Player Matchup

Apollo
Apollo
CISCODAKID
Apollo
Level 149
God Stats
1W - 2L
1,217 SR
Queue Stats
85W - 89L
1,456 Elo+
Party 3
Zhong Kui
Zhong Kui
FlawedC
Zhong Kui
Level 156
God Stats
6W - 3L
1,589 SR
Queue Stats
569W - 578L
1,454 Elo+
Solo
Sylvanus
Sylvanus
Isaac McCoy 055
Sylvanus
Level 156
God Stats
1W - 1L
1,430 SR
Queue Stats
86W - 94L
1,487 Elo+
Solo
Ganesha
Ganesha
Negrodamis202
Ganesha
Level 118
God Stats
5W - 4L
1,503 SR
Queue Stats
491W - 491L
1,470 Elo+
Party 3
Tiamat
Tiamat
datloudperuano
Tiamat
Level 145
God Stats
9W - 5L
1,731 SR
Queue Stats
415W - 424L
1,458 Elo+
Party 3
Team Averages
Level 145
1,494 SR
1,465 Elo+

VS

Team Averages
Level 128
1,492 SR
1,464 Elo+
Zhong Kui
Zhong Kui
Hopefullschwonk
Zhong Kui
Level 165
God Stats
9W - 6L
1,610 SR
Queue Stats
460W - 461L
1,520 Elo+
Party 2
Set
Set
OG Agent Free
Set
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 189L
1,376 Elo+
Party 1
Ix Chel
Ix Chel
SimoHalo
Ix Chel
Level 41
God Stats
2W - 8L
1,246 SR
Queue Stats
122W - 137L
1,458 Elo+
Party 1
Thor
Thor
THE HOMIE COKE
Thor
Level 125
God Stats
4W - 2L
1,602 SR
Queue Stats
744W - 717L
1,437 Elo+
Party 1
Mercury
Mercury
THROWxDOWN 33
Mercury
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 134L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CISCODAKID
Apollo
19
13 / 1 / 4
11,525
887
14,721
7,156
4,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
FlawedC
Zhong Kui
16
4 / 3 / 12
9,922
763
10,806
12,340
16,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
12
1 / 0 / 10
8,511
655
2,914
7,685
8,818
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ganesha
18
0 / 2 / 24
10,902
839
6,608
17,848
21,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
7 / 2 / 15
11,045
850
18,894
14,441
15,511
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Hopefullschwonk
Zhong Kui
16
2 / 5 / 3
9,828
756
16,927
13,255
14,219
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 4
8,015
617
3,686
16,547
17,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
SimoHalo
Ix Chel
16
1 / 2 / 3
8,762
674
13,976
7,090
3,929
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 2
8,444
650
7,130
11,851
5,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
14
1 / 6 / 3
8,609
662
5,815
12,726
7,985
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
21
25
Kills
6
8
Deaths
25
65
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Apollo
CISCODAKID
Apollo
13
1
4
15
W
Zhong Kui
FlawedC
Zhong Kui
4
3
12
3.33
L
Zhong Kui
Hopefullschwonk
Zhong Kui
2
5
3
0.7
W
Sylvanus
1
0
10
6
W
Ganesha
0
2
24
6
L
0
7
4
0.29
L
Ix Chel
SimoHalo
Ix Chel
1
2
3
1.25
L
2
5
2
0.6
L
Mercury
1
6
3
0.42
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,943
Damage
47,534
59,470
Taken
61,469
66,746
Mitigated
50,024
26,570
Healing
13,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
CISCODAKID
Apollo
14,721
10,554
1,996
2,110
7,156
4,644
3,656
3,053
4,103
0
32,681
W
Zhong Kui
FlawedC
Zhong Kui
10,806
1,711
2,500
2,131
12,340
16,551
1,155
7,372
4,968
25,947
581
L
Zhong Kui
Hopefullschwonk
Zhong Kui
16,927
1,198
0
2,626
13,255
14,219
200
8,774
4,481
36,013
0
W
Sylvanus
2,914
354
4,060
1,736
7,685
8,818
0
4,519
3,166
5,571
0
W
Ganesha
6,608
328
1,556
5,283
17,848
21,222
855
8,235
9,613
22,017
0
L
3,686
1,270
1,078
2,614
16,547
17,930
110
10,624
5,923
0
8,140
L
Ix Chel
SimoHalo
Ix Chel
13,976
1,215
1,254
908
7,090
3,929
0
3,898
3,192
24,516
0
L
7,130
832
832
1,057
11,851
5,961
0
8,660
3,191
0
17,921
L
Mercury
5,815
2,202
1,185
1,984
12,726
7,985
198
6,685
6,041
0
18,269
W
18,894
1,818
1,197
4,001
14,441
15,511
1,886
7,724
6,717
36,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,905
Gold Earned
43,658
137
Minions Killed
136
0
Camps Cleared
0
1,020,906
Distance Traveled
1,104,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,525
887
38
3
0
183,311
0
W
Zhong Kui
9,922
763
38
3
0
217,654
0
L
Zhong Kui
9,828
756
58
4
0
204,896
0
W
Sylvanus
8,511
655
10
1
0
111,688
0
W
Ganesha
10,902
839
0
0
0
252,183
0
L
Set
8,015
617
5
0
0
193,072
0
L
Ix Chel
8,762
674
36
3
0
245,918
0
L
Thor
8,444
650
15
1
0
210,292
0
L
Mercury
8,609
662
22
2
0
250,605
0
W
Tiamat
11,045
850
51
4
0
256,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role