Player Matchup

Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
FuegoMyEggo
Hera
Level 122
God Stats
5W - 2L
1,630 SR
Queue Stats
172W - 186L
1,538 Elo+
Party 1
Fafnir
Fafnir
ImpactMeDaddy
Fafnir
Level 125
God Stats
1W - 0L
1,613 SR
Queue Stats
13W - 12L
1,523 Elo+
Party 1
Loki
Loki
indomnitable
Loki
Level 69
God Stats
3W - 0L
1,656 SR
Queue Stats
20W - 18L
1,561 Elo+
Party 1
Team Averages
Level 129
1,580 SR
1,524 Elo+

VS

Team Averages
Level 136
1,525 SR
1,546 Elo+
Anubis
Anubis
CrankeyDuck
Anubis
Level 155
God Stats
34W - 36L
1,593 SR
Queue Stats
227W - 212L
1,591 Elo+
Party 2
Zeus
Zeus
Spiderman3566
Zeus
Level 108
God Stats
1W - 8L
1,210 SR
Queue Stats
513W - 442L
1,481 Elo+
Solo
Neith
Neith
UberStache
Neith
Level 150
God Stats
7W - 13L
1,495 SR
Queue Stats
463W - 440L
1,538 Elo+
Party 2
Ravana
Ravana
der3984
Ravana
Level 143
God Stats
2W - 10L
1,391 SR
Queue Stats
209W - 176L
1,582 Elo+
Solo
Bellona
Bellona
yungcheezy81yun
Bellona
Level 124
God Stats
3W - 3L
1,937 SR
Queue Stats
765W - 664L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 1 / 2
6,954
695
10,026
13,928
13,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
 
Hachiman
11
2 / 1 / 1
6,743
674
4,889
7,728
2,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 4 / 1
7,247
725
4,006
9,577
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 1 / 6
5,874
587
1,678
8,371
7,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
4 / 2 / 5
6,467
647
7,218
8,712
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
1 / 4 / 2
5,173
517
4,404
7,258
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 3 / 1
7,120
712
6,086
6,204
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
10
0 / 1 / 1
5,888
589
4,124
6,460
1,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
der3984
Ravana
11
3 / 4 / 1
6,152
615
7,359
9,985
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 2 / 2
5,284
528
6,808
12,519
11,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
9
9
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
2
4
W
Hachiman
 
Hachiman
2
1
1
2.5
L
Anubis
1
4
2
0.5
W
5
4
1
1.38
W
0
1
6
3
L
4
3
1
1.5
L
Neith
0
1
1
0.5
L
Ravana
der3984
Ravana
3
4
1
0.88
W
4
2
5
3.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,817
Damage
28,781
48,316
Taken
42,426
29,253
Mitigated
23,058
19,624
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,026
3,895
0
6,243
13,928
13,275
0
2,555
11,373
0
48,803
W
Hachiman
 
Hachiman
4,889
3,303
0
2,895
7,728
2,715
0
1,547
6,181
0
50,548
L
Anubis
4,404
90
0
510
7,258
2,973
0
797
6,461
21,709
0
W
4,006
1,017
0
3,960
9,577
2,949
12
3,186
6,391
57,550
0
W
1,678
185
0
3,724
8,371
7,654
0
2,395
5,976
9,683
0
L
6,086
865
0
750
6,204
2,389
0
2,736
3,468
61,372
0
L
Neith
4,124
875
0
1,956
6,460
1,965
177
9
6,451
0
44,226
L
Ravana
der3984
Ravana
7,359
2,709
0
2,785
9,985
3,754
0
1,378
8,607
0
36,037
W
7,218
2,985
0
2,802
8,712
2,660
0
1,378
7,334
0
42,503
L
6,808
2,612
0
4,307
12,519
11,977
0
764
11,755
0
30,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,285
Gold Earned
29,617
346
Minions Killed
321
0
Camps Cleared
0
1,104,746
Distance Traveled
1,051,400
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,954
695
83
8
0
225,638
1
W
Hachiman
6,743
674
96
10
0
199,218
0
L
Anubis
5,173
517
32
3
0
222,273
0
W
Hera
7,247
725
93
9
0
213,465
2
W
Fafnir
5,874
587
9
1
0
226,883
0
L
Zeus
7,120
712
118
12
0
188,734
1
L
Neith
5,888
589
90
9
0
206,728
3
L
Ravana
6,152
615
46
5
0
238,018
0
W
Loki
6,467
647
65
7
0
239,542
2
L
Bellona
5,284
528
35
4
0
195,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role