Player Matchup

Nike
Nike
N7BRE
Nike
Level 45
God Stats
1W - 0L
1,285 SR
Queue Stats
93W - 120L
1,426 Elo+
Solo
Cerberus
Cerberus
QCBobGratton
Cerberus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 79L
1,454 Elo+
Solo
Chang'e
Chang'e
TheNehl
Chang'e
Level 26
God Stats
2W - 2L
1,480 SR
Queue Stats
77W - 54L
1,531 Elo+
Party 2
Erlang Shen
Erlang Shen
nHelheim
Erlang Shen
Level 64
God Stats
5W - 5L
1,629 SR
Queue Stats
89W - 69L
1,547 Elo+
Party 2
Jing Wei
Jing Wei
sgoose223
Jing Wei
Level 68
God Stats
8W - 2L
1,575 SR
Queue Stats
102W - 108L
1,526 Elo+
Solo
Team Averages
Level 50
1,494 SR
1,497 Elo+

VS

Team Averages
Level 70
1,550 SR
1,503 Elo+
Anhur
Anhur
Benimarusu
Anhur
Level 22
God Stats
1W - 1L
1,738 SR
Queue Stats
31W - 30L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Code040
Cthulhu
Level 41
God Stats
1W - 2L
1,470 SR
Queue Stats
66W - 58L
1,454 Elo+
Party 1
Ra
Ra
JonnyThud
Ra
Level 105
God Stats
1W - 2L
1,494 SR
Queue Stats
26W - 16L
1,601 Elo+
Party 3
King Arthur
King Arthur
Shadius6900
King Arthur
Level 56
God Stats
0W - 2L
1,280 SR
Queue Stats
112W - 106L
1,455 Elo+
Solo
Cliodhna
Cliodhna
The_Wendigo_1001
Cliodhna
Level 127
God Stats
7W - 2L
1,768 SR
Queue Stats
214W - 200L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
N7BRE
Nike
16
1 / 1 / 0
10,212
601
7,153
12,463
11,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
QCBobGratton
Cerberus
12
1 / 3 / 6
8,210
483
9,057
20,023
18,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
TheNehl
Chang'e
17
11 / 2 / 4
11,299
665
15,598
13,933
5,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
nHelheim
Erlang Shen
17
11 / 3 / 4
10,981
646
17,886
23,533
13,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jing Wei
sgoose223
Jing Wei
13
0 / 2 / 4
7,773
457
7,469
10,022
3,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
4 / 5 / 1
8,365
492
13,720
13,575
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Code040
Cthulhu
12
1 / 4 / 2
8,061
474
8,599
19,666
13,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
4 / 7 / 1
9,379
552
9,573
12,231
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Shadius6900
King Arthur
16
1 / 1 / 2
9,950
585
7,989
13,360
13,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 7 / 3
7,728
455
8,774
16,354
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
24
Kills
11
11
Deaths
24
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
4
5
1
0.9
L
Cthulhu
Code040
Cthulhu
1
4
2
0.5
L
4
7
1
0.64
W
Nike
N7BRE
Nike
1
1
0
1
W
Cerberus
QCBobGratton
Cerberus
1
3
6
1.33
L
King Arthur
Shadius6900
King Arthur
1
1
2
2
W
Chang'e
TheNehl
Chang'e
11
2
4
6.5
L
1
7
3
0.36
W
Erlang Shen
nHelheim
Erlang Shen
11
3
4
4.33
W
Jing Wei
sgoose223
Jing Wei
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,163
Damage
48,655
79,974
Taken
75,186
51,785
Mitigated
39,096
29,633
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
13,720
9,698
0
3,720
13,575
4,026
0
5,577
7,998
0
50,524
L
Cthulhu
Code040
Cthulhu
8,599
1,167
1,260
1,226
19,666
13,306
0
6,518
13,148
36,103
293
L
9,573
2,372
247
1,037
12,231
3,814
0
7,895
4,336
66,288
0
W
Nike
N7BRE
Nike
7,153
790
0
3,987
12,463
11,308
225
369
12,094
0
86,122
W
Cerberus
QCBobGratton
Cerberus
9,057
1,016
0
6,212
20,023
18,132
0
5,050
14,973
32,820
0
L
King Arthur
Shadius6900
King Arthur
7,989
957
0
2,108
13,360
13,132
0
0
12,250
0
73,152
W
Chang'e
TheNehl
Chang'e
15,598
1,174
1,215
5,140
13,933
5,100
629
4,857
9,076
81,530
0
L
8,774
1,981
0
4,923
16,354
4,818
0
4,665
11,689
0
58,626
W
Erlang Shen
nHelheim
Erlang Shen
17,886
12,289
0
9,059
23,533
13,623
415
4,936
18,539
0
115,270
W
Jing Wei
sgoose223
Jing Wei
7,469
5,690
0
4,020
10,022
3,622
576
3,145
6,877
0
59,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,475
Gold Earned
43,483
581
Minions Killed
455
0
Camps Cleared
0
1,786,758
Distance Traveled
1,685,464
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,365
492
73
4
0
314,129
0
L
Cthulhu
8,061
474
42
2
0
363,973
0
L
Ra
9,379
552
121
7
0
314,811
4
W
Nike
10,212
601
169
10
0
329,988
0
W
Cerberus
8,210
483
56
3
0
324,152
0
L
King Arthur
9,950
585
132
8
0
297,830
0
W
Chang'e
11,299
665
127
7
0
336,742
4
L
Cliodhna
7,728
455
87
5
0
394,721
0
W
Erlang Shen
10,981
646
127
7
0
454,366
0
W
Jing Wei
7,773
457
102
6
0
341,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role