Player Matchup

Xing Tian
Xing Tian
KAZESHI693
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,312 Elo+
Party 2
Rama
Rama
MungoMenace
Rama
Level 109
God Stats
3W - 2L
1,566 SR
Queue Stats
190W - 183L
1,549 Elo+
Party 1
Thor
Thor
SPLlTSECOND
Thor
Level 154
God Stats
21W - 13L
1,592 SR
Queue Stats
833W - 821L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
bbopity
Zhong Kui
Level 111
God Stats
1W - 5L
1,068 SR
Queue Stats
185W - 184L
1,557 Elo+
Party 1
Fafnir
Fafnir
yami-no-koto
Fafnir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,383 Elo+
Party 2
Team Averages
Level 94
1,445 SR
1,459 Elo+

VS

Team Averages
Level 141
1,497 SR
1,483 Elo+
Surtr
Surtr
ArmsV1
Surtr
Level 163
God Stats
9W - 13L
1,498 SR
Queue Stats
1,008W - 1,047L
1,546 Elo+
Solo
Thor
Thor
Darkchaos12345
Thor
Level 91
God Stats
2W - 2L
1,411 SR
Queue Stats
143W - 139L
1,446 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Flyboy971
Ah Muzen Cab
Level 144
God Stats
2W - 2L
1,658 SR
Queue Stats
89W - 103L
1,458 Elo+
Solo
Raijin
Raijin
MoketarZ
Raijin
Level 147
God Stats
6W - 7L
1,576 SR
Queue Stats
295W - 299L
1,444 Elo+
Solo
Achilles
Achilles
TylerDurden57
Achilles
Level 162
God Stats
1W - 4L
1,340 SR
Queue Stats
176W - 177L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KAZESHI693
Xing Tian
15
2 / 6 / 4
9,554
796
4,059
19,147
20,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 1 / 11
10,937
911
13,187
10,157
5,194
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 4 / 9
10,283
857
12,065
15,340
8,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
bbopity
Zhong Kui
19
3 / 1 / 12
10,491
874
14,848
15,410
15,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
11
0 / 5 / 7
8,727
727
2,990
15,525
17,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
ArmsV1
Surtr
14
1 / 5 / 10
8,453
704
5,379
16,932
17,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
3,036
253
0
0
0
Ah Muzen Cab
Flyboy971
Ah Muzen Cab
17
5 / 5 / 9
9,722
810
15,068
12,022
5,996
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
MoketarZ
Raijin
15
3 / 5 / 9
8,638
720
18,143
10,441
4,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
TylerDurden57
Achilles
17
7 / 2 / 8
9,306
776
11,648
13,153
17,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
52
17
Kills
16
17
Deaths
17
43
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Surtr
ArmsV1
Surtr
1
5
10
1.2
L
0
0
0
0
L
Ah Muzen Cab
Flyboy971
Ah Muzen Cab
5
5
9
1.9
W
Xing Tian
KAZESHI693
Xing Tian
2
6
4
0.67
L
Raijin
MoketarZ
Raijin
3
5
9
1.5
W
6
1
11
11.5
W
6
4
9
2.63
L
Achilles
TylerDurden57
Achilles
7
2
8
5.5
W
Zhong Kui
bbopity
Zhong Kui
3
1
12
9
W
Fafnir
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,149
Damage
50,238
75,579
Taken
52,548
68,407
Mitigated
45,097
22,045
Healing
13,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
ArmsV1
Surtr
5,379
772
362
3,942
16,932
17,030
140
6,733
10,034
578
9,146
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
Flyboy971
Ah Muzen Cab
15,068
5,647
1,126
394
12,022
5,996
399
5,241
6,781
0
30,417
W
Xing Tian
KAZESHI693
Xing Tian
4,059
174
1,621
1,130
19,147
20,849
22
3,926
14,837
10,959
792
L
Raijin
MoketarZ
Raijin
18,143
1,704
641
1,174
10,441
4,752
0
3,417
7,024
38,024
0
W
13,187
9,820
1,198
3,648
10,157
5,194
3,807
2,627
7,292
0
36,149
W
12,065
1,747
1,534
2,598
15,340
8,619
1,081
4,626
10,522
0
30,575
L
Achilles
TylerDurden57
Achilles
11,648
1,038
989
4,761
13,153
17,319
0
5,714
7,439
53
14,858
W
Zhong Kui
bbopity
Zhong Kui
14,848
1,961
512
5,995
15,410
15,972
2,393
2,682
12,503
33,393
0
W
Fafnir
2,990
1,245
1,628
2,181
15,525
17,773
150
4,761
10,427
3,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,992
Gold Earned
39,155
172
Minions Killed
101
0
Camps Cleared
0
1,002,866
Distance Traveled
835,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,453
704
18
2
0
213,956
0
L
Thor
3,036
253
0
0
0
0
0
L
Ah Muzen Cab
9,722
810
39
3
0
186,436
0
W
Xing Tian
9,554
796
13
1
0
208,343
0
L
Raijin
8,638
720
36
3
0
178,051
0
W
Rama
10,937
911
61
5
0
206,965
0
W
Thor
10,283
857
32
3
0
170,493
0
L
Achilles
9,306
776
8
1
0
257,390
0
W
Zhong Kui
10,491
874
61
5
0
219,872
0
W
Fafnir
8,727
727
5
0
0
197,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role