Player Matchup

Maui
Maui
Emilianogod
Maui
Level 127
God Stats
0W - 2L
1,253 SR
Queue Stats
95W - 126L
1,372 Elo+
Solo
Arachne
Arachne
GirthyGamerz
Arachne
Level 155
God Stats
3W - 1L
1,899 SR
Queue Stats
500W - 505L
1,502 Elo+
Solo
Da Ji
Da Ji
Hxrleyqueen
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,470 Elo+
Party 1
Ao Kuang
Ao Kuang
Korzim
Ao Kuang
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,397 Elo+
Party 1
Kukulkan
Kukulkan
Stevenator
Kukulkan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,397 Elo+
Party 1
Team Averages
Level 78
1,530 SR
1,428 Elo+

VS

Team Averages
Level 99
1,596 SR
1,425 Elo+
Khepri
Khepri
BiggDadyCain
Khepri
Level 127
God Stats
2W - 0L
1,762 SR
Queue Stats
150W - 140L
1,540 Elo+
Solo
Zeus
Zeus
IGGYxxGOOSE
Zeus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 36L
1,313 Elo+
Party 2
Medusa
Medusa
Kuub Kraken
Medusa
Level 125
God Stats
2W - 0L
1,719 SR
Queue Stats
124W - 135L
1,440 Elo+
Solo
Hun Batz
Hun Batz
MoistMrMoose
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 93L
1,491 Elo+
Solo
Odin
Odin
indy71124
Odin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,260
852
0
0
0
Arachne
GirthyGamerz
Arachne
10
2 / 3 / 3
5,510
1,102
5,606
7,877
6,955
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

8
1 / 5 / 4
5,111
1,022
3,365
6,382
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Korzim
Ao Kuang
10
5 / 4 / 1
6,038
1,208
5,905
7,973
5,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Stevenator
Kukulkan
13
1 / 2 / 4
6,368
1,274
10,286
3,988
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
3 / 1 / 11
6,526
1,305
2,132
10,453
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 2 / 7
5,878
1,176
4,329
3,713
947
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
12
5 / 1 / 4
6,911
1,382
6,827
4,753
1,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
MoistMrMoose
Hun Batz
10
3 / 3 / 7
5,862
1,172
5,793
5,637
2,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
7
0 / 2 / 6
4,767
953
3,343
5,362
4,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
9
Kills
14
14
Deaths
9
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Khepri
3
1
11
8.5
L
0
0
0
0
L
Arachne
GirthyGamerz
Arachne
2
3
3
1.17
L
1
5
4
0.6
W
3
2
7
3.25
L
Ao Kuang
Korzim
Ao Kuang
5
4
1
1.38
W
Medusa
5
1
4
7
W
Hun Batz
MoistMrMoose
Hun Batz
3
3
7
2.17
L
Kukulkan
Stevenator
Kukulkan
1
2
4
1.5
W
Odin
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
22,424
26,220
Taken
29,918
16,672
Mitigated
15,289
3,477
Healing
9,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
2,132
293
306
4,790
10,453
5,514
39
5,223
5,112
4,956
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
GirthyGamerz
Arachne
5,606
3,630
177
1,620
7,877
6,955
0
2,318
5,559
0
6,216
L
3,365
922
0
210
6,382
3,014
0
1,988
4,394
0
3,920
W
4,329
0
623
942
3,713
947
0
2,035
1,558
6,734
0
L
Ao Kuang
Korzim
Ao Kuang
5,905
2,074
0
1,220
7,973
5,097
0
873
7,100
7,384
0
W
Medusa
6,827
3,592
283
715
4,753
1,888
550
2,607
2,102
0
19,731
W
Hun Batz
MoistMrMoose
Hun Batz
5,793
722
745
420
5,637
2,440
0
2,995
2,642
0
10,958
L
Kukulkan
Stevenator
Kukulkan
10,286
1,036
0
250
3,988
1,606
0
1,510
2,478
25,951
0
W
Odin
3,343
944
293
777
5,362
4,500
0
2,927
2,313
410
4,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,287
Gold Earned
29,944
43
Minions Killed
71
0
Camps Cleared
0
388,564
Distance Traveled
535,763
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,526
1,305
7
1
0
116,656
2
L
Maui
4,260
852
0
0
0
0
0
L
Arachne
5,510
1,102
1
0
0
102,385
0
L
Da Ji
5,111
1,022
2
0
0
86,505
0
W
Zeus
5,878
1,176
18
4
0
110,232
0
L
Ao Kuang
6,038
1,208
1
0
0
100,632
0
W
Medusa
6,911
1,382
35
7
0
104,870
0
W
Hun Batz
5,862
1,172
10
2
0
86,405
0
L
Kukulkan
6,368
1,274
39
8
0
99,042
0
W
Odin
4,767
953
1
0
0
117,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role