Player Matchup

Ra
Ra
AegisReach
Ra
Level 199
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,558 Elo+
Party 1
Bacchus
Bacchus
Ignite-Dominic
Bacchus
Level 128
God Stats
1W - 0L
1,854 SR
Queue Stats
12W - 4L
1,595 Elo+
Party 1
Arachne
Arachne
JulioCoolio
Arachne
Level 23
God Stats
17W - 6L
1,506 SR
Queue Stats
36W - 20L
1,562 Elo+
Party 1
Nemesis
Nemesis
PotatoAntonio
Nemesis
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 11L
1,354 Elo+
Solo
Ullr
Ullr
TurkleTurk
Ullr
Level 126
God Stats
4W - 4L
1,681 SR
Queue Stats
195W - 111L
1,615 Elo+
Party 1
Team Averages
Level 99
1,608 SR
1,537 Elo+

VS

Team Averages
Level 20
1,413 SR
1,428 Elo+
Sobek
Sobek
JRERIOX
Sobek
Level 8
God Stats
0W - 3L
1,269 SR
Queue Stats
3W - 5L
1,521 Elo+
Solo
Ra
Ra
TheBepsi
Ra
Level 28
God Stats
14W - 12L
1,677 SR
Queue Stats
65W - 55L
1,516 Elo+
Solo
Rama
Rama
artistic-height2
Rama
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,240 Elo+
Solo
Mulan
Mulan
tornsea312
Mulan
Level 37
God Stats
5W - 11L
1,294 SR
Queue Stats
40W - 60L
1,351 Elo+
Solo
Nemesis
Nemesis
xBØW
Nemesis
Level 16
God Stats
0W - 1L
1,326 SR
Queue Stats
11W - 10L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
8,900
890
10,498
5,969
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 12
8,617
862
10,524
10,115
13,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
JulioCoolio
Arachne
15
3 / 4 / 10
8,548
855
8,803
11,373
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
12
1 / 4 / 8
7,544
754
2,674
7,568
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
9 / 1 / 2
10,325
1,033
13,223
7,713
3,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JRERIOX
Sobek
13
1 / 4 / 7
8,151
815
6,523
16,345
16,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 4 / 3
9,166
917
12,626
9,112
5,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 2
7,096
710
813
3,313
1,164
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mulan
14
0 / 4 / 6
7,682
768
4,396
11,549
10,204
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nemesis
xBØW
Nemesis
16
5 / 5 / 2
9,517
952
7,040
12,177
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
19
Kills
11
11
Deaths
19
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
W
3
1
12
9
L
Sobek
JRERIOX
Sobek
1
4
7
1.13
W
Arachne
JulioCoolio
Arachne
3
4
10
2
W
Nemesis
1
4
8
1.25
L
5
4
3
1.63
W
9
1
2
10
L
0
2
2
0.5
L
Mulan
0
4
6
0.75
L
Nemesis
xBØW
Nemesis
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,722
Damage
31,398
42,738
Taken
52,496
29,116
Mitigated
39,788
11,782
Healing
10,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,498
945
2,860
2,617
5,969
2,921
192
2,509
3,390
39,499
0
W
10,524
1,689
0
2,003
10,115
13,174
165
4,463
5,500
14,891
796
L
Sobek
JRERIOX
Sobek
6,523
397
143
3,815
16,345
16,824
0
6,915
8,707
12,063
0
W
Arachne
JulioCoolio
Arachne
8,803
6,568
0
3,050
11,373
5,797
784
4,973
6,328
0
18,885
W
Nemesis
2,674
833
0
69
7,568
3,390
120
4,187
3,381
0
4,321
L
12,626
732
775
1,922
9,112
5,324
0
2,283
6,566
48,000
1,027
W
13,223
6,780
0
1,183
7,713
3,834
1,015
2,634
5,079
0
53,119
L
813
359
0
375
3,313
1,164
0
1,208
1,903
0
9,633
L
Mulan
4,396
505
49
827
11,549
10,204
33
4,768
6,201
0
12,160
L
Nemesis
xBØW
Nemesis
7,040
2,079
0
2,342
12,177
6,272
217
2,821
8,893
0
33,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,934
Gold Earned
41,612
213
Minions Killed
195
0
Camps Cleared
0
1,023,665
Distance Traveled
922,548
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,900
890
92
9
0
210,978
0
W
Bacchus
8,617
862
8
1
0
209,164
0
L
Sobek
8,151
815
11
1
0
197,155
0
W
Arachne
8,548
855
21
2
0
204,215
1
W
Nemesis
7,544
754
2
0
0
173,184
0
L
Ra
9,166
917
80
8
0
227,766
0
W
Ullr
10,325
1,033
90
9
0
226,124
0
L
Rama
7,096
710
19
2
0
93,090
0
L
Mulan
7,682
768
25
3
0
191,323
0
L
Nemesis
9,517
952
60
6
0
213,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role