Player Matchup

Ymir
Ymir
GoblinSlayr
Ymir
Level 120
God Stats
3W - 2L
1,382 SR
Queue Stats
6W - 7L
1,390 Elo+
Party 1
Anubis
Anubis
HossDelgado201
Anubis
Level 119
God Stats
5W - 3L
1,462 SR
Queue Stats
6W - 7L
1,390 Elo+
Party 1
Hachiman
Hachiman
SrPanc
Hachiman
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,337 Elo+
Solo
Cernunnos
Cernunnos
deez_toez69m
Cernunnos
Level 45
God Stats
4W - 5L
1,282 SR
Queue Stats
45W - 38L
1,429 Elo+
Solo
Achilles
Achilles
invu4urazombie
Achilles
Level 129
God Stats
10W - 3L
1,693 SR
Queue Stats
321W - 319L
1,455 Elo+
Solo
Team Averages
Level 104
1,464 SR
1,400 Elo+

VS

Team Averages
Level 101
1,439 SR
1,433 Elo+
Ganesha
Ganesha
LeonVex
Ganesha
Level 128
God Stats
20W - 15L
1,591 SR
Queue Stats
284W - 270L
1,466 Elo+
Party 2
Jing Wei
Jing Wei
RubixxDeschain
Jing Wei
Level 127
God Stats
4W - 3L
1,430 SR
Queue Stats
392W - 377L
1,463 Elo+
Party 2
Chang'e
Chang'e
ShannonDream89
Chang'e
Level 74
God Stats
16W - 24L
1,393 SR
Queue Stats
246W - 245L
1,504 Elo+
Solo
Surtr
Surtr
SixFercho
Surtr
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,318 Elo+
Solo
Thanatos
Thanatos
SpyroUpsquad
Thanatos
Level 104
God Stats
6W - 16L
1,283 SR
Queue Stats
244W - 244L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 23
11,900
1,190
13,937
13,519
18,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
9 / 3 / 20
11,772
1,177
29,644
9,278
5,814
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
SrPanc
Hachiman
17
6 / 0 / 19
11,369
1,137
11,803
3,975
2,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cernunnos
deez_toez69m
Cernunnos
17
4 / 1 / 21
10,654
1,065
18,757
11,127
5,161
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
17
8 / 0 / 19
11,384
1,138
15,061
12,453
13,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Team 1 Tickets

290

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LeonVex
Ganesha
15
0 / 5 / 3
10,518
1,052
7,945
21,831
23,511
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Jing Wei
15
0 / 8 / 2
8,922
892
6,407
19,656
7,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 3 / 4
9,072
907
9,376
14,838
6,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
SixFercho
Surtr
15
3 / 7 / 1
9,796
980
13,204
24,318
21,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
SpyroUpsquad
Thanatos
15
1 / 9 / 3
9,339
934
9,901
16,604
7,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
17
32
Kills
4
4
Deaths
32
102
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
0
23
16.5
W
9
3
20
6.33
L
Ganesha
LeonVex
Ganesha
0
5
3
0.3
L
Jing Wei
0
8
2
0.13
L
0
3
4
0.67
L
Surtr
SixFercho
Surtr
3
7
1
0.5
L
Thanatos
SpyroUpsquad
Thanatos
1
9
3
0.28
W
Hachiman
SrPanc
Hachiman
6
0
19
15.5
W
Cernunnos
deez_toez69m
Cernunnos
4
1
21
14.5
W
Achilles
8
0
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,202
Damage
46,833
50,352
Taken
97,247
45,731
Mitigated
66,600
6,904
Healing
14,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,937
2,559
0
1,176
13,519
18,801
0
4,712
8,807
23,024
0
W
29,644
2,431
0
2,850
9,278
5,814
0
3,411
5,867
62,062
0
L
Ganesha
LeonVex
Ganesha
7,945
892
0
1,808
21,831
23,511
0
7,742
13,734
26,239
0
L
Jing Wei
6,407
5,890
24
1,355
19,656
7,710
0
10,040
9,333
56
31,005
L
9,376
66
3,550
2,777
14,838
6,203
0
6,970
7,783
21,909
0
L
Surtr
SixFercho
Surtr
13,204
4,321
0
1,361
24,318
21,518
0
10,602
13,485
775
28,155
L
Thanatos
SpyroUpsquad
Thanatos
9,901
1,153
0
3,204
16,604
7,658
0
8,227
8,133
0
20,895
W
Hachiman
SrPanc
Hachiman
11,803
7,142
0
0
3,975
2,093
0
1,047
2,928
0
29,561
W
Cernunnos
deez_toez69m
Cernunnos
18,757
11,619
0
0
11,127
5,161
0
3,653
7,474
0
30,182
W
Achilles
15,061
4,542
0
2,878
12,453
13,862
0
5,064
7,389
0
26,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,079
Gold Earned
47,647
215
Minions Killed
162
5
Camps Cleared
3
889,516
Distance Traveled
899,318
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,900
1,190
24
2
1
171,441
0
W
Anubis
11,772
1,177
96
10
0
151,994
0
L
Ganesha
10,518
1,052
0
0
0
171,349
0
L
Jing Wei
8,922
892
48
5
1
155,300
0
L
Chang'e
9,072
907
35
4
0
217,746
0
L
Surtr
9,796
980
41
4
1
180,695
0
L
Thanatos
9,339
934
38
4
1
174,228
0
W
Hachiman
11,369
1,137
43
4
2
168,243
0
W
Cernunnos
10,654
1,065
36
4
1
191,405
0
W
Achilles
11,384
1,138
16
2
1
206,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role