Player Matchup

Guan Yu
Guan Yu
Benana_Boat
Guan Yu
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 49L
1,484 Elo+
Party 1
Lancelot
Lancelot
BossBeefy
Lancelot
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 152L
1,436 Elo+
Solo
Hades
Hades
LilChalky6
Hades
Level 17
God Stats
0W - 2L
1,298 SR
Queue Stats
6W - 13L
1,299 Elo+
Party 1
Thanatos
Thanatos
Lil_Hank93
Thanatos
Level 164
God Stats
0W - 1L
1,467 SR
Queue Stats
22W - 26L
1,482 Elo+
Party 1
Cabrakan
Cabrakan
MrBoomSkatch
Cabrakan
Level 158
God Stats
0W - 1L
1,320 SR
Queue Stats
23W - 26L
1,471 Elo+
Party 1
Team Averages
Level 119
1,417 SR
1,434 Elo+

VS

Team Averages
Level 132
1,502 SR
1,490 Elo+
Hercules
Hercules
AcaciaAve22
Hercules
Level 157
God Stats
5W - 5L
1,582 SR
Queue Stats
127W - 137L
1,482 Elo+
Solo
Tiamat
Tiamat
McGhoulDR3AM
Tiamat
Level 159
God Stats
6W - 1L
1,557 SR
Queue Stats
246W - 217L
1,536 Elo+
Party 2
Guan Yu
Guan Yu
McGhoulYiXa1762
Guan Yu
Level 129
God Stats
2W - 1L
1,542 SR
Queue Stats
66W - 40L
1,526 Elo+
Party 2
Hou Yi
Hou Yi
Sunfl0werGal
Hou Yi
Level 189
God Stats
5W - 9L
1,328 SR
Queue Stats
407W - 449L
1,488 Elo+
Party 3
Cu Chulainn
Cu Chulainn
juonkill
Cu Chulainn
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 68L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Benana_Boat
Guan Yu
16
0 / 3 / 9
9,031
602
9,657
17,455
15,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
BossBeefy
Lancelot
17
1 / 4 / 7
10,039
669
11,164
17,893
14,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
16
4 / 7 / 7
9,390
626
16,391
17,193
10,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Lil_Hank93
Thanatos
18
5 / 3 / 6
10,154
677
12,255
14,498
8,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
MrBoomSkatch
Cabrakan
16
2 / 4 / 9
10,300
687
10,234
17,457
27,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AcaciaAve22
Hercules
17
5 / 3 / 12
11,595
773
8,718
17,577
20,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
19
8 / 1 / 11
11,957
797
19,437
8,078
8,019
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 3 / 13
10,914
728
12,157
23,195
21,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
20
5 / 1 / 10
11,639
776
16,276
9,078
4,146
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
juonkill
Cu Chulainn
16
0 / 4 / 17
10,019
668
14,312
15,985
16,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
84
12
Kills
21
21
Deaths
12
38
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Hercules
AcaciaAve22
Hercules
5
3
12
3.67
L
Guan Yu
Benana_Boat
Guan Yu
0
3
9
1.5
L
Lancelot
BossBeefy
Lancelot
1
4
7
1.13
L
Hades
4
7
7
1.07
L
Thanatos
Lil_Hank93
Thanatos
5
3
6
2.67
W
Tiamat
8
1
11
13.5
W
3
3
13
3.17
L
Cabrakan
MrBoomSkatch
Cabrakan
2
4
9
1.63
W
Hou Yi
5
1
10
10
W
Cu Chulainn
juonkill
Cu Chulainn
0
4
17
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,701
Damage
70,900
84,496
Taken
73,913
75,726
Mitigated
70,477
34,683
Healing
32,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AcaciaAve22
Hercules
8,718
1,549
867
3,773
17,577
20,120
525
6,131
11,446
0
14,276
L
Guan Yu
Benana_Boat
Guan Yu
9,657
718
10,782
6,680
17,455
15,730
0
2,442
14,573
0
20,563
L
Lancelot
BossBeefy
Lancelot
11,164
870
512
1,939
17,893
14,099
0
5,786
11,947
0
29,839
L
Hades
16,391
1,141
971
1,594
17,193
10,032
180
4,586
12,381
28,217
0
L
Thanatos
Lil_Hank93
Thanatos
12,255
1,882
1,584
6,865
14,498
8,479
0
4,592
9,827
0
23,462
W
Tiamat
19,437
1,129
2,712
1,670
8,078
8,019
619
3,260
4,818
39,355
0
W
12,157
571
7,177
9,817
23,195
21,889
1,055
7,000
16,195
120
25,720
L
Cabrakan
MrBoomSkatch
Cabrakan
10,234
1,334
1,451
2,305
17,457
27,386
0
4,646
12,540
14,150
0
W
Hou Yi
16,276
6,933
1,640
2,132
9,078
4,146
2,384
2,335
6,743
0
49,652
W
Cu Chulainn
juonkill
Cu Chulainn
14,312
1,843
535
2,397
15,985
16,303
1,750
7,899
8,086
3,602
21,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,914
Gold Earned
56,124
123
Minions Killed
150
0
Camps Cleared
0
1,422,576
Distance Traveled
1,433,839
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,595
773
12
1
0
289,335
7
L
Guan Yu
9,031
602
27
2
0
306,604
0
L
Lancelot
10,039
669
44
3
0
292,395
0
L
Hades
9,390
626
21
1
0
202,902
0
L
Thanatos
10,154
677
23
2
0
313,741
0
W
Tiamat
11,957
797
34
2
0
305,648
0
W
Guan Yu
10,914
728
35
2
0
312,659
0
L
Cabrakan
10,300
687
8
1
0
306,934
0
W
Hou Yi
11,639
776
48
3
0
262,205
0
W
Cu Chulainn
10,019
668
21
1
0
263,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role