitigated
11,078
9,698
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,105
445
0
326
3,101
995
93
1,313
1,788
35,997
0
L
Morgan Le Fay
CH4C4L K9
Morgan Le Fay
3,573
273
0
926
3,785
1,233
0
995
2,790
27,502
0
W
Osiris
Joselo029
Osiris
1,699
659
0
3,166
5,128
3,668
0
1,044
4,084
0
37,334
L
Hachiman
Otto-Sharks
Hachiman
535
318
0
0
4,234
1,078
0
1,937
2,297
0
1,324
L
2,479
442
0
4,060
8,193
5,296
0
3,500
4,693
14,229
0
W
1,776
208
0
2,309
4,665
2,860
0
2,001
2,664
7,384
0
L
Mercury
ShadeX565
Mercury
1,969
934
0
449
7,051
2,330
0
229
6,822
0
38,544
L
Jing Wei
accadianz
Jing Wei
2,374
1,583
0
1,465
3,841
1,141
0
1,007
2,834
0
31,660
W
Fenrir
3,286
659
0
2,363
6,920
2,500
0
728
6,192
0
33,399
W
1,787
849
0
1,534
4,170
1,228
0
966
3,204
32,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,221
Gold Earned
22,372
234
Minions Killed
191
0
Camps Cleared
0
802,596
Distance Traveled
838,542
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,505
688
65
8
0
162,161
0
L
Morgan Le Fay
4,679
585
51
6
0
180,381
0
W
Osiris
5,847
731
54
7
0
128,964
0
L
Hachiman
3,261
408
0
0
0
114,227
0
L
Sobek
4,470
559
14
2
0
170,982
1
W
Geb
4,526
566
8
1
0
152,090
0
L
Mercury
5,183
648
71
9
0
202,814
0
L
Jing Wei
4,779
597
55
7
0
170,138
1
W
Fenrir
5,430
679
53
7
0
183,833
0
W
Sol
4,913
614
54
7
0
175,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role