Player Matchup

Hachiman
Hachiman
DJ WOLF TCP
Hachiman
Level 155
God Stats
14W - 15L
1,579 SR
Queue Stats
696W - 612L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
HiddenFangsoc
Gilgamesh
Level 157
God Stats
3W - 8L
1,458 SR
Queue Stats
437W - 396L
1,546 Elo+
Solo
Charon
Charon
OG Agent Free
Charon
Level 154
God Stats
0W - 1L
1,290 SR
Queue Stats
81W - 88L
1,474 Elo+
Party 1
Fenrir
Fenrir
SimoHalo
Fenrir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,435 Elo+
Party 1
Kukulkan
Kukulkan
xIIGannicusIIx
Kukulkan
Level 197
God Stats
22W - 15L
1,697 SR
Queue Stats
182W - 173L
1,511 Elo+
Solo
Team Averages
Level 141
1,505 SR
1,498 Elo+

VS

Team Averages
Level 95
1,473 SR
1,510 Elo+
Sobek
Sobek
BloodHydro
Sobek
Level 30
God Stats
2W - 1L
1,504 SR
Queue Stats
67W - 65L
1,522 Elo+
Party 2
Nike
Nike
Diiizzzyyy
Nike
Level 88
God Stats
9W - 4L
1,661 SR
Queue Stats
138W - 138L
1,493 Elo+
Party 2
Ao Kuang
Ao Kuang
ELAYVEEZEE
Ao Kuang
Level 105
God Stats
34W - 40L
1,528 SR
Queue Stats
352W - 322L
1,507 Elo+
Solo
Anhur
Anhur
PandaPoo772674
Anhur
Level 108
God Stats
3W - 3L
1,451 SR
Queue Stats
593W - 555L
1,507 Elo+
Solo
Discordia
Discordia
ReeGabby
Discordia
Level 146
God Stats
1W - 2L
1,223 SR
Queue Stats
146W - 153L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DJ WOLF TCP
Hachiman
12
1 / 7 / 0
7,691
513
10,477
14,313
4,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
HiddenFangsoc
Gilgamesh
14
1 / 3 / 2
8,695
580
7,808
18,226
13,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
0 / 3 / 0
5,787
386
3,142
7,480
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
SimoHalo
Fenrir
9
0 / 3 / 1
6,206
414
3,668
8,676
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
15
3 / 3 / 1
8,989
599
5,390
9,816
4,010
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
3 / 0 / 8
8,063
538
6,010
11,376
13,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 1 / 2
8,825
588
11,056
12,951
11,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
ELAYVEEZEE
Ao Kuang
14
6 / 3 / 2
8,618
575
6,444
12,056
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 1 / 4
8,870
591
9,845
13,543
5,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
ReeGabby
Discordia
15
4 / 2 / 1
8,812
587
7,165
6,186
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
19
19
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
0
8
7
L
Hachiman
DJ WOLF TCP
Hachiman
1
7
0
0.14
W
1
1
2
2
W
Ao Kuang
ELAYVEEZEE
Ao Kuang
6
3
2
2.33
L
Gilgamesh
HiddenFangsoc
Gilgamesh
1
3
2
0.67
L
0
3
0
0
W
5
1
4
7
W
Discordia
ReeGabby
Discordia
4
2
1
2.25
L
Fenrir
SimoHalo
Fenrir
0
3
1
0.17
L
Kukulkan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,485
Damage
40,520
58,511
Taken
56,112
28,466
Mitigated
37,269
11,955
Healing
13,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,010
1,211
0
5,036
11,376
13,216
0
2,767
8,609
26,762
0
L
Hachiman
DJ WOLF TCP
Hachiman
10,477
6,635
0
4,096
14,313
4,091
0
3,734
10,579
0
62,523
W
11,056
982
0
875
12,951
11,974
0
336
12,615
469
77,475
W
Ao Kuang
ELAYVEEZEE
Ao Kuang
6,444
786
0
2,978
12,056
4,638
14
1,535
10,521
64,238
0
L
Gilgamesh
HiddenFangsoc
Gilgamesh
7,808
2,001
0
3,301
18,226
13,823
0
3,016
15,210
0
71,021
L
3,142
776
0
1,826
7,480
3,508
0
1,892
5,588
13,511
0
W
9,845
6,590
0
3,892
13,543
5,257
420
2,004
11,539
0
68,476
W
Discordia
ReeGabby
Discordia
7,165
507
0
240
6,186
2,184
695
1,890
4,296
67,282
0
L
Fenrir
SimoHalo
Fenrir
3,668
775
0
1,531
8,676
3,034
0
2,973
5,703
0
33,574
L
Kukulkan
5,390
305
0
1,201
9,816
4,010
0
8,300
1,516
72,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,368
Gold Earned
43,188
443
Minions Killed
482
0
Camps Cleared
0
1,344,779
Distance Traveled
1,515,819
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,063
538
23
2
0
308,526
0
L
Hachiman
7,691
513
114
8
0
275,660
3
W
Nike
8,825
588
137
9
0
290,712
0
W
Ao Kuang
8,618
575
84
6
0
354,042
1
L
Gilgamesh
8,695
580
123
8
0
311,640
0
L
Charon
5,787
386
10
1
0
210,792
0
W
Anhur
8,870
591
126
8
0
272,963
2
W
Discordia
8,812
587
112
7
0
289,576
0
L
Fenrir
6,206
414
54
4
0
260,006
2
L
Kukulkan
8,989
599
142
9
0
286,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role