Player Matchup

Achilles
Achilles
AxelZagas
Achilles
Level 105
God Stats
1W - 1L
1,283 SR
Queue Stats
13W - 15L
1,386 Elo+
Party 1
Merlin
Merlin
Hershtak
Merlin
Level 105
God Stats
4W - 1L
1,554 SR
Queue Stats
13W - 14L
1,386 Elo+
Party 1
Neith
Neith
Motmeteorock
Neith
Level 87
God Stats
1W - 1L
1,352 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 1
Team Averages
Level 99
1,396 SR
1,424 Elo+

VS

Team Averages
Level 84
1,413 SR
1,435 Elo+
Skadi
Skadi
Calebthegoat_tt
Skadi
Level 88
God Stats
0W - 2L
1,309 SR
Queue Stats
68W - 75L
1,423 Elo+
Party 2
Nox
Nox
OnelineV
Nox
Level 84
God Stats
11W - 15L
1,451 SR
Queue Stats
145W - 154L
1,444 Elo+
Party 2
Janus
Janus
Psycho_RyRy
Janus
Level 79
God Stats
7W - 8L
1,479 SR
Queue Stats
39W - 44L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AxelZagas
Achilles
10
1 / 1 / 10
7,848
785
5,597
8,329
4,338
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Hershtak
Merlin
10
2 / 2 / 7
8,050
805
6,547
4,806
1,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 0 / 2
9,741
974
9,329
5,691
2,122
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,802
680
6,888
8,701
3,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
2 / 4 / 1
7,144
714
2,464
8,214
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 2
7,163
716
5,731
6,859
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
3
3
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
AxelZagas
Achilles
1
1
10
6
L
0
3
3
0.5
W
Merlin
Hershtak
Merlin
2
2
7
2.75
W
9
0
2
10
L
2
4
1
0.63
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,473
Damage
15,083
18,826
Taken
23,774
8,234
Mitigated
8,742
5,210
Healing
1,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AxelZagas
Achilles
5,597
859
0
2,840
8,329
4,338
0
3,046
5,283
0
11,803
L
6,888
2,300
0
932
8,701
3,244
44
1,951
6,750
0
36,068
W
Merlin
Hershtak
Merlin
6,547
390
0
500
4,806
1,774
324
2,497
2,309
26,341
0
W
9,329
4,430
0
1,870
5,691
2,122
1,183
2,757
2,934
0
48,599
L
2,464
136
0
264
8,214
3,092
0
3,111
5,103
12,563
0
L
5,731
96
0
500
6,859
2,406
0
2,123
4,736
19,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,639
Gold Earned
21,109
121
Minions Killed
102
0
Camps Cleared
0
529,589
Distance Traveled
482,104
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,848
785
18
2
0
189,422
3
L
Skadi
6,802
680
43
4
0
162,365
0
W
Merlin
8,050
805
27
3
0
167,488
0
W
Neith
9,741
974
76
8
0
172,679
0
L
Nox
7,144
714
33
3
0
156,764
0
L
Janus
7,163
716
26
3
0
162,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role