Player Matchup

Cupid
Cupid
GreatWhiteGrrth
Cupid
Level 43
God Stats
0W - 5L
1,106 SR
Queue Stats
28W - 35L
1,358 Elo+
Party 2
Cthulhu
Cthulhu
IvonVFudge
Cthulhu
Level 158
God Stats
10W - 8L
1,571 SR
Queue Stats
158W - 167L
1,476 Elo+
Solo
Janus
Janus
JGT40
Janus
Level 86
God Stats
5W - 10L
1,506 SR
Queue Stats
269W - 257L
1,477 Elo+
Party 1
Ao Kuang
Ao Kuang
Maemtaem
Ao Kuang
Level 69
God Stats
28W - 33L
1,494 SR
Queue Stats
240W - 244L
1,478 Elo+
Party 1
Hercules
Hercules
NES Wafflecat
Hercules
Level 125
God Stats
7W - 5L
1,590 SR
Queue Stats
187W - 169L
1,454 Elo+
Party 2
Team Averages
Level 96
1,453 SR
1,449 Elo+

VS

Team Averages
Level 91
1,473 SR
1,458 Elo+
Odin
Odin
Ch3lit0123
Odin
Level 68
God Stats
6W - 4L
1,596 SR
Queue Stats
113W - 109L
1,421 Elo+
Solo
Charon
Charon
JunglePubezJez
Charon
Level 110
God Stats
8W - 6L
1,553 SR
Queue Stats
29W - 39L
1,457 Elo+
Party 3
Hun Batz
Hun Batz
KrosElectric44
Hun Batz
Level 108
God Stats
3W - 1L
1,446 SR
Queue Stats
84W - 89L
1,452 Elo+
Party 4
Kukulkan
Kukulkan
Purge03
Kukulkan
Level 87
God Stats
2W - 0L
1,270 SR
Queue Stats
117W - 111L
1,461 Elo+
Party 4
Cernunnos
Cernunnos
iDkontknows
Cernunnos
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,801
414
3,454
7,391
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
IvonVFudge
Cthulhu
10
1 / 4 / 1
6,317
451
9,435
14,512
11,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
JGT40
Janus
13
2 / 3 / 1
7,455
533
3,145
7,013
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Maemtaem
Ao Kuang
13
1 / 4 / 2
7,569
541
4,742
15,820
6,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
NES Wafflecat
Hercules
10
1 / 3 / 0
7,042
503
4,445
11,465
10,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
7,896
564
3,062
5,353
3,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 4
7,608
543
7,789
10,707
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
15
8 / 1 / 1
8,900
636
9,037
12,318
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
Purge03
Kukulkan
13
3 / 3 / 3
7,973
570
7,225
6,393
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
iDkontknows
Cernunnos
13
3 / 1 / 4
7,425
530
8,464
8,428
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
17
17
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
0
3
1
0.17
L
Cthulhu
IvonVFudge
Cthulhu
1
4
1
0.38
L
Janus
JGT40
Janus
2
3
1
0.83
W
3
0
4
5
W
Hun Batz
8
1
1
8.5
L
Ao Kuang
Maemtaem
Ao Kuang
1
4
2
0.5
L
Hercules
NES Wafflecat
Hercules
1
3
0
0.33
W
Kukulkan
Purge03
Kukulkan
3
3
3
1.5
W
Cernunnos
iDkontknows
Cernunnos
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,221
Damage
35,577
56,201
Taken
43,199
33,253
Mitigated
24,664
9,761
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,062
622
0
375
5,353
3,585
599
2,033
3,191
0
53,330
L
3,454
1,848
466
640
7,391
2,711
894
3,182
4,209
0
29,693
L
Cthulhu
IvonVFudge
Cthulhu
9,435
951
170
1,313
14,512
11,887
0
4,087
10,425
31,476
538
L
Janus
JGT40
Janus
3,145
251
0
917
7,013
2,481
0
3,272
3,741
51,957
0
W
7,789
1,335
153
3,172
10,707
9,767
26
2,244
8,148
28,810
0
W
Hun Batz
9,037
3,081
0
6,338
12,318
4,970
0
4,267
7,644
0
82,880
L
Ao Kuang
Maemtaem
Ao Kuang
4,742
1,123
0
3,228
15,820
6,009
0
1,790
14,030
69,710
1,758
L
Hercules
NES Wafflecat
Hercules
4,445
1,399
177
2,850
11,465
10,165
146
2,683
8,782
0
33,600
W
Kukulkan
Purge03
Kukulkan
7,225
510
0
528
6,393
2,440
0
4,128
1,995
52,422
0
W
Cernunnos
iDkontknows
Cernunnos
8,464
3,730
0
4,022
8,428
3,902
0
2,357
5,799
0
46,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,184
Gold Earned
39,802
352
Minions Killed
446
0
Camps Cleared
0
1,418,653
Distance Traveled
1,425,408
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,896
564
101
7
0
252,757
7
L
Cupid
5,801
414
52
4
0
289,816
0
L
Cthulhu
6,317
451
38
3
0
266,485
1
L
Janus
7,455
533
109
8
0
301,371
2
W
Charon
7,608
543
48
3
0
265,901
5
W
Hun Batz
8,900
636
110
8
0
365,727
0
L
Ao Kuang
7,569
541
102
7
0
266,065
0
L
Hercules
7,042
503
51
4
0
294,916
0
W
Kukulkan
7,973
570
105
8
0
289,448
0
W
Cernunnos
7,425
530
82
6
0
251,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role