Player Matchup

Sol
Sol
Gold IV
DeWayne729
Sol
Gold IV
Level 133
God Stats
45W - 33L
1,573 SR
Queue Stats
118W - 127L
1,497 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,573 SR
1,497 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,500 SR
1,400 MMR
Sol
Sol
Bronze III
nexsilentum2014
Sol
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
11,762
1,069
7,010
13,521
6,538
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bans
SurtrLancelotKukulkanCthulhuRa

VS

Bans
NeithNu WaSusanoAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
9,224
839
4,451
9,473
3,841
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
0
2
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,010
Damage
4,451
13,521
Taken
9,473
6,538
Mitigated
3,841
6,664
Healing
2,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,010
2,851
0
6,664
13,521
6,538
1,726
5,322
8,199
64,425
4,640
L
4,451
1,274
0
2,220
9,473
3,841
0
7,128
2,345
28,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,762
Gold Earned
9,224
117
Minions Killed
51
8
Camps Cleared
1
199,568
Distance Traveled
175,734
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,762
1,069
117
11
8
199,568
0
L
Sol
9,224
839
51
5
1
175,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role