Player Matchup

Jing Wei
Jing Wei
HarleyQuinn331
Jing Wei
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,453 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrSoDifficult
Morgan Le Fay
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,503 Elo+
Party 1
Ymir
Ymir
SuperPotatoBoi
Ymir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,490 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,482 Elo+

VS

Team Averages
Level 91
1,374 SR
1,379 Elo+
Poseidon
Poseidon
Linkonnu
Poseidon
Level 26
God Stats
1W - 6L
1,281 SR
Queue Stats
19W - 29L
1,328 Elo+
Party 2
Arachne
Arachne
aSniSN1P3
Arachne
Level 159
God Stats
1W - 1L
1,251 SR
Queue Stats
22W - 35L
1,328 Elo+
Party 2
Sun Wukong
Sun Wukong
mb5nic
Sun Wukong
Level 88
God Stats
2W - 4L
1,589 SR
Queue Stats
128W - 123L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
8 / 4 / 9
11,956
854
14,274
11,809
4,987
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
MrSoDifficult
Morgan Le Fay
15
8 / 2 / 8
12,174
870
16,634
11,482
4,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 14
10,548
753
5,261
11,848
10,703
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Linkonnu
Poseidon
13
1 / 7 / 6
10,025
716
11,701
13,589
5,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
aSniSN1P3
Arachne
13
5 / 5 / 4
10,793
771
6,537
12,756
6,800
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
mb5nic
Sun Wukong
13
3 / 6 / 6
10,749
768
11,746
16,450
17,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
18
Kills
9
9
Deaths
18
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
8
4
9
3.13
L
Poseidon
Linkonnu
Poseidon
1
7
6
0.57
W
Morgan Le Fay
MrSoDifficult
Morgan Le Fay
8
2
8
6
W
2
3
14
3
L
Arachne
aSniSN1P3
Arachne
5
5
4
1.4
L
Sun Wukong
mb5nic
Sun Wukong
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,169
Damage
29,984
35,139
Taken
42,795
20,201
Mitigated
29,416
4,006
Healing
7,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
14,274
11,102
0
1,353
11,809
4,987
360
2,644
8,881
0
61,655
L
Poseidon
Linkonnu
Poseidon
11,701
1,893
0
1,492
13,589
5,444
0
8,320
5,269
48,287
0
W
Morgan Le Fay
MrSoDifficult
Morgan Le Fay
16,634
1,050
305
2,208
11,482
4,511
0
4,454
6,804
53,690
0
W
5,261
1,001
0
140
11,848
10,703
0
4,930
6,229
13,747
0
L
Arachne
aSniSN1P3
Arachne
6,537
4,611
0
2,235
12,756
6,800
0
6,598
6,158
0
15,687
L
Sun Wukong
mb5nic
Sun Wukong
11,746
2,701
349
3,304
16,450
17,172
0
7,405
9,045
0
33,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,678
Gold Earned
31,567
160
Minions Killed
117
0
Camps Cleared
0
718,746
Distance Traveled
707,469
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,956
854
96
7
0
226,990
0
L
Poseidon
10,025
716
74
5
0
199,908
0
W
Morgan Le Fay
12,174
870
53
4
0
251,341
0
W
Ymir
10,548
753
11
1
0
240,415
0
L
Arachne
10,793
771
13
1
0
270,043
0
L
Sun Wukong
10,749
768
30
2
0
237,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role