Player Matchup

Cerberus
Cerberus
ByXoZX20
Cerberus
Level 57
God Stats
2W - 2L
1,441 SR
Queue Stats
66W - 59L
1,501 Elo+
Party 2
Medusa
Medusa
ByXzOzX
Medusa
Level 66
God Stats
3W - 1L
1,744 SR
Queue Stats
46W - 36L
1,524 Elo+
Party 2
Merlin
Merlin
Zappysamuel
Merlin
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 60L
1,498 Elo+
Party 2
Team Averages
Level 87
1,562 SR
1,507 Elo+

VS

Team Averages
Level 92
1,517 SR
1,581 Elo+
Vulcan
Vulcan
Pvt Hotshot
Vulcan
Level 125
God Stats
3W - 3L
1,552 SR
Queue Stats
140W - 136L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
VileHurr1cane
Sun Wukong
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,679 Elo+
Party 1
Loki
Loki
dphantom12
Loki
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ByXoZX20
Cerberus
14
0 / 2 / 9
11,364
710
7,358
17,065
14,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
ByXzOzX
Medusa
14
5 / 2 / 6
12,155
760
12,938
13,369
4,717
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
6 / 2 / 4
13,635
852
16,548
12,404
4,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
3 / 1 / 3
11,788
737
19,341
10,738
4,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
VileHurr1cane
Sun Wukong
14
2 / 3 / 4
11,266
704
8,602
16,711
10,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 7 / 4
10,788
674
7,916
14,633
5,936
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
11
Kills
6
6
Deaths
11
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ByXoZX20
Cerberus
0
2
9
2.25
W
Medusa
ByXzOzX
Medusa
5
2
6
4
L
Vulcan
3
1
3
4.5
L
Sun Wukong
VileHurr1cane
Sun Wukong
2
3
4
1.33
W
Merlin
6
2
4
4
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,844
Damage
35,859
42,838
Taken
42,082
24,182
Mitigated
21,146
8,463
Healing
3,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ByXoZX20
Cerberus
7,358
671
0
574
17,065
14,924
190
7,309
9,434
14,722
881
W
Medusa
ByXzOzX
Medusa
12,938
5,028
0
2,569
13,369
4,717
752
5,427
7,630
0
53,926
L
Vulcan
19,341
8,708
0
360
10,738
4,653
0
7,410
3,328
67,119
0
L
Sun Wukong
VileHurr1cane
Sun Wukong
8,602
1,878
332
2,151
16,711
10,557
0
9,022
7,689
0
25,951
W
Merlin
16,548
439
0
5,320
12,404
4,541
194
6,050
6,096
97,773
0
L
7,916
1,497
0
703
14,633
5,936
0
7,077
7,556
0
37,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,154
Gold Earned
33,842
242
Minions Killed
180
0
Camps Cleared
0
889,631
Distance Traveled
860,635
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,364
710
21
1
0
300,188
5
W
Medusa
12,155
760
75
5
0
296,792
0
L
Vulcan
11,788
737
124
8
0
331,904
1
L
Sun Wukong
11,266
704
18
1
0
258,428
0
W
Merlin
13,635
852
146
9
0
292,651
0
L
Loki
10,788
674
38
2
0
270,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role