Player Matchup

Erlang Shen
Erlang Shen
OGCheeks
Erlang Shen
Level 85
God Stats
1W - 2L
1,213 SR
Queue Stats
79W - 67L
1,508 Elo+
Party 2
Discordia
Discordia
Ventus124
Discordia
Level 88
God Stats
2W - 2L
1,381 SR
Queue Stats
69W - 46L
1,570 Elo+
Party 3
Bellona
Bellona
WillyCheese12
Bellona
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 45L
1,504 Elo+
Party 2
Hel
Hel
jakethetank420
Hel
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 76L
1,512 Elo+
Party 3
Scylla
Scylla
r4y 82
Scylla
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,475 Elo+
Party 3
Team Averages
Level 77
1,419 SR
1,514 Elo+

VS

Team Averages
Level 54
1,598 SR
1,482 Elo+
Jing Wei
Jing Wei
IndainGiver
Jing Wei
Level 40
God Stats
1W - 1L
1,738 SR
Queue Stats
7W - 11L
1,421 Elo+
Party 1
Charon
Charon
LucasRagnarök
Charon
Level 60
God Stats
1W - 2L
1,284 SR
Queue Stats
46W - 46L
1,487 Elo+
Party 1
Anhur
Anhur
TyTalent
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Vamble
Osiris
Level 89
God Stats
2W - 1L
1,970 SR
Queue Stats
78W - 75L
1,534 Elo+
Party 1
Yemoja
Yemoja
chuckach3w
Yemoja
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
OGCheeks
Erlang Shen
17
8 / 3 / 17
10,323
860
14,845
19,883
22,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Ventus124
Discordia
20
15 / 2 / 13
12,225
1,019
29,713
14,492
7,033
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
15
3 / 4 / 16
9,202
767
8,116
15,239
17,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 18
9,548
796
12,324
13,346
6,703
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
r4y 82
Scylla
16
2 / 4 / 14
9,125
760
5,146
9,947
4,048
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IndainGiver
Jing Wei
15
3 / 6 / 5
8,395
700
7,617
14,024
6,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 6 / 5
9,435
786
17,220
14,794
7,956
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
TyTalent
Anhur
15
2 / 7 / 8
9,138
762
11,990
14,949
6,549
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Vamble
Osiris
16
3 / 7 / 7
9,111
759
15,399
18,164
22,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
chuckach3w
Yemoja
15
3 / 5 / 3
9,170
764
4,121
15,954
15,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
42
31
Kills
14
14
Deaths
31
78
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
IndainGiver
Jing Wei
3
6
5
0.92
L
3
6
5
0.92
W
Erlang Shen
OGCheeks
Erlang Shen
8
3
17
5.5
L
Anhur
TyTalent
Anhur
2
7
8
0.86
L
Osiris
Vamble
Osiris
3
7
7
0.93
W
Discordia
Ventus124
Discordia
15
2
13
10.75
W
Bellona
3
4
16
2.75
L
Yemoja
chuckach3w
Yemoja
3
5
3
0.9
W
3
1
18
12
W
Scylla
r4y 82
Scylla
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,144
Damage
56,347
72,907
Taken
77,885
57,223
Mitigated
58,519
33,690
Healing
15,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
IndainGiver
Jing Wei
7,617
5,826
1,385
1,560
14,024
6,573
933
9,889
3,781
0
19,125
L
17,220
6,271
389
1,064
14,794
7,956
0
10,602
3,892
29,487
0
W
Erlang Shen
OGCheeks
Erlang Shen
14,845
6,510
1,353
5,903
19,883
22,022
889
6,681
12,937
0
23,600
L
Anhur
TyTalent
Anhur
11,990
6,813
568
1,722
14,949
6,549
368
9,522
5,047
0
20,387
L
Osiris
Vamble
Osiris
15,399
2,638
201
2,057
18,164
22,066
470
7,883
9,598
0
21,790
W
Discordia
Ventus124
Discordia
29,713
963
1,271
2,655
14,492
7,033
1,234
3,483
10,663
46,535
0
W
Bellona
8,116
1,578
1,046
2,296
15,239
17,417
1,301
3,510
11,480
0
11,294
L
Yemoja
chuckach3w
Yemoja
4,121
875
4,771
1,574
15,954
15,375
288
9,287
6,343
9,097
0
W
12,324
1,358
9,066
9,166
13,346
6,703
122
4,958
8,104
22,998
0
W
Scylla
r4y 82
Scylla
5,146
1,157
0
934
9,947
4,048
856
2,709
6,986
15,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,423
Gold Earned
45,249
112
Minions Killed
99
0
Camps Cleared
0
1,067,489
Distance Traveled
975,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,395
700
23
2
0
206,932
0
L
Charon
9,435
786
34
3
0
183,804
0
W
Erlang Shen
10,323
860
12
1
0
208,567
0
L
Anhur
9,138
762
19
2
0
194,624
0
L
Osiris
9,111
759
18
2
0
206,975
0
W
Discordia
12,225
1,019
42
4
0
230,069
0
W
Bellona
9,202
767
4
0
0
226,412
0
L
Yemoja
9,170
764
5
0
0
183,074
0
W
Hel
9,548
796
26
2
0
226,945
0
W
Scylla
9,125
760
28
2
0
175,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role