Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BARRACuDDaa
Sol
Level 68
God Stats
2W - 1L
1,465 SR
Queue Stats
49W - 52L
1,516 Elo+
Solo
Eset
Eset
xRedHat
Eset
Level 158
God Stats
10W - 7L
1,593 SR
Queue Stats
533W - 539L
1,491 Elo+
Party 2
Odin
Odin
xxSATSxx
Odin
Level 108
God Stats
3W - 0L
1,502 SR
Queue Stats
43W - 62L
1,419 Elo+
Party 2
Team Averages
Level 112
1,512 SR
1,485 Elo+

VS

Team Averages
Level 96
1,501 SR
1,470 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Fili420_
Baron Samedi
Level 103
God Stats
0W - 1L
1,536 SR
Queue Stats
13W - 22L
1,406 Elo+
Party 1
Amaterasu
Amaterasu
Loufal
Amaterasu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,489 Elo+
Party 1
Ao Kuang
Ao Kuang
URUrazor
Ao Kuang
Level 116
God Stats
1W - 3L
1,471 SR
Queue Stats
693W - 721L
1,453 Elo+
Solo
Raijin
Raijin
nizhinTheGreat
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 2 / 11
6,582
1,316
3,814
7,898
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
 
Hercules
10
3 / 3 / 7
5,945
1,189
2,840
8,490
7,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 1 / 6
6,405
1,281
4,829
3,034
1,092
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Eset
xRedHat
Eset
12
4 / 2 / 9
6,519
1,304
6,284
5,210
1,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
10
3 / 1 / 6
5,659
1,132
3,150
5,405
2,971
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 4 / 5
6,202
1,240
6,311
6,917
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Fili420_
Baron Samedi
9
0 / 4 / 7
5,224
1,045
3,793
5,079
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Loufal
Amaterasu
5
0 / 0 / 0
4,280
856
0
0
0
Ao Kuang
URUrazor
Ao Kuang
9
1 / 4 / 4
5,144
1,029
3,383
6,262
5,182
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 3 / 5
5,918
1,184
4,478
4,253
1,860
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
15
Kills
8
9
Deaths
15
39
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
11
3.75
W
Hercules
 
Hercules
3
3
7
2.17
L
Jing Wei
 
Jing Wei
3
4
5
1.38
W
3
1
6
6
L
Baron Samedi
Fili420_
Baron Samedi
0
4
7
0.88
L
Amaterasu
Loufal
Amaterasu
0
0
0
0
L
Ao Kuang
URUrazor
Ao Kuang
1
4
4
0.75
L
4
3
5
2.17
W
Eset
xRedHat
Eset
4
2
9
4.25
W
Odin
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,917
Damage
17,965
30,037
Taken
22,511
21,075
Mitigated
12,951
11,283
Healing
2,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,814
265
129
2,067
7,898
7,235
0
3,141
4,715
9,557
0
W
Hercules
 
Hercules
2,840
887
0
1,686
8,490
7,915
117
2,725
5,689
0
6,214
L
Jing Wei
 
Jing Wei
6,311
4,278
0
657
6,917
2,770
0
5,153
1,764
0
13,933
W
4,829
1,451
33
894
3,034
1,092
115
1,366
1,588
10,858
0
L
Baron Samedi
Fili420_
Baron Samedi
3,793
352
395
315
5,079
3,139
0
3,269
1,810
6,263
0
L
Amaterasu
Loufal
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
URUrazor
Ao Kuang
3,383
1,263
254
521
6,262
5,182
0
3,226
3,036
4,920
0
L
4,478
707
56
243
4,253
1,860
0
3,279
974
10,584
0
W
Eset
xRedHat
Eset
6,284
305
1,870
2,121
5,210
1,862
144
1,890
3,241
14,744
0
W
Odin
3,150
508
183
2,300
5,405
2,971
54
2,213
3,150
0
3,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,110
Gold Earned
26,768
66
Minions Killed
37
0
Camps Cleared
0
511,325
Distance Traveled
361,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,582
1,316
25
5
0
110,619
0
W
Hercules
5,945
1,189
3
1
0
92,418
0
L
Jing Wei
6,202
1,240
13
3
0
105,428
0
W
Sol
6,405
1,281
14
3
0
96,469
0
L
Baron Samedi
5,224
1,045
5
1
0
88,573
0
L
Amaterasu
4,280
856
0
0
0
0
0
L
Ao Kuang
5,144
1,029
3
1
0
64,993
0
L
Raijin
5,918
1,184
16
3
0
102,731
0
W
Eset
6,519
1,304
21
4
0
108,929
0
W
Odin
5,659
1,132
3
1
0
102,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role