Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
 
Baron Samedi
Diamond I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Diamond I
ItsDrunkHunter
Hachiman
Diamond I
Level 184
God Stats
8W - 12L
1,628 SR
Queue Stats
135W - 111L
2,424 MMR
Party 1
Yu Huang
Yu Huang
Masters
Johnboi27
Yu Huang
Masters
Level 154
God Stats
10W - 6L
1,676 SR
Queue Stats
105W - 73L
2,564 MMR
Party 1
Sol
Sol
Diamond IV
SMITERANKEDSUCKS
Sol
Diamond IV
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
2,252 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,561 SR
2,048 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 210
1,671 SR
2,422 MMR
Horus
Horus
Diamond III
Anukiari
Horus
Diamond III
Level 226
God Stats
0W - 2L
1,344 SR
Queue Stats
175W - 158L
2,333 MMR
Solo
Chronos
Chronos
Masters
DefenderDO
Chronos
Masters
Level 227
God Stats
12W - 11L
1,661 SR
Queue Stats
646W - 627L
2,421 MMR
Party 3
Lancelot
Lancelot
Masters
Difficult
Lancelot
Masters
Level 215
God Stats
90W - 64L
1,745 SR
Queue Stats
615W - 592L
2,424 MMR
Solo
Cernunnos
Cernunnos
Masters
Dümpy
Cernunnos
Masters
Level 224
God Stats
18W - 11L
1,775 SR
Queue Stats
179W - 151L
2,466 MMR
Party 3
Osiris
Osiris
Masters
SoulSerfer
Osiris
Masters
Level 157
God Stats
1W - 1L
1,833 SR
Queue Stats
160W - 137L
2,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 0 / 2
8,234
633
6,165
11,084
5,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
 
Baron Samedi
11
1 / 0 / 7
7,263
559
6,263
9,059
7,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
13
3 / 0 / 4
7,973
613
5,941
6,714
2,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
Johnboi27
Yu Huang
14
2 / 0 / 2
8,411
647
6,868
5,326
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 3 / 3
8,203
631
13,314
12,719
4,154
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
Ao KuangAwilixAthenaGanesha

VS

Bans
RatatoskrThorKukulkanCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Anukiari
Horus
8
0 / 3 / 0
5,748
442
1,727
10,291
8,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
DefenderDO
Chronos
12
0 / 3 / 1
7,001
539
5,254
9,943
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
Difficult
Lancelot
13
2 / 4 / 0
7,320
563
7,323
11,812
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cernunnos
Dümpy
Cernunnos
12
0 / 2 / 0
6,968
536
4,109
7,468
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
SoulSerfer
Osiris
14
1 / 2 / 0
8,153
627
6,136
13,788
10,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
14
Kills
3
3
Deaths
14
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
Baron Samedi
 
Baron Samedi
1
0
7
4.5
L
Horus
Anukiari
Horus
0
3
0
0
L
Chronos
DefenderDO
Chronos
0
3
1
0.17
L
Lancelot
Difficult
Lancelot
2
4
0
0.5
L
Cernunnos
Dümpy
Cernunnos
0
2
0
0
W
Hachiman
3
0
4
5
W
Yu Huang
Johnboi27
Yu Huang
2
0
2
3
W
3
3
3
1.5
L
Osiris
SoulSerfer
Osiris
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,551
Damage
24,549
44,902
Taken
53,302
21,793
Mitigated
30,051
18,903
Healing
13,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,165
1,824
0
3,593
11,084
5,059
0
771
10,275
0
72,093
W
Baron Samedi
 
Baron Samedi
6,263
1,245
690
3,660
9,059
7,944
0
1,603
7,378
20,516
0
L
Horus
Anukiari
Horus
1,727
877
1,375
3,527
10,291
8,042
0
3,595
6,696
0
8,486
L
Chronos
DefenderDO
Chronos
5,254
1,366
0
634
9,943
3,665
0
6,632
3,311
55,377
0
L
Lancelot
Difficult
Lancelot
7,323
1,523
0
432
11,812
4,985
0
4,278
7,534
0
62,390
L
Cernunnos
Dümpy
Cernunnos
4,109
1,748
0
2,195
7,468
3,116
0
2,755
4,713
0
56,230
W
Hachiman
5,941
3,346
0
4,206
6,714
2,570
1,279
0
6,714
0
61,268
W
Yu Huang
Johnboi27
Yu Huang
6,868
451
0
1,525
5,326
2,066
170
2,360
2,754
72,750
774
W
13,314
5,730
0
5,229
12,719
4,154
0
709
11,976
63,521
0
L
Osiris
SoulSerfer
Osiris
6,136
2,009
0
5,464
13,788
10,243
330
8,946
4,842
0
65,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,084
Gold Earned
35,190
463
Minions Killed
434
0
Camps Cleared
0
1,337,159
Distance Traveled
1,260,444
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,234
633
108
8
0
328,842
0
W
Baron Samedi
7,263
559
17
1
0
246,389
0
L
Horus
5,748
442
10
1
0
217,685
0
L
Chronos
7,001
539
117
9
0
259,290
1
L
Lancelot
7,320
563
88
7
0
294,196
0
L
Cernunnos
6,968
536
116
9
0
255,002
2
W
Hachiman
7,973
613
110
8
0
245,986
2
W
Yu Huang
8,411
647
123
9
0
275,564
1
W
Sol
8,203
631
105
8
0
240,378
0
L
Osiris
8,153
627
103
8
0
234,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role