Player Matchup

Chang'e
Chang'e
Ch3dd4rchzit
Chang'e
Level 125
God Stats
5W - 1L
1,929 SR
Queue Stats
390W - 372L
1,514 Elo+
Party 1
Fafnir
Fafnir
Gammaz714
Fafnir
Level 97
God Stats
0W - 3L
1,100 SR
Queue Stats
92W - 97L
1,469 Elo+
Solo
Sol
Sol
LosTerrenos
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,718 Elo+
Solo
Cthulhu
Cthulhu
Micoo 2013
Cthulhu
Level 159
God Stats
25W - 14L
1,578 SR
Queue Stats
767W - 755L
1,508 Elo+
Party 1
Serqet
Serqet
astrolhopitecus
Serqet
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 97L
1,442 Elo+
Solo
Team Averages
Level 94
1,521 SR
1,530 Elo+

VS

Team Averages
Level 136
1,488 SR
1,536 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AL1CE_R4BB1T
Chiron
Level 107
God Stats
2W - 2L
1,436 SR
Queue Stats
189W - 174L
1,585 Elo+
Solo
Tiamat
Tiamat
Buzzillington
Tiamat
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,501 Elo+
Solo
Poseidon
Poseidon
WinderEdun
Poseidon
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 38L
1,594 Elo+
Solo
Chang'e
Chang'e
ZeusGTX
Chang'e
Level 175
God Stats
3W - 3L
1,502 SR
Queue Stats
371W - 364L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ch3dd4rchzit
Chang'e
11
0 / 3 / 3
6,453
645
5,902
10,774
4,875
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fafnir
Gammaz714
Fafnir
12
1 / 4 / 2
7,403
740
7,127
12,166
14,051
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 2 / 2
7,748
775
9,425
8,320
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Micoo 2013
Cthulhu
14
1 / 3 / 3
7,722
772
12,732
16,308
17,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 6 / 3
6,876
688
3,902
9,907
6,788
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 2 / 12
8,170
817
6,102
13,996
15,584
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
14
7 / 1 / 11
8,391
839
14,297
7,254
3,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 2 / 15
8,016
802
6,617
8,363
5,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
WinderEdun
Poseidon
14
2 / 1 / 15
8,241
824
21,386
9,605
4,774
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
ZeusGTX
Chang'e
15
7 / 0 / 10
8,565
857
5,549
10,675
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
81
5
Kills
18
18
Deaths
6
13
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
12
3.5
W
Chiron
7
1
11
12.5
W
1
2
15
4.25
L
Chang'e
Ch3dd4rchzit
Chang'e
0
3
3
0.5
L
Fafnir
Gammaz714
Fafnir
1
4
2
0.5
L
1
2
2
1
L
Cthulhu
Micoo 2013
Cthulhu
1
3
3
0.83
W
Poseidon
WinderEdun
Poseidon
2
1
15
9.5
W
Chang'e
ZeusGTX
Chang'e
7
0
10
12
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,088
Damage
53,951
57,475
Taken
49,893
46,542
Mitigated
35,143
26,312
Healing
30,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,102
1,124
1,488
2,104
13,996
15,584
0
10,981
2,723
0
8,898
W
Chiron
14,297
4,390
1,844
1,782
7,254
3,179
1,004
4,437
2,817
0
24,440
W
6,617
665
793
1,226
8,363
5,831
386
4,278
3,850
16,970
0
L
Chang'e
Ch3dd4rchzit
Chang'e
5,902
844
11,173
4,754
10,774
4,875
0
4,767
6,007
9,907
0
L
Fafnir
Gammaz714
Fafnir
7,127
1,646
577
1,911
12,166
14,051
0
8,307
3,859
9,286
0
L
9,425
2,213
129
1,956
8,320
3,538
0
5,079
3,241
29,855
0
L
Cthulhu
Micoo 2013
Cthulhu
12,732
395
1,692
3,668
16,308
17,290
0
10,183
6,125
25,102
0
W
Poseidon
WinderEdun
Poseidon
21,386
3,377
1,050
1,853
9,605
4,774
988
6,756
2,849
37,740
0
W
Chang'e
ZeusGTX
Chang'e
5,549
1,187
12,472
6,269
10,675
5,775
1,075
8,734
1,776
12,385
0
L
3,902
497
211
241
9,907
6,788
0
5,216
4,691
0
8,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,202
Gold Earned
41,383
114
Minions Killed
111
0
Camps Cleared
0
821,896
Distance Traveled
976,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,170
817
9
1
0
215,670
0
W
Chiron
8,391
839
14
1
0
192,043
0
W
Tiamat
8,016
802
29
3
0
164,866
0
L
Chang'e
6,453
645
9
1
0
162,951
0
L
Fafnir
7,403
740
5
1
0
148,032
0
L
Sol
7,748
775
61
6
0
168,336
0
L
Cthulhu
7,722
772
29
3
0
170,416
0
W
Poseidon
8,241
824
43
4
0
185,805
0
W
Chang'e
8,565
857
16
2
0
217,788
0
L
Serqet
6,876
688
10
1
0
172,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role