Player Matchup

Chaac
Chaac
 
Chaac
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
KingFurbulor
Chiron
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 53L
1,382 Elo+
Party 2
Medusa
Medusa
Nomansfallout
Medusa
Level 48
God Stats
4W - 4L
1,412 SR
Queue Stats
44W - 53L
1,382 Elo+
Party 2
Nu Wa
Nu Wa
SyCKoMatix87
Nu Wa
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 17L
994 Elo+
Party 1
Hel
Hel
r3i53941
Hel
Level 42
God Stats
1W - 1L
1,388 SR
Queue Stats
30W - 53L
1,322 Elo+
Solo
Team Averages
Level 68
1,460 SR
1,316 Elo+

VS

Team Averages
Level 87
1,452 SR
1,524 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
 
Zeus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
AceKillSwitch16
Scylla
Level 49
God Stats
0W - 4L
1,258 SR
Queue Stats
111W - 146L
1,337 Elo+
Solo
Yemoja
Yemoja
Dovahkiin525
Yemoja
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 1 / 12
6,686
1,114
4,835
4,236
4,975
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
12
5 / 1 / 7
7,345
1,224
8,007
4,780
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
5 / 0 / 4
7,187
1,198
4,381
3,517
1,371
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 7
5,913
986
3,162
3,875
1,993
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 3
6,344
1,057
4,832
4,665
1,730
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 1 / 2
6,009
1,002
4,470
3,712
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
 
Zeus
11
0 / 4 / 3
5,472
912
5,592
5,582
1,698
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
 
Cabrakan
9
0 / 4 / 3
5,166
861
2,434
8,283
8,414
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 4 / 3
6,020
1,003
2,300
5,521
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
7
0 / 1 / 2
5,005
834
498
2,982
1,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
14
Kills
5
5
Deaths
14
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
12
7
L
Nu Wa
 
Nu Wa
3
1
2
4
L
Zeus
 
Zeus
0
4
3
0.38
L
Cabrakan
 
Cabrakan
0
4
3
0.38
L
2
4
3
0.88
L
Yemoja
0
1
2
1
W
Chiron
5
1
7
8.5
W
5
0
4
7
W
0
2
7
1.75
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,217
Damage
15,294
21,073
Taken
26,080
11,650
Mitigated
14,975
9,707
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,835
117
472
1,222
4,236
4,975
116
1,975
2,261
0
12,581
L
Nu Wa
 
Nu Wa
4,470
1,295
461
1,517
3,712
1,356
0
1,422
2,290
17,777
0
L
Zeus
 
Zeus
5,592
397
138
485
5,582
1,698
0
1,000
4,582
16,676
0
L
Cabrakan
 
Cabrakan
2,434
220
596
295
8,283
8,414
0
3,545
4,738
2,626
497
L
2,300
39
26
223
5,521
1,887
0
1,318
4,203
4,723
0
L
Yemoja
498
172
328
591
2,982
1,620
0
709
2,273
1,533
0
W
Chiron
8,007
1,175
599
1,040
4,780
1,581
859
3,899
881
0
20,924
W
4,381
1,156
1,223
1,186
3,517
1,371
877
2,003
1,514
0
12,135
W
3,162
896
0
0
3,875
1,993
318
3,442
433
10,382
0
W
4,832
247
1,549
2,416
4,665
1,730
347
3,478
1,187
14,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,475
Gold Earned
27,672
96
Minions Killed
61
0
Camps Cleared
0
657,285
Distance Traveled
473,451
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,686
1,114
12
2
0
144,549
0
L
Nu Wa
6,009
1,002
24
4
0
124,274
0
L
Zeus
5,472
912
25
4
0
97,941
0
L
Cabrakan
5,166
861
0
0
0
104,220
0
L
Scylla
6,020
1,003
10
2
0
109,200
1
L
Yemoja
5,005
834
2
0
0
37,816
0
W
Chiron
7,345
1,224
30
5
0
138,362
0
W
Medusa
7,187
1,198
24
4
0
152,648
0
W
Nu Wa
5,913
986
16
3
0
103,817
0
W
Hel
6,344
1,057
14
2
0
117,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role