Player Matchup

Bake Kujira
Bake Kujira
PanchaKiller652
Bake Kujira
Level 129
God Stats
4W - 5L
1,450 SR
Queue Stats
98W - 104L
1,456 Elo+
Party 3
Raijin
Raijin
PapaBaldwin
Raijin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 67L
1,543 Elo+
Party 2
Arachne
Arachne
PapaBerry97
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 32L
1,494 Elo+
Party 2
Izanami
Izanami
XALOMONXANT1N
Izanami
Level 123
God Stats
1W - 2L
1,247 SR
Queue Stats
93W - 102L
1,542 Elo+
Party 3
Chaac
Chaac
riikardo99
Chaac
Level 159
God Stats
4W - 2L
1,560 SR
Queue Stats
275W - 271L
1,474 Elo+
Party 3
Team Averages
Level 133
1,451 SR
1,502 Elo+

VS

Team Averages
Level 116
1,529 SR
1,536 Elo+
Athena
Athena
Prism_Aegis
Athena
Level 93
God Stats
21W - 18L
1,523 SR
Queue Stats
69W - 59L
1,535 Elo+
Party 1
Medusa
Medusa
SoulBrand
Medusa
Level 97
God Stats
1W - 2L
1,811 SR
Queue Stats
12W - 12L
1,513 Elo+
Solo
Cthulhu
Cthulhu
awarewuIf
Cthulhu
Level 113
God Stats
1W - 2L
1,287 SR
Queue Stats
74W - 64L
1,474 Elo+
Party 1
Hades
Hades
chubby_joker
Hades
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 144L
1,499 Elo+
Party 1
Guan Yu
Guan Yu
ĈĦAOS
Guan Yu
Level 118
God Stats
0W - 1L
1,526 SR
Queue Stats
16W - 8L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
PanchaKiller652
Bake Kujira
16
0 / 3 / 9
10,944
497
10,794
20,049
22,626
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Raijin
19
4 / 5 / 4
11,831
538
13,788
13,636
5,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
PapaBerry97
Arachne
20
6 / 6 / 6
12,388
563
9,012
23,307
9,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
19
3 / 4 / 6
13,039
593
19,649
17,314
7,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
19
2 / 4 / 3
12,432
565
14,818
25,856
20,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
1 / 0 / 9
9,937
452
5,848
13,170
13,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
SoulBrand
Medusa
19
7 / 4 / 0
11,963
544
16,932
18,195
8,637
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
awarewuIf
Cthulhu
15
1 / 5 / 3
10,030
456
15,578
24,247
25,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 3 / 5
10,346
470
10,378
18,537
9,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
ĈĦAOS
Guan Yu
19
10 / 3 / 6
12,344
561
22,480
26,565
20,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
15
Kills
22
22
Deaths
15
28
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bake Kujira
PanchaKiller652
Bake Kujira
0
3
9
1.5
W
Raijin
4
5
4
1.2
W
Arachne
PapaBerry97
Arachne
6
6
6
1.5
L
Athena
1
0
9
5.5
L
Medusa
SoulBrand
Medusa
7
4
0
1.75
W
Izanami
3
4
6
1.5
L
Cthulhu
awarewuIf
Cthulhu
1
5
3
0.5
L
3
3
5
1.83
W
Chaac
2
4
3
0.88
L
Guan Yu
ĈĦAOS
Guan Yu
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,061
Damage
71,216
100,162
Taken
100,714
64,011
Mitigated
77,812
20,961
Healing
32,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bake Kujira
PanchaKiller652
Bake Kujira
10,794
5,095
0
2,333
20,049
22,626
736
6,435
13,614
49,319
0
W
Raijin
13,788
1,396
0
3,934
13,636
5,038
0
3,566
10,070
93,663
0
W
Arachne
PapaBerry97
Arachne
9,012
6,307
0
2,893
23,307
9,223
1,115
4,459
18,848
0
94,336
L
Athena
5,848
1,533
518
3,426
13,170
13,565
94
3,774
9,396
33,831
0
L
Medusa
SoulBrand
Medusa
16,932
8,217
0
5,729
18,195
8,637
807
1,714
16,481
0
110,833
W
Izanami
19,649
13,233
0
4,696
17,314
7,040
3,987
3,560
13,754
0
119,620
L
Cthulhu
awarewuIf
Cthulhu
15,578
1,489
0
6,047
24,247
25,288
0
1,380
22,867
75,947
797
L
10,378
1,741
478
6,301
18,537
9,871
241
9,516
9,021
80,380
0
W
Chaac
14,818
4,038
0
7,105
25,856
20,084
462
12,987
12,869
0
102,523
L
Guan Yu
ĈĦAOS
Guan Yu
22,480
6,417
462
9,075
26,565
20,451
319
8,198
18,367
0
129,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,634
Gold Earned
54,620
672
Minions Killed
656
0
Camps Cleared
0
2,120,631
Distance Traveled
2,119,661
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bake Kujira
10,944
497
64
3
0
404,623
0
W
Raijin
11,831
538
150
7
0
368,203
0
W
Arachne
12,388
563
118
5
0
502,049
4
L
Athena
9,937
452
39
2
0
388,348
10
L
Medusa
11,963
544
189
9
0
423,513
0
W
Izanami
13,039
593
171
8
0
412,441
0
L
Cthulhu
10,030
456
125
6
0
406,044
0
L
Hades
10,346
470
157
7
0
407,035
4
W
Chaac
12,432
565
169
8
0
433,315
0
L
Guan Yu
12,344
561
146
7
0
494,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role