Player Matchup

Hachiman
Hachiman
Creesie
Hachiman
Level 177
God Stats
4W - 0L
1,892 SR
Queue Stats
339W - 336L
1,501 Elo+
Party 2
Chang'e
Chang'e
Fire Fist Abe
Chang'e
Level 157
God Stats
6W - 3L
1,721 SR
Queue Stats
431W - 410L
1,558 Elo+
Party 2
Jormungandr
Jormungandr
ModernUnicorn12
Jormungandr
Level 79
God Stats
1W - 0L
1,295 SR
Queue Stats
5W - 5L
1,467 Elo+
Party 2
Hades
Hades
OoFeNsHmIrTz526
Hades
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 44L
1,528 Elo+
Party 2
Nu Wa
Nu Wa
Shaded n Faded
Nu Wa
Level 122
God Stats
4W - 2L
1,535 SR
Queue Stats
220W - 221L
1,480 Elo+
Party 2
Team Averages
Level 132
1,589 SR
1,507 Elo+

VS

Team Averages
Level 60
1,538 SR
1,641 Elo+
Cerberus
Cerberus
ClassicCancer
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,736 Elo+
Party 1
Guan Yu
Guan Yu
Equipmunk69
Guan Yu
Level 117
God Stats
1W - 1L
1,690 SR
Queue Stats
198W - 205L
1,519 Elo+
Solo
Hercules
Hercules
Noctrol
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 52L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
effusive-wrist0
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,650 Elo+
Party 1
Raijin
Raijin
frogster1899
Raijin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Creesie
Hachiman
17
12 / 2 / 18
10,233
1,023
25,895
8,082
3,588
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chang'e
18
10 / 1 / 26
10,647
1,065
19,764
15,379
8,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
ModernUnicorn12
Jormungandr
15
4 / 3 / 19
9,218
922
10,021
11,112
11,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 4 / 17
9,594
959
13,963
10,256
4,996
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 2 / 27
9,787
979
16,159
6,758
2,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ClassicCancer
Cerberus
15
3 / 9 / 3
8,420
842
8,063
21,348
11,659
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Equipmunk69
Guan Yu
13
0 / 7 / 5
7,670
767
3,586
18,927
20,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Noctrol
Hercules
17
8 / 5 / 2
9,356
936
13,570
21,568
25,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sun Wukong
effusive-wrist0
Sun Wukong
12
0 / 9 / 6
6,817
682
7,296
17,990
18,561
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
13
0 / 8 / 8
7,054
705
5,981
12,747
5,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
35
38
Kills
11
12
Deaths
38
107
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ClassicCancer
Cerberus
3
9
3
0.5
W
Hachiman
Creesie
Hachiman
12
2
18
10.5
L
Guan Yu
Equipmunk69
Guan Yu
0
7
5
0.36
W
Chang'e
10
1
26
23
W
Jormungandr
ModernUnicorn12
Jormungandr
4
3
19
4.5
L
Hercules
Noctrol
Hercules
8
5
2
1.8
W
9
4
17
4.38
W
3
2
27
8.25
L
Sun Wukong
effusive-wrist0
Sun Wukong
0
9
6
0.33
L
Raijin
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,802
Damage
38,496
51,587
Taken
92,580
31,384
Mitigated
81,374
20,851
Healing
23,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ClassicCancer
Cerberus
8,063
438
0
3,314
21,348
11,659
0
13,795
7,476
18,291
0
W
Hachiman
Creesie
Hachiman
25,895
17,875
474
2,115
8,082
3,588
1,225
952
6,901
0
35,010
L
Guan Yu
Equipmunk69
Guan Yu
3,586
193
4,890
4,596
18,927
20,245
0
10,941
7,728
0
12,663
W
Chang'e
19,764
2,340
3,990
8,059
15,379
8,733
553
4,874
10,041
30,138
0
W
Jormungandr
ModernUnicorn12
Jormungandr
10,021
2,584
192
1,085
11,112
11,215
236
4,241
6,651
15,988
523
L
Hercules
Noctrol
Hercules
13,570
3,199
470
7,906
21,568
25,474
0
13,678
7,636
0
29,468
W
13,963
1,535
848
1,739
10,256
4,996
482
2,880
7,245
19,941
0
W
16,159
6,792
1,070
1,279
6,758
2,852
1,137
1,097
5,565
34,715
0
L
Sun Wukong
effusive-wrist0
Sun Wukong
7,296
1,899
17
1,594
17,990
18,561
0
11,201
6,576
0
18,498
L
Raijin
5,981
521
0
614
12,747
5,435
0
8,789
3,780
17,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,479
Gold Earned
39,317
114
Minions Killed
105
0
Camps Cleared
0
982,125
Distance Traveled
854,266
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,420
842
33
3
0
158,996
0
W
Hachiman
10,233
1,023
17
2
0
167,527
0
L
Guan Yu
7,670
767
5
1
0
188,974
0
W
Chang'e
10,647
1,065
27
3
0
235,191
0
W
Jormungandr
9,218
922
17
2
0
174,512
0
L
Hercules
9,356
936
31
3
0
192,488
0
W
Hades
9,594
959
14
1
0
197,869
0
W
Nu Wa
9,787
979
39
4
0
207,026
0
L
Sun Wukong
6,817
682
8
1
0
167,821
0
L
Raijin
7,054
705
28
3
0
145,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role