Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Sccoootttt
Cerberus
Level 237
God Stats
3W - 6L
1,547 SR
Queue Stats
465W - 237L
1,601 Elo+
Party 2
Rama
Rama
SunKenRocKK
Rama
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,826 Elo+
Party 3
Hercules
Hercules
Waycrez
Hercules
Level 203
God Stats
0W - 5L
1,474 SR
Queue Stats
61W - 48L
1,596 Elo+
Party 3
Fenrir
Fenrir
iPlomp
Fenrir
Level 155
God Stats
7W - 10L
1,540 SR
Queue Stats
616W - 390L
1,598 Elo+
Party 2
Team Averages
Level 187
1,512 SR
1,624 Elo+

VS

Team Averages
Level 145
1,544 SR
1,572 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
 
Nike
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Gаle
Chang'e
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 5L
1,849 Elo+
Solo
Ishtar
Ishtar
HenerRs
Ishtar
Level 148
God Stats
8W - 4L
1,742 SR
Queue Stats
256W - 251L
1,469 Elo+
Solo
Charon
Charon
namsilatalisman
Charon
Level 137
God Stats
3W - 5L
1,477 SR
Queue Stats
374W - 389L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 4 / 0
6,217
518
3,049
7,890
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Sccoootttt
Cerberus
12
2 / 3 / 2
6,841
570
4,223
11,654
11,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 3 / 1
5,821
485
3,292
10,090
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Waycrez
Hercules
11
2 / 1 / 0
6,326
527
5,140
11,726
5,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fenrir
iPlomp
Fenrir
9
1 / 4 / 1
5,598
467
3,172
11,540
7,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
6 / 0 / 6
7,977
665
7,250
7,018
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
 
Nike
11
1 / 4 / 1
6,865
572
7,122
8,738
4,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
Gаle
Chang'e
14
5 / 0 / 5
7,849
654
11,522
9,075
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
HenerRs
Ishtar
13
1 / 1 / 1
7,388
616
4,860
6,074
2,407
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 0 / 8
7,542
629
6,229
9,356
8,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
15
15
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
4
0
0
W
Hun Batz
 
Hun Batz
6
0
6
9
W
Nike
 
Nike
1
4
1
0.38
W
Chang'e
Gаle
Chang'e
5
0
5
7.5
W
Ishtar
HenerRs
Ishtar
1
1
1
1.5
L
Cerberus
Sccoootttt
Cerberus
2
3
2
1
L
0
3
1
0.17
L
Hercules
Waycrez
Hercules
2
1
0
2
L
Fenrir
iPlomp
Fenrir
1
4
1
0.38
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,876
Damage
36,983
52,900
Taken
40,261
30,623
Mitigated
21,874
12,542
Healing
16,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,049
359
0
924
7,890
3,419
0
6,065
1,825
59,523
0
W
Hun Batz
 
Hun Batz
7,250
2,329
0
882
7,018
2,450
1,603
299
6,719
0
54,187
W
Nike
 
Nike
7,122
930
0
2,246
8,738
4,647
0
3,667
5,071
0
50,266
W
Chang'e
Gаle
Chang'e
11,522
909
1,457
5,187
9,075
3,604
0
1,760
7,315
81,265
0
W
Ishtar
HenerRs
Ishtar
4,860
2,699
0
3,470
6,074
2,407
420
0
6,074
0
59,717
L
Cerberus
Sccoootttt
Cerberus
4,223
131
0
5,001
11,654
11,046
0
610
10,173
49,563
0
L
3,292
2,993
0
2,938
10,090
3,342
0
1,810
8,280
0
39,695
L
Hercules
Waycrez
Hercules
5,140
1,957
0
1,763
11,726
5,431
0
3,536
8,078
0
41,055
L
Fenrir
iPlomp
Fenrir
3,172
936
0
1,916
11,540
7,385
0
5,730
5,810
0
10,581
W
6,229
1,664
0
3,149
9,356
8,766
54
1,546
7,810
22,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,803
Gold Earned
37,621
408
Minions Killed
427
0
Camps Cleared
0
1,121,735
Distance Traveled
1,262,088
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,217
518
116
10
0
215,507
1
W
Hun Batz
7,977
665
83
7
0
306,820
2
W
Nike
6,865
572
77
6
0
237,774
0
W
Chang'e
7,849
654
131
11
0
254,810
0
W
Ishtar
7,388
616
115
10
0
230,604
3
L
Cerberus
6,841
570
133
11
0
214,860
2
L
Rama
5,821
485
73
6
0
214,033
0
L
Hercules
6,326
527
73
6
0
275,299
0
L
Fenrir
5,598
467
13
1
0
202,036
0
W
Charon
7,542
629
21
2
0
232,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role