Player Matchup

Ix Chel
Ix Chel
Blossomswilt
Ix Chel
Level 48
God Stats
1W - 0L
1,726 SR
Queue Stats
17W - 4L
1,606 Elo+
Party 2
Bacchus
Bacchus
TwolfHunter
Bacchus
Level 50
God Stats
4W - 4L
1,453 SR
Queue Stats
19W - 13L
1,480 Elo+
Party 2
Arachne
Arachne
guerreiro_honrad
Arachne
Level 44
God Stats
13W - 6L
1,553 SR
Queue Stats
122W - 138L
1,309 Elo+
Solo
Team Averages
Level 47
1,577 SR
1,465 Elo+

VS

Team Averages
Level 54
1,327 SR
1,443 Elo+
Sun Wukong
Sun Wukong
Mixtrex
Sun Wukong
Level 29
God Stats
0W - 1L
1,276 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
hikari7771
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
zimbiosis666
Thanatos
Level 65
God Stats
2W - 5L
1,205 SR
Queue Stats
30W - 40L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Blossomswilt
Ix Chel
13
11 / 0 / 6
10,968
914
16,005
8,186
3,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
TwolfHunter
Bacchus
11
0 / 1 / 12
8,806
734
4,446
11,931
13,375
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
7 / 1 / 9
10,134
845
8,175
6,556
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mixtrex
Sun Wukong
10
0 / 3 / 2
7,508
626
4,523
12,451
11,598
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
hikari7771
Tiamat
9
0 / 9 / 1
7,393
616
4,798
10,703
4,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
zimbiosis666
Thanatos
10
1 / 6 / 0
7,596
633
2,675
10,520
3,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
18
Kills
1
2
Deaths
18
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Blossomswilt
Ix Chel
11
0
6
14
L
Sun Wukong
Mixtrex
Sun Wukong
0
3
2
0.33
W
Bacchus
TwolfHunter
Bacchus
0
1
12
6
W
7
1
9
11.5
L
Tiamat
hikari7771
Tiamat
0
9
1
0.06
L
Thanatos
zimbiosis666
Thanatos
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,626
Damage
11,996
26,673
Taken
33,674
19,672
Mitigated
20,093
7,710
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Blossomswilt
Ix Chel
16,005
1,651
1,541
3,107
8,186
3,268
1,079
1,966
5,930
61,727
0
L
Sun Wukong
Mixtrex
Sun Wukong
4,523
785
0
1,420
12,451
11,598
0
7,515
4,936
0
20,385
W
Bacchus
TwolfHunter
Bacchus
4,446
768
0
1,842
11,931
13,375
1,059
1,423
10,269
17,204
0
W
8,175
6,658
0
1,220
6,556
3,029
274
918
5,460
0
22,624
L
Tiamat
hikari7771
Tiamat
4,798
443
0
441
10,703
4,835
0
7,204
3,499
15,820
0
L
Thanatos
zimbiosis666
Thanatos
2,675
502
167
3,166
10,520
3,660
0
6,236
4,284
0
19,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
22,497
113
Minions Killed
90
0
Camps Cleared
0
676,219
Distance Traveled
561,050
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,968
914
74
6
0
220,650
0
L
Sun Wukong
7,508
626
38
3
0
184,346
0
W
Bacchus
8,806
734
11
1
0
215,232
0
W
Arachne
10,134
845
28
2
0
240,337
6
L
Tiamat
7,393
616
26
2
0
177,763
0
L
Thanatos
7,596
633
26
2
0
198,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role