Player Matchup

Merlin
Merlin
CaptainDerpv1
Merlin
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 20L
1,404 Elo+
Party 1
Jing Wei
Jing Wei
DroppedArcher77
Jing Wei
Level 108
God Stats
0W - 1L
1,466 SR
Queue Stats
42W - 53L
1,409 Elo+
Party 1
Horus
Horus
Moodkaps
Horus
Level 101
God Stats
0W - 1L
1,616 SR
Queue Stats
36W - 49L
1,442 Elo+
Party 1
Geb
Geb
TmrubberDuck
Geb
Level 87
God Stats
6W - 4L
1,483 SR
Queue Stats
58W - 72L
1,421 Elo+
Party 1
Hun Batz
Hun Batz
WAChack1347
Hun Batz
Level 104
God Stats
7W - 9L
1,518 SR
Queue Stats
42W - 57L
1,415 Elo+
Party 1
Team Averages
Level 85
1,517 SR
1,418 Elo+

VS

Team Averages
Level 97
1,449 SR
1,365 Elo+
Arachne
Arachne
HardToTheCore
Arachne
Level 83
God Stats
3W - 1L
1,819 SR
Queue Stats
36W - 54L
1,403 Elo+
Party 2
Kuzenbo
Kuzenbo
II Zapsta II
Kuzenbo
Level 106
God Stats
1W - 1L
1,278 SR
Queue Stats
79W - 88L
1,439 Elo+
Party 2
Olorun
Olorun
YSD daddy
Olorun
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,398 Elo+
Party 2
Nike
Nike
YSD jiggy
Nike
Level 108
God Stats
3W - 3L
1,400 SR
Queue Stats
23W - 39L
1,285 Elo+
Party 2
Sylvanus
Sylvanus
eightyrl
Sylvanus
Level 107
God Stats
3W - 3L
1,246 SR
Queue Stats
21W - 32L
1,300 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,523
435
6,616
9,546
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
10
1 / 4 / 4
6,522
435
7,635
11,273
5,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Moodkaps
Horus
10
2 / 4 / 4
7,242
483
5,227
14,154
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

9
0 / 5 / 3
6,101
407
6,321
14,396
12,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
WAChack1347
Hun Batz
13
4 / 1 / 1
7,829
522
8,683
11,156
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
4 / 1 / 6
8,415
561
6,655
13,838
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
II Zapsta II
Kuzenbo
12
4 / 0 / 12
8,421
561
6,714
11,687
14,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
YSD daddy
Olorun
13
3 / 4 / 3
7,974
532
8,789
10,569
4,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
13
4 / 0 / 8
8,794
586
13,882
9,963
8,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
eightyrl
Sylvanus
12
5 / 2 / 7
8,236
549
9,718
12,194
7,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
7
Kills
20
20
Deaths
7
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Jing Wei
1
4
4
0.75
W
Arachne
4
1
6
7
W
Kuzenbo
II Zapsta II
Kuzenbo
4
0
12
10
L
Horus
Moodkaps
Horus
2
4
4
1
L
0
5
3
0.3
L
Hun Batz
WAChack1347
Hun Batz
4
1
1
4.5
W
Olorun
YSD daddy
Olorun
3
4
3
1.13
W
Nike
4
0
8
8
W
Sylvanus
eightyrl
Sylvanus
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,482
Damage
45,758
60,525
Taken
58,251
36,435
Mitigated
41,739
13,675
Healing
16,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,616
910
0
230
9,546
3,018
0
5,295
4,251
39,929
0
L
Jing Wei
7,635
4,635
0
1,889
11,273
5,215
0
7,036
4,237
0
48,784
W
Arachne
6,655
4,171
0
3,757
13,838
6,042
637
2,788
10,923
41
59,914
W
Kuzenbo
II Zapsta II
Kuzenbo
6,714
2,378
0
2,050
11,687
14,741
0
2,293
9,248
21,756
0
L
Horus
Moodkaps
Horus
5,227
2,122
754
4,620
14,154
11,305
0
6,902
7,252
0
16,258
L
6,321
587
0
2,948
14,396
12,640
0
2,903
11,493
28,247
0
L
Hun Batz
WAChack1347
Hun Batz
8,683
1,600
0
3,234
11,156
4,257
0
3,147
8,009
0
57,118
W
Olorun
YSD daddy
Olorun
8,789
5,094
420
2,790
10,569
4,289
1,006
728
9,753
66,130
0
W
Nike
13,882
853
0
1,158
9,963
8,774
279
2,743
6,936
489
60,577
W
Sylvanus
eightyrl
Sylvanus
9,718
2,403
1,818
4,951
12,194
7,893
308
3,957
8,195
42,568
10,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,217
Gold Earned
41,840
317
Minions Killed
360
0
Camps Cleared
0
1,476,686
Distance Traveled
1,481,827
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,523
435
60
4
0
279,443
0
L
Jing Wei
6,522
435
93
6
0
278,481
0
W
Arachne
8,415
561
88
6
0
344,931
0
W
Kuzenbo
8,421
561
29
2
0
325,250
1
L
Horus
7,242
483
23
2
0
318,771
3
L
Geb
6,101
407
37
2
0
269,988
0
L
Hun Batz
7,829
522
104
7
0
330,003
5
W
Olorun
7,974
532
88
6
0
265,045
0
W
Nike
8,794
586
75
5
0
287,192
4
W
Sylvanus
8,236
549
80
5
0
259,409
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role