Player Matchup

Baron Samedi
Baron Samedi
AsierRazorr
Baron Samedi
Level 49
God Stats
4W - 3L
1,572 SR
Queue Stats
72W - 69L
1,364 Elo+
Solo
Nox
Nox
Nadzeratelb
Nox
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,367 Elo+
Solo
Hercules
Hercules
NiWa055
Hercules
Level 61
God Stats
4W - 5L
1,421 SR
Queue Stats
163W - 153L
1,392 Elo+
Solo
Team Averages
Level 48
1,497 SR
1,374 Elo+

VS

Team Averages
Level 51
1,416 SR
1,385 Elo+
Ah Puch
Ah Puch
C-M-S22
Ah Puch
Level 65
God Stats
199W - 200L
1,561 SR
Queue Stats
357W - 392L
1,419 Elo+
Solo
Chaac
Chaac
Colargold
Chaac
Level 24
God Stats
4W - 4L
1,195 SR
Queue Stats
56W - 53L
1,381 Elo+
Party 1
Vulcan
Vulcan
Sz Mystiikus
Vulcan
Level 64
God Stats
3W - 1L
1,493 SR
Queue Stats
110W - 122L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AsierRazorr
Baron Samedi
10
0 / 2 / 2
6,789
679
4,838
8,691
5,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 4 / 0
7,236
724
2,511
7,294
2,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
NiWa055
Hercules
10
1 / 3 / 1
6,734
673
2,564
12,108
8,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C-M-S22
Ah Puch
10
1 / 2 / 5
7,424
742
6,169
4,811
2,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Colargold
Chaac
12
4 / 0 / 5
8,439
844
7,469
7,875
7,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
11
4 / 1 / 5
8,547
855
11,330
3,705
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
9
9
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AsierRazorr
Baron Samedi
0
2
2
0.5
W
Ah Puch
C-M-S22
Ah Puch
1
2
5
1.75
W
Chaac
Colargold
Chaac
4
0
5
6.5
L
2
4
0
0.5
L
Hercules
NiWa055
Hercules
1
3
1
0.5
W
Vulcan
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,913
Damage
24,968
28,093
Taken
16,391
16,510
Mitigated
11,022
5,707
Healing
3,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AsierRazorr
Baron Samedi
4,838
169
416
3,231
8,691
5,044
0
5,791
2,632
29,601
0
W
Ah Puch
C-M-S22
Ah Puch
6,169
144
0
386
4,811
2,224
17
2,282
2,529
24,542
0
W
Chaac
Colargold
Chaac
7,469
280
0
2,838
7,875
7,363
0
3,252
4,623
0
22,550
L
2,511
345
0
0
7,294
2,774
0
4,437
2,483
20,881
0
L
Hercules
NiWa055
Hercules
2,564
317
0
2,060
12,108
8,692
0
7,080
4,519
0
12,666
W
Vulcan
11,330
6,061
0
500
3,705
1,435
0
1,965
1,740
37,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,759
Gold Earned
24,410
93
Minions Killed
113
0
Camps Cleared
0
507,825
Distance Traveled
533,788
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,789
679
39
4
0
177,537
0
W
Ah Puch
7,424
742
34
3
0
156,422
0
W
Chaac
8,439
844
24
2
0
183,184
0
L
Nox
7,236
724
32
3
0
139,359
0
L
Hercules
6,734
673
22
2
0
190,929
3
W
Vulcan
8,547
855
55
6
0
194,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role