Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Its_Just_Shifty
Hachiman
Level 154
God Stats
2W - 4L
1,615 SR
Queue Stats
226W - 225L
1,494 Elo+
Party 2
Terra
Terra
NerfTheSmurff
Terra
Level 98
God Stats
3W - 2L
1,634 SR
Queue Stats
383W - 363L
1,485 Elo+
Party 2
Ymir
Ymir
conundrum216
Ymir
Level 163
God Stats
7W - 5L
1,461 SR
Queue Stats
671W - 700L
1,470 Elo+
Solo
Team Averages
Level 127
1,542 SR
1,490 Elo+

VS

Team Averages
Level 104
1,565 SR
1,469 Elo+
Geb
Geb
Beers4yeers
Geb
Level 127
God Stats
1W - 1L
1,718 SR
Queue Stats
46W - 58L
1,476 Elo+
Solo
Ne Zha
Ne Zha
Delirious_Things
Ne Zha
Level 157
God Stats
11W - 13L
1,509 SR
Queue Stats
623W - 622L
1,443 Elo+
Solo
Ix Chel
Ix Chel
Stovenk89
Ix Chel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sol
Sol
VERITASx3216
Sol
Level 100
God Stats
3W - 1L
1,811 SR
Queue Stats
42W - 46L
1,451 Elo+
Party 1
Bakasura
Bakasura
WolfTheOg
Bakasura
Level 123
God Stats
0W - 2L
1,285 SR
Queue Stats
25W - 25L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
6 / 0 / 6
7,552
1,259
7,536
6,701
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
 
Amaterasu
10
1 / 3 / 6
6,240
1,040
3,741
6,189
4,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
12
3 / 2 / 5
7,062
1,177
8,174
5,322
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 8
6,919
1,153
2,104
7,912
7,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 3 / 8
6,262
1,044
2,225
7,095
4,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
6,030
1,005
5,215
10,045
7,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 3 / 3
5,754
959
5,301
6,565
2,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ix Chel
Stovenk89
Ix Chel
11
1 / 3 / 7
5,785
964
7,028
5,055
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
1,484
247
0
0
0
Bakasura
WolfTheOg
Bakasura
9
2 / 2 / 1
5,479
913
2,253
3,846
3,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
12
Kills
8
9
Deaths
12
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
6
0
6
9
W
Amaterasu
 
Amaterasu
1
3
6
1.33
L
3
4
2
1
L
2
3
3
1.17
W
Hachiman
3
2
5
2.75
W
1
1
8
5
L
Ix Chel
Stovenk89
Ix Chel
1
3
7
1.5
L
0
0
0
0
L
Bakasura
WolfTheOg
Bakasura
2
2
1
1.25
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,780
Damage
19,797
33,219
Taken
25,511
23,805
Mitigated
16,524
12,627
Healing
2,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,536
3,478
513
3,197
6,701
5,362
1,043
2,704
3,887
0
12,227
W
Amaterasu
 
Amaterasu
3,741
1,038
224
401
6,189
4,761
241
2,828
3,285
983
6,594
L
5,215
800
632
651
10,045
7,464
0
1,596
8,179
9,326
0
L
5,301
1,000
0
526
6,565
2,899
0
1,003
5,252
0
9,947
W
Hachiman
8,174
5,334
0
890
5,322
2,254
1,083
1,213
4,029
0
21,165
W
2,104
232
3,610
3,016
7,912
7,206
806
3,485
4,385
3,672
0
L
Ix Chel
Stovenk89
Ix Chel
7,028
1,244
622
108
5,055
2,251
0
1,050
3,791
14,134
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
WolfTheOg
Bakasura
2,253
1,380
29
332
3,846
3,910
0
1,186
2,525
0
1,645
W
2,225
663
347
429
7,095
4,222
589
2,013
4,782
4,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,035
Gold Earned
24,532
57
Minions Killed
24
0
Camps Cleared
0
592,150
Distance Traveled
374,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,552
1,259
15
3
0
138,834
0
W
Amaterasu
6,240
1,040
6
1
0
116,461
0
L
Geb
6,030
1,005
3
1
0
84,517
0
L
Ne Zha
5,754
959
6
1
0
116,217
0
W
Hachiman
7,062
1,177
30
5
0
115,614
0
W
Terra
6,919
1,153
0
0
0
127,951
0
L
Ix Chel
5,785
964
14
2
0
104,825
0
L
Sol
1,484
247
0
0
0
0
0
L
Bakasura
5,479
913
1
0
0
68,491
0
W
Ymir
6,262
1,044
6
1
0
93,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role