Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AIG Fear
Gilgamesh
Level 175
God Stats
4W - 8L
1,485 SR
Queue Stats
495W - 541L
1,502 Elo+
Party 1
Zeus
Zeus
D_SourceGoD1111
Zeus
Level 146
God Stats
7W - 3L
1,701 SR
Queue Stats
120W - 128L
1,488 Elo+
Party 1
Xing Tian
Xing Tian
English13
Xing Tian
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,257 Elo+
Solo
Yemoja
Yemoja
TheOnlyYZX
Yemoja
Level 108
God Stats
6W - 6L
1,473 SR
Queue Stats
84W - 89L
1,433 Elo+
Party 1
Team Averages
Level 140
1,532 SR
1,436 Elo+

VS

Team Averages
Level 113
1,540 SR
1,486 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BetoJugadorLoco
Cernunnos
Level 146
God Stats
8W - 4L
1,427 SR
Queue Stats
101W - 99L
1,524 Elo+
Solo
Cliodhna
Cliodhna
FancySniper8
Cliodhna
Level 89
God Stats
7W - 8L
1,837 SR
Queue Stats
34W - 43L
1,401 Elo+
Party 2
Atlas
Atlas
MerinoGalvan751
Atlas
Level 142
God Stats
2W - 3L
1,434 SR
Queue Stats
375W - 351L
1,521 Elo+
Solo
Nike
Nike
SirRec
Nike
Level 30
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 7L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 0 / 2
5,938
540
2,989
7,254
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
AIG Fear
Gilgamesh
10
1 / 1 / 0
6,257
569
6,930
10,206
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 0
6,534
594
3,297
3,782
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
English13
Xing Tian
8
0 / 1 / 0
4,691
426
741
7,239
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
TheOnlyYZX
Yemoja
8
1 / 1 / 0
5,459
496
1,192
5,251
2,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 0 / 0
5,937
540
3,049
6,893
1,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
BetoJugadorLoco
Cernunnos
10
2 / 1 / 0
5,810
528
5,161
3,308
1,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
FancySniper8
Cliodhna
10
0 / 1 / 1
5,251
477
4,568
8,133
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 2
5,451
496
2,306
6,528
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
SirRec
Nike
8
1 / 2 / 0
4,972
452
4,829
7,754
4,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
3
3
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
2
1
W
Sol
 
Sol
0
0
0
0
L
Gilgamesh
AIG Fear
Gilgamesh
1
1
0
1
W
Cernunnos
BetoJugadorLoco
Cernunnos
2
1
0
2
L
1
0
0
1
L
Xing Tian
English13
Xing Tian
0
1
0
0
W
Cliodhna
FancySniper8
Cliodhna
0
1
1
0.5
W
0
1
2
1
W
Nike
SirRec
Nike
1
2
0
0.5
L
Yemoja
TheOnlyYZX
Yemoja
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,149
Damage
19,913
33,732
Taken
32,616
15,768
Mitigated
14,066
8,453
Healing
10,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,989
1,031
0
1,021
7,254
2,615
0
746
6,508
0
50,883
W
Sol
 
Sol
3,049
732
167
4,963
6,893
1,970
49
2,105
4,558
52,802
0
L
Gilgamesh
AIG Fear
Gilgamesh
6,930
2,724
0
3,904
10,206
4,788
0
0
9,646
0
43,023
W
Cernunnos
BetoJugadorLoco
Cernunnos
5,161
3,592
0
676
3,308
1,174
35
1,208
2,100
0
38,178
L
3,297
84
0
750
3,782
1,339
0
2,420
1,362
42,542
0
L
Xing Tian
English13
Xing Tian
741
54
0
728
7,239
4,635
0
1,083
6,156
8,037
0
W
Cliodhna
FancySniper8
Cliodhna
4,568
1,189
0
1,466
8,133
2,922
0
273
7,844
0
40,247
W
2,306
703
0
2,236
6,528
3,945
0
1,358
5,130
19,776
0
W
Nike
SirRec
Nike
4,829
980
0
1,014
7,754
4,055
0
0
7,754
0
27,052
L
Yemoja
TheOnlyYZX
Yemoja
1,192
197
1,471
579
5,251
2,391
0
1,106
4,145
18,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,879
Gold Earned
27,421
282
Minions Killed
273
0
Camps Cleared
0
925,408
Distance Traveled
1,024,549
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,938
540
71
6
0
220,726
1
W
Sol
5,937
540
83
8
0
189,850
3
L
Gilgamesh
6,257
569
67
6
0
201,858
4
W
Cernunnos
5,810
528
67
6
0
172,937
3
L
Zeus
6,534
594
92
8
0
217,471
1
L
Xing Tian
4,691
426
15
1
0
109,844
0
W
Cliodhna
5,251
477
61
6
0
239,805
0
W
Atlas
5,451
496
26
2
0
209,008
3
W
Nike
4,972
452
36
3
0
212,949
0
L
Yemoja
5,459
496
37
3
0
175,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role