Player Matchup

Xing Tian
Xing Tian
IЕнотI
Xing Tian
Level 46
God Stats
1W - 0L
1,221 SR
Queue Stats
29W - 46L
1,283 Elo+
Party 1
Hel
Hel
Rosgort
Hel
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 50L
1,314 Elo+
Party 1
Vamana
Vamana
АБДУЛБЕК
Vamana
Level 42
God Stats
2W - 2L
1,400 SR
Queue Stats
29W - 46L
1,280 Elo+
Party 1
Team Averages
Level 45
1,374 SR
1,292 Elo+

VS

Team Averages
Level 59
1,396 SR
1,341 Elo+
Nike
Nike
DeeGZzz14
Nike
Level 68
God Stats
0W - 1L
1,511 SR
Queue Stats
27W - 36L
1,290 Elo+
Solo
Thoth
Thoth
DiVoStY_Krnage
Thoth
Level 71
God Stats
25W - 22L
1,403 SR
Queue Stats
264W - 272L
1,408 Elo+
Solo
Nu Wa
Nu Wa
Qianthe
Nu Wa
Level 38
God Stats
0W - 3L
1,276 SR
Queue Stats
7W - 7L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
IЕнотI
Xing Tian
11
1 / 3 / 4
9,417
724
5,086
16,421
13,983
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
13
0 / 3 / 5
9,765
751
6,084
11,446
4,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
4 / 1 / 1
9,768
751
7,518
14,667
15,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
7
1 / 1 / 2
8,356
643
3,076
5,246
3,336
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 1 / 4
10,716
824
12,801
7,469
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Nu Wa
Qianthe
Nu Wa
12
2 / 3 / 3
9,400
723
10,188
9,995
4,022
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
5
Kills
6
7
Deaths
5
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nike
1
1
2
2
L
3
1
4
5
W
Xing Tian
IЕнотI
Xing Tian
1
3
4
1
L
Nu Wa
Qianthe
Nu Wa
2
3
3
1.17
W
Hel
0
3
5
0.83
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,688
Damage
26,065
42,534
Taken
22,710
33,605
Mitigated
10,477
10,160
Healing
1,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
3,076
614
114
594
5,246
3,336
0
1,757
3,489
0
10,761
L
12,801
77
0
0
7,469
3,119
0
4,090
3,379
50,707
0
W
Xing Tian
IЕнотI
Xing Tian
5,086
215
0
0
16,421
13,983
12
7,218
8,808
28,541
360
L
Nu Wa
Qianthe
Nu Wa
10,188
2,859
0
355
9,995
4,022
38
5,267
4,728
23,974
0
W
Hel
6,084
236
2,943
5,980
11,446
4,147
809
7,906
3,226
52,825
0
W
7,518
2,027
0
1,237
14,667
15,475
646
7,281
6,984
0
36,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
28,472
154
Minions Killed
116
0
Camps Cleared
0
738,087
Distance Traveled
572,796
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,356
643
6
0
0
113,941
0
L
Thoth
10,716
824
95
7
0
246,933
1
W
Xing Tian
9,417
724
28
2
0
235,518
0
L
Nu Wa
9,400
723
15
1
0
211,922
0
W
Hel
9,765
751
96
7
0
228,461
1
W
Vamana
9,768
751
30
2
0
274,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role