Player Matchup

Ra
Ra
Diamond V
 
Ra
Diamond V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
Aposite
Geb
Platinum I
Level 69
God Stats
1W - 2L
1,274 SR
Queue Stats
64W - 46L
1,996 MMR
Party 3
Osiris
Osiris
Platinum I
QuééfCatcheŘ
Osiris
Platinum I
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 35L
1,980 MMR
Solo
Thor
Thor
Platinum I
TheDutchPro
Thor
Platinum I
Level 142
God Stats
9W - 7L
1,524 SR
Queue Stats
62W - 54L
2,030 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,460 SR
1,801 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,718 SR
1,995 MMR
Tyr
Tyr
Platinum I
NietHarry
Tyr
Platinum I
Level 158
God Stats
1W - 1L
1,741 SR
Queue Stats
245W - 231L
1,906 MMR
Party 1
Izanami
Izanami
Diamond V
Niikõ
Izanami
Diamond V
Level 172
God Stats
2W - 0L
1,971 SR
Queue Stats
35W - 15L
2,097 MMR
Party 2
Terra
Terra
Platinum II
Unitê
Terra
Platinum II
Level 153
God Stats
1W - 1L
1,512 SR
Queue Stats
113W - 101L
1,832 MMR
Party 2
Agni
Agni
Diamond IV
keukenzout
Agni
Diamond IV
Level 171
God Stats
6W - 9L
1,681 SR
Queue Stats
263W - 239L
2,116 MMR
Party 1
Serqet
Serqet
Diamond IV
namechanged8914
Serqet
Diamond IV
Level 91
God Stats
7W - 3L
1,686 SR
Queue Stats
120W - 102L
2,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 2 / 0
5,805
581
5,468
4,841
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
 
Jing Wei
9
0 / 3 / 0
4,847
485
3,825
7,898
2,191
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
9
0 / 1 / 0
5,188
519
2,393
6,773
4,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 0
6,533
653
7,592
7,842
7,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 0
5,182
518
4,059
10,676
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Maman BrigitteThanatosThoth

VS

Bans
SusanoLokiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,922
592
3,421
11,824
8,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Niikõ
Izanami
12
4 / 0 / 1
6,808
681
8,309
5,768
2,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Unitê
Terra
10
0 / 0 / 4
5,784
578
3,135
8,695
4,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 0 / 2
6,393
639
1,275
4,538
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 0 / 2
6,398
640
6,820
9,472
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
L
Jing Wei
 
Jing Wei
0
3
0
0
L
Geb
0
1
0
0
W
0
0
0
0
W
Izanami
Niikõ
Izanami
4
0
1
4.5
L
0
0
0
0
L
0
3
0
0
W
Terra
Unitê
Terra
0
0
4
2
W
1
0
2
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,337
Damage
22,960
38,030
Taken
40,297
19,626
Mitigated
21,196
14,067
Healing
17,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,468
367
564
979
4,841
1,594
0
1,464
3,219
48,558
0
L
Jing Wei
 
Jing Wei
3,825
3,479
0
1,921
7,898
2,191
0
1,078
6,820
0
33,374
L
Geb
2,393
557
0
2,335
6,773
4,281
0
700
5,995
14,424
0
W
3,421
289
0
5,144
11,824
8,353
0
0
11,824
0
44,142
W
Izanami
Niikõ
Izanami
8,309
5,766
0
2,366
5,768
2,235
229
1,115
4,653
0
69,134
L
7,592
3,087
0
4,088
7,842
7,873
0
0
7,842
0
56,030
L
4,059
1,384
0
4,180
10,676
3,687
0
1,129
9,120
0
39,622
W
Terra
Unitê
Terra
3,135
613
1,763
2,862
8,695
4,908
0
1,858
6,567
17,359
0
W
1,275
59
0
980
4,538
1,578
0
2,062
2,063
54,472
430
W
6,820
2,763
0
4,256
9,472
4,122
0
1,984
7,329
0
46,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,555
Gold Earned
31,305
333
Minions Killed
403
0
Camps Cleared
0
1,083,009
Distance Traveled
1,137,990
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,805
581
103
10
0
221,051
1
L
Jing Wei
4,847
485
62
6
0
198,834
0
L
Geb
5,188
519
18
2
0
235,718
1
W
Tyr
5,922
592
78
8
0
226,671
0
W
Izanami
6,808
681
114
11
0
188,800
3
L
Osiris
6,533
653
88
9
0
197,890
1
L
Thor
5,182
518
62
6
0
229,516
1
W
Terra
5,784
578
30
3
0
230,154
2
W
Agni
6,393
639
108
11
0
238,578
3
W
Serqet
6,398
640
73
7
0
253,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role